Tag: apps for men (Page 10 of 12)

App of the Week: Temple Run 2

Developer:

Imangi Studios, LLC

Compatible with:
iPhone 3GS and up (optimized for iPhone 5)

iPod Touch 3rd Gen and up

iPad

*Available for Android on Jan. 24

Requires:
iOS 4.2 or later

Price:

Free

Available here

*Sigh*

Well I tried.

I tried to find a reason to not put “Temple Run 2” as the app of the week. I wanted to find some obscure, must have gem that was released in the same week as one of the biggest app sequels of all time instead, and hope to help it find some time to share in “Temple Run 2’s” considerable spotlight. Try as I might though, it was still “Temple Run 2” that came on top of the heap.

I probably don’t need to elaborate on the concept of “Temple Run” as with 170 million plus downloads, there’s a good chance you’ve played or heard about it. But just for forms sake, “Temple Run 2” has you playing as an adventurer in pursuit of the golden idol. The actual acquiring of it is never an issue, but the escape from the temple is the real challenge, and this is where the player comes in as they try to escape the temple, and it’s fervent defenders, via a series of course changes, jumps, and other simple (but rapid) interactions, all while trying to collect coins to unlock all kinds of goodies. You can’t survive, but the fun is in how long you last, and how much you can collect.

Since it’s a clearly successful formula, “Temple Run 2” doesn’t find much cause for altering it. Instead, this is a “more is better” type sequel, though that doesn’t mean there aren’t noteworthy additions. A particular highlight of “Temple Run 2” is the graphics, which are significantly improved from its predecessor. Everything is so colorful, varied, and detailed that it becomes impossible to look back at the first game without a scoff. It does cause some problems on older systems because of this, but the visual reward is worth the increased hardware recommendations.

Otherwise, it comes back to that more word to tell you what so great about the game. That would include more power ups (that goes along with more characters), more achievements, more collectibles,  more environments, and best of all more obstacles like zip lines and mine carts that help make playing “Temple Run 2” in long sessions a much greater joy thanks to some genuine variety around every bend.

And of course it all works. “Temple Run” only came out in 2011, and while the novelty of it has long worn off, the fun never really did. “Temple Run 2” celebrates that fact by maintaining the simple joy of the gameplay, and sacrificing none of the addictiveness, but it also knows where to nip and tuck, and where to enhance, so that at least for the first few play-throughs, the game feels new again.

I think the reason that I was hesitant to write about “Temple Run 2” here is because it is such a big, bold, headline grabbing release, it seems almost lazy to join the masses of appraisers and admirers in covering it. Yet after spending some time with the game, I’m reminded that it’s not always about what’s new, what’s bold, and what’s unsung, but that rather sometimes it’s as simple as good is good. Well “Temple Run 2” is certainly good, and it’s also my app of the week.

App of the Week: Apple Maps Replacement Edition

Developers:
Lumatic – Lumatic Inc.

Waze – Waze Inc

Compatible with:
iPhone
iPad
iPod Touch

Requires:
Lumatic – iOs 5.0 or later

Waze – iOs 4.0 or later

Price:
Free

Available here for Waze and here for Lumatic

I don’t like to use the words resounding, embarrassing failure to describe something unless I have to. For one thing, it’s just not that nice and, for another, I like to maintain the integrity of such a phrase, so when it is used you can really appreciate the effect. With that in mind I won’t use it for the new Apple Maps app, but I just wanted you to know that the thought did cross my mind, so you have an idea what we’re dealing with.

Instead I’ll describe the new “Google Map Killer” as a crushing disappointment. Mostly because some features show such promise (the Yelp integration and some of the layout is nice), while other aspects of the app are shamefully bad (just look at some of these screenshots, or this head to head with Google Maps). What’s worse is, Apple has effectively blackballed Google Maps from iO6, and therefore the new iPhone 5. While there are ways of getting around this problem, it is a joke that the superior Google Maps isn’t an easy option as it should be.

Until Apple Maps gets its act together then, you are going to need some replacement apps for map and navigation needs. In fact, to replace the functions and features of Google Maps, without paying a service fee for some of the full fledged navigation apps, you’ll actually need a couple of apps to make up the difference.

