Category: Entertainment (Page 190 of 277)

Hidden Netflix Gems: Bottle Rocket

This week’s Hidden Netflix Gem: “Bottle Rocket” (1996)

Before Wes Anderson was a household name (at least among movie buffs), before receiving Oscar nominations for The Royal Tenenbaums, Fantastic Mr. Fox, and Moonrise Kingdom, before The Darjeeling Limited, Rushmore, and The Life Aquatic, yes, before all of that, he and Owen Wilson co-wrote the screenplay for Bottle Rocket. It was based on a short film of the same name they’d made in 1992 and released in 1994. Bottle Rocket was Anderson’s directorial debut and marked the first appearances of Luke and Owen Wilson, as well as their lesser known older brother, AndrewLeslie Mann, now famous for her many roles in husband Judd Apatow’s films, even had a small part, though it was eventually left on the cutting room floor.

Anderson’s first film is an interesting look back at the development of filmmaker’s now signature style: the methodical cinematography, with its bright coloring and compulsive need to center-frame the actors, along with humor so dry you’d better pack a canteen. Though a commercial failure, Bottle Rocket served as a launching pad for the careers of all those names above, so easily recognized here in 2013. But the film is worth a watch on its own merits, even for those who aren’t intrigued by the idea of taking a look at the early work of a couple of future A-listers. Thanks to Anderson’s burgeoning style and its innocent, humorous characters, Bottle Rocket has been certified fresh and holds an 80 percent rating on the TomatoMeter. If that’s not enough to sway you, Martin Scorsese named it his seventh favorite movie of the 1990’s. Yes, that Martin Scorsese.

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The Light from the TV Shows: A Chat with Antony Starr (“Banshee”)

In his homeland of New Zealand, it is virtually inarguable that Antony Starr is a somebody, given that he spent six seasons starring – as twins, no less – in “Outrageous Fortune,” one of the most successful NZ-produced series in the country’s history. Here in the United States, however, it is fair to say that he has yet to achieve any particular degree of recognizability, but there’s a very real chance that that could change with his starring role in Cinemax’s “Banshee,” produced by Alan Ball (“True Blood”). Bullz-Eye had a chance to chat with Starr at the winter Television Critics Association press tour, and he discussed how both men and women could fall in love with his new series, touched on past U.S.-released efforts that you might have caught him in, and praised some of his country’s finest musical exports.

Bullz-Eye: There are times when I watching “Banshee” where I found myself thinking, “This really couldn’t be much more of a ‘guy’ show.”

Antony Starr: Oh, really? Why?

BE: Well, you know, it’s action-packed, there’s sex, there’s violence…you can’t go wrong with those things in the “guy” demo.

AS: Yeah. I mean, look, it’s definitely and obviously going to appeal to a sort of masculine demographic. But interestingly, though, I’ve talked to a lot of women who’ve seen it, and the fact that the show is basically a love story…you know, it’s anchored on a love story. It’s the only reason this guy would get straight out of prison and make a bee-line for his lover. And a lot of women I’ve talked to have really responded to that and are prepared to go through the violence and some of the more masculine elements because of that. So I think it’s…well, we’ll wait and see, but I think it’s got a good appeal to women as well.

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The Light from the TV Shows: A Chat with Lorenzo Lamas (“The Joe Schmo Show”)

For someone who’s best known for his work in prime-time soap operas (“Falcon Crest”), syndicated action series (“Renegade”), and straight-to-video shoot-’em-ups (including the “Snake Eater” trilogy, among many, many others), Lorenzo Lamas is a pretty funny fellow, and he gets a chance to show that side of himself – along with several other sides, to say the least – when “The Joe Schmo Show” returns to Spike TV tonight at 10 PM / 9 CST. Lamas took some time to chat with Bullz-Eye before and after the show’s panel at the winter Television Critics Association press tour, and he talked about how much fun he’s having showing off his comedy chops while also taking time to delve into his life and times up to this point.

Bullz-Eye: Well, I was able to watch the first two episodes…

Lorenzo Lamas: Oh, yeah…? How did you like it? What did you think about it?

BE: It was great. I liked the first season, but I never actually saw the second season. But this looks like it’s right on par with what the show’s been like before.

LL: From what I gather, the guy they cast for this “Schmo” is a lot different than the first guy. And what I’m gathering is that…the first guy was just a really great, friendly, open, more innocent kind of guy. Like, a real Joe Schmo, y’know? [Laughs.] Whereas I found Chase to be a very analytical, intelligent, not quite as naïve guy.

BE: Yeah, he seemed like a sweetheart, but he also seemed like a guy who really wanted to win, too.

LL: Yeah, really competitive. Absolutely.

BE: So how did you find your way into this? Did they approach you, or was there a casting call and you heard about it?

LL: You know, John Stevens and I had done something last year together – a pilot for an action show, a hybrid that was part reality, part scripted – so we met on that project, and then when Sharon Levy talked to John about doing this version of “Joe Schmo,” John says, “Well, what do you think of Lorenzo Lamas?” So he kind of brought it up to Sharon, and then Sharon asked, “Does Lorenzo do comedy?” Because the whole idea is this 10-day-long improv where everyone’s in character and they have to really stay in character. So John called me and said, “I’ve got something that’s kind of out of left field, but…would you be interested in doing this show?” And then he kind of formulated a pitch to me. And I had just finished doing “The Eric Andre Show,” and I loved it. That was improv, too. I did one episode, then they brought me back and did another episode. I’d just finished doing it, so I said, “You know, John, I think this might be meant to be…” Because prior to that, I’d also done a couple of episodes of the Nickelodeon show “Big Time Rush.” I played Doc Hollywood, who’s a bigger-than-life character, almost slapstick comedy. And I’ve been enjoying that. I’ve been enjoying the change, wrapping my mind around just…not doing action, y’know?