The first App I recommend then would be the free Lumatic City Maps. While somewhat limited in scope (it only covers 24 major cities and is mainly for public transportation, not driving) if you do live in an area that support it, it’s a must have. Lumatic handily keeps track of all public transportation options with nice, real world photos, and both transport time estimates and schedules of bus and subway arrival times. The best feature of this app is actually a tie. I can’t decide between the way that selecting a business will automatically provide Yelp, Foursquare, Facebook, and Wikipedia information, or how when providing directions, the app will actually reference locations in the area. For instance, it may say make a left turn passing the Starbucks on your right. It feels like a very organic way of providing directions and nicely highlights why this is such a fun and practical app if you live in an area that supports it.

If you don’t, or if you need driving directions, you are going to have to look elsewhere. Luckily there is another free app called Waze that admirably handles those duties. A popular app for a while now, Waze has honed itself into a fine tuned navigation assistant that also features some fantastic layouts and graphics. It’s turn by turn directions are competitive with any app out there, and its location search feature is not only comprehensive, but actually outshines some of the other major apps, especially Apple Maps, in terms of results and information. The integrated social features also allow drivers to communicate updates with each other, and the latest version even shows the price of the gas stations around you so you can choose the cheapest option. Even better, Waze provides gas discounts to certain stations along the way.

I was really hoping that Apple Maps would be as great as Apple was hyping it up to be, so I would have an easy selection this week. While I haven’t given up hope it may one day be worthy, in the meantime I wouldn’t recommend relying on it for any practical purposes. Luckily, you won’t have to navigate your world, or the app market, blindly, thanks to the combined efforts of Waze and Lumatic Maps, my apps of the week.

App of the Week: Sing It, Say It

Developer:
Wobbyl LLC

Compatible with:
iPhone
iPad
iPod Touch (4th Generation)

Android Compatible Systems

Requires:
iOS 5.0 or later

Android 2.0.1 or up

Price:
$0.99

Available here for iOS and here for Android

Considering that the app “Draw Something” has been downloaded over 50 million times since its release, it was, of course, inevitable that other developers would try to take their own stab at the concept, and reap the considerable rewards of the apparently huge market that exists for that style of game.

Yet unlike the many “Angry Birds”knock offs out there, there really isn’t much creative freedom in trying to duplicate “Draw Something.” As indicated by the title, it’s a game where you draw something, people take a guess at what subject it is you are trying to draw, and the world rejoices at the fun had by all in the process. It’s not exactly a concept that is easy to capitalize off of without directly copying the original idea. While this would usually be a breath of fresh air, creatively speaking, it’s truthfully kind of sad that no one has found a way to take the basic idea present in that game (user created trivia with your friends) and find a fun new direction to take it in.

That’s why I like the new app “Sing It, Say It.” Instead of relying on a visual for the trivia question, “Sing It, Say It” instead uses audio clues. Specifically, you are asked to record a movie quote or song lyrics, provide the answer in a limited character space, and share it with up tofour other players (random, or grouped through you) to see who can match the sound to its source. The gameplay is enhanced by the ability to acquire tickets by winning and achieving other goals like winning streaks, or being the fastest guesser in your group. These tickets work as in game currency to unlock bonuses that range from more recording time, to voice modifiers (and also serve as a nice change of pace from a game requiring actual currency to unlock things).

If it sounds simple that’s because it is, and that’s thankfully why the whole things works. As so many of us are children of the multimedia age, our minds are backed up with movie quotes and song lyrics that were previously only useful for the occasional misguided karaoke adventure, or casual slip in to everyday conversation. “Sing It, Say It” provides a competitive forum for that knowledge, and does it with a simple system that never hinders your experience. While that is an experience that I find is best enjoyed with a group of personal friends as opposed to a random online gathering (much like a “Rock Band” session), if you have that group of equally pop culture obsessed buddies available, it’s incredibly fun to find yourself in a forever-ongoing back and forth of “spot that reference” with a well implemented reward system furthering your efforts.

While it would have been easy for “Sing it, Say it” to be a soulless “Draw Something” knock off, instead it feels like an idea that was spawned by a simple gathering of friends wanting to share a game of trivia we’ve all played before with others as well. It’s not quite as dynamic and addictive as the mega hit “Draw Something,” but that casual fun feeling that frames the entire experience is more than enough to have me singing this apps praises, and saying that it’s my app of the week.