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Blu Tuesday: Car Chases, Psychos and Bank Robbers

If the new year is anything like the one before it, 2013 should be a great time to be a Blu-ray fan. Of course, that doesn’t mean that there won’t be a few bumps along the way, and you needn’t look any further than January for evidence of that. Though there are a few exciting titles to look forward to this month, just like the theatrical release schedule, you’re going to have to wade through a lot of crap in order to find any gems.

“Hit and Run”

It’s hard to imagine “Hit and Run” getting as large of a theatrical release as it did (or even one at all) without the involvement of Bradley Cooper, not only due to his box office drawing power, but because his amusing, against-type turn as a dreadlocked ex-con is about the only good thing the movie has going for it. Clearly inspired by “Smokey and the Bandit,” the action rom-com is mostly just an excuse for Dax Shepard (who also wrote and co-directed the film) to make a movie with his wife (Kristen Bell) and Hollywood friends. But despite a somewhat promising premise, it gets stuck in first gear and never really recovers. With the exception of Cooper and a cameo by Jason Bateman, the movie is almost completely void of laughs (Tom Arnold is particularly awful as a dim-witted U.S. Marshal), and the car chases aren’t nearly as exciting as intended. Fans of Cooper will no doubt be curious to see the actor in such an unexpected role, but while it’s certainly good for a couple of laughs, “Hit and Run” is more miss than hit.

Blu-ray Highlight: Apart from some deleted scenes, the only other bonus material on the disc is a trio of featurettes (on the cast, cars and the movie’s love story) that each run just over two minutes long. In other words, they’re a complete waste of your time.

“House at the End of the Street”

Jennifer Lawrence is still really young, so “House at the End of the Street” likely won’t be the last bad movie of her career, but it doesn’t make her decision to star in this bland “Psycho” wannabe any less tragic. No one that talented should be forced to slum it in a subpar horror movie, especially when her time could’ve been better spent making the next “Winter’s Bone” or “Silver Linings Playbook.” Though it’s nice to see Elizabeth Shue back in front of the camera as Lawrence’s protective mother, her character is perhaps the most one-dimensional of the bunch (and that’s saying something), while just about every scene featuring Max Thieriot is the equivalent of watching paint dry. Putting aside the bad acting, choppy editing and major plot holes, my biggest problem with “House at the End of the Street” is that it doesn’t even respect its audience, to the point that director Mark Tonderai provides false information in order to protect the big twist, even though he didn’t need to. Any movie that resorts to that kind of tactic is a lost cause in my book.

Blu-ray Highlight: “Journey Into Terror” is a pretty decent making-of featurette (at the very least, it offers an explanation as to why Lawrence would consider doing a movie like this), but it hardly qualifies as must-see material, and it’s the only extra on the disc.

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App of the Week: Hundreds

Developer:

Semi Secret Software LLC.

Compatible with:
iPhone (optimized for iPhone 5)

iPod Touch

iPad

Requires:
iOS 5.0 or later

Price:

$2.99 (on sale)

Available here

In what has been a surprisingly deep week of quality apps, hopefully signaling a new year of the same, it was a tough task picking one to spotlight. There is one, however, making some serious noise and gaining quite a following from sites like Kotaku who already name it their, admittedly pre-mature, game of the year.

It’s called “Hundreds”, and if you give it a minute it would like to take over your life. How? Well, like so many other great puzzle apps, it starts with a simple idea. In this case, it is taking a grey circle (or circles) with the number zero in the center, and pressing down on it while the number grows until it reaches a hundred (in the case of multiple circles, the numbers must collectively add to be a hundred). With me so far? Good, because this is where it gets fun. You see, while holding down on a circle it turns from grey, to red. Should that red circle touch pretty much anything, you lose. At all times you must be aware of the location, numbers within, and size of your circles to try to find the right balance of when to manipulate what circles where. It’s an idea very easy to grasp from just a quick video demonstration.

Humorously the first level is a lone circle you must do nothing more to than press down upon until it grows to a hundred. It’s the game’s tutorial level as from there, it spends the rest of its 100+ levels exploring every possible way to throw the concept in your face, and torture you with the relentless difficulty it is capable of. As a fan of level design, I was blown away with the sheer, there’s no other word for it, audacity of the puzzles in this game. It’s clear the developers are overachievers, and they will leave you in stunned silence at the outset of most every level while you appreciate how difficult of a challenge you are facing.

By using random movements, dynamic obstacles, and good old constraints, “Hundreds” forces you not into a zen like state to best it, but rather an actively contemplative one. It gives you plenty of time to consider your next action, and its consequences, and then in the heat of making your move forces you to dynamically adjust the expectations of those actions. It’s like a pitcher giving the batter all the time in the world before politely asking if he’s ready to swing. Even then, he would have no idea what’s coming, and little time to adjust.

The word you’ll hear about “Hundreds” is addictive, and rightly so. It is addictive. Buy what impresses me most is the effortlessness of the entire experience. It’s a puzzle prodigy of sorts, in that it so easily does everything well that you forget the real effort being put into every aspect. Yet even down to the cryptic messages in between stages, there isn’t an idea here that wasn’t carefully considered and implemented.

In the end “Hundreds” may just be another addictive, clever mobile puzzle game in a, thankfully, long line of them. But that it never makes you feel like you’re playing something that has come before is the real joy of the game. “Hundreds” may not be one in a million, but it is equal or greater to all of those titles that paved the way, and is a constant joy, not to mention my app of the week.

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