App of the Week: Manalyzer

Developer:
Xynyn

Compatible with:
iPhone
iPad
iPod Touch

Requires:
iOS 4.2 or later

Price:
Free

Available here

On the subject of being a man, in the song “Mannish Boy” Muddy Waters had this to say:

“I can make love to you woman,
in five minutes time
Ain’t that a man

I’m a full grown man
Man
I’m a natural born lovers man
Man
I’m a rollin’ stone
I’m a man-child”

While that was Muddy Waters estimation of a man, it would be unrealistic to compare your only manliness based on the Muddy Waters scale. Still, though, I’m betting in a moment of channel surfing weakness where you ended up on a chick flick too long, or maybe settled for a light beer and a salad at dinner, the question has briefly crossed your mind.

Are you properly manly enough?

Luckily you need not wonder anymore, as one app now has the balls to tell you. From Xynyn comes the Manalyzer, or Manliness analyzer. Using photo analysis of your hands, and face, the Manalyzer uses figures and ratios determined by research done in over 25 scientific papers to take the analysis of these photos and assign a man score to you. The man score then correlates to five different categories (financial success, aggression, leadership, athletics, and innovation) to determine how much man you are, and what kind of man you will be. In the interest of fairness, there is also a mode that manalyzes women (though please note it is not advised that even a level 10 man try this on their girlfriend).

Now I know what you might say. That there is no way this app can accurately calculate how much of a man you are based on a couple of pictures. To these people I say, I scanned a picture of man great Charles Bronson, and came up with a 10.

That’s scientifically proven enough for me to man up, and name this the app of the week.

App of the Week: Bastion

Developer:
Supergiant Games

Compatible with:
iPad

Requires:

iOS 5.1

Price:

$4.99

Available here

As the Summer of Arcade kicked off in 2011 for Xbox Live, one of the headline games was a title called “Bastion.” Like just about every other indie title ever made, it arrived without much hype and drew little more than curiosity based on the tantalizing art style. But as soon as it hit the marketplace, both critics and fans found themselves completely immersed by a game that realized that sometimes there is an inherent value in style over substance, if you happen to be the most stylish thing in the room. It went on to post impressive sales figures, and find itself on short lists everywhere for game of the year.

And now it’s coming to iPad.

If you never got to experience “Bastion” originally, it’s a story of a protagonist known only as the kid who awakes one day to find that an event known as the “Great Calamity” has wiped out just about everything he’s ever known. His only hope is to search out a communal safe haven, known only as the bastion.

“Bastion” is an action RPG in the style of “Diablo.” From there, it immediately defies categorization. Letting the simple and addictive style of the genre take care of that burdensome concept known as gameplay, “Bastion” instead focuses its considerable efforts on…well just about everything else. You’ll immediately be drawn in by the games art style, which features well rendered hand painted environments and characters. Color has seemingly abandoned video games as a whole, and to call “Bastion’s” style a breath of fresh air contradicts the fact that the only way to really describe the look of the game is breathtaking.

Coupled with this graphical onslaught is some of the best sound design ever put in a video game. This is mostly due to the games gruff narrator who manages to comment on just about everything in the game, whether scripted or otherwise. What initially seems gimmicky, and could get annoying, instead becomes vital as it contributes to the game a unique storytelling style that reminds you of a storybook fantasy tale. When not being entertained by the narration, you may take the time to notice that the music is not only appropriately atmospheric, but also stands well on its own accord.

For its critical transition to the iPad, little is lost. All of the game’s content is available, and looks and sounds great. The controls could have been an issue, but by using a minimal amount of touch buttons, the developers have managed to make things as painless as possible, and after the first few levels you will rarely find yourself fumbling with the controls. In fact, the only reason I couldn’t recommend the iPad as a platform for “Bastion” is because when everything in the game (the addictive action, the stunning look, and the encompassing sound) all come together, it’s very easy to get swept up in the title and thus lose track of the world around you, making “Bastion” something of a public hazard. Also, much like the original title, you may find yourself wishing that you had an invisible narrator commenting on your every action through the day, only to be continuously disappointed there isn’t one.

There doesn’t exist enough games with the simple beauty of “Bastion,” and there are even fewer on the iPad. In 2011 “Bastion” for the 360 was a candidate for best game of the year. In 2012, it’s still got enough going for it on the iPad to be my app of the week.

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