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App of the Week: Slayin

Developer: Pixel Licker Games

Compatible with: iPhone (optimized for iPhone 5), iPod Touch, and iPad

Requires: iOS 4.3 or later

Price: $0.99

Available here

“Slayin” is an app that wears its retro gaming heart on its sleeve. You don’t have to look hard to spot its influences from games like “Castlevania,” “Ghosts and Goblins,” “Metal Slug,” “Mega Man,” and more, yet “Slayin” is also unique. It touts its gameplay as the first endless action RPG, in that you are constantly moving, constantly battling, and constantly trying to level up and improve yourself through statistical upgrades and better equipment.

Mix those notions of nostalgic ideology and brand new mobile gameplay together, and it’s like tasting peanut butter and chocolate together for the first time. Yes, “Slayin” is basically the Reeses of the app world, yet infinitely more filling.

“Slayin” tasks you with choosing between three character classes (the strong knight, the ability loaded wizard, and the dual sword wielding knave) and embarking on a timeless quest to slay a dragon, and all other minions and bosses along the way. While all the classes have their own unique abilities and progression systems, they are all bound to the very simple play style which has you constantly moving in a small area, and shifting your direction left and right as you work to destroy everything in your path.

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It may be simple, but it works so, so well. “Slayin” refers to itself as the first of its kind, and its uniquely relentless and dangerously addictive style certainly feels the part. Once you quickly adapt to the flow of “Slayin,” you’ll find yourself in that great zen like state a game can provide, where your actions seem to occur a fraction of a second before you even think them. You’ll need those extra quick reactions, as “Slayin” borrows its difficulty from many of those titles that influenced it, though I’m happy to report that the challenge is one based of skill over trial and error for the most part.

While more of an action game than an RPG, those role playing elements still shine in “Slayin,” especially when it comes to its upgrade system. As mentioned, each character type has their own upgrades and equipment available, which the game cleverly lets you purchase without much break in the action courtesy of an appearing shop keeper. Thankfully, the vast majority of your purchases are made with in-game currency, and the additional in-app purchases available are mostly novelty items that in no way are necessary for your completion, or enjoyment, of the game.

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Where “Slayin” really hits it out of the park, though, is in that retro style. Apply this concept to any other form, and it just wouldn’t have worked as well as it does here in a hybrid world of 8 and 16 bit video game design. There isn’t a visual or audio element that doesn’t harken back to that time, and yet “Slayin” also adds just enough of its own style to those elements to feel fresh. This is particularly evident in the music (done by one of the same guys who did “Retro City Rampage”) where a few notes will remind you of certain classic games, yet the score itself is more of a unique entrant into the field than a mere tribute.

There are games out there without a fraction of the addictive nature and charm of “Slayin” that are still great. “Slayin” is a title that focuses on the advantages of the mobile platform, and uses every single one of them to craft an experience that is a feast for the eyes, ears, mind, and hands. It’s a twitch based actioner with equal measures of looks and heart, as well as a surprising amount of depth.

If you ever want to see and experience the design pinnacle of a three button game, then you need “Slayin.” As I type this, I just want to jump back into it’s one more play world that inevitably stretches on for hours, so let me wrap this up quickly by crowning “Slayin” the unquestioned app of the week.

  

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App of the Week: Lie Swatter

Developer: Jellyvision Games

Compatible with: iPhone (optimized for iPhone 5), iPod Touch, and iPad

Requires: iOS 4.3 or later

Price: Free

Available Here

 

It’s hard to find good humor in games, but one title that always got it right was the “You Don’t Know Jack” series, which gained popularity in the 90s for its chaotic, bizzare, irreverent, yet extremely intelligent form of trivia.

Sporting some off the wall categories like “Elephant, Mustard, Teddy Roosevelt, or Dracula?,” and college grad level questions (“Suppose Jackson Pollock had become a sandwich artist at Subway. What would his supervisor have noted about his performance?”), there has never been a game with same sense of humor or style that “You Don’t Know Jack” has, which is why it was great to see it make a fairly recent comeback on systems, mobile platforms, and even Facebook.

If you’ve already tried that series and just can’t get enough, then you’ll be happy to know the creators of “You Don’t Know Jack” have a new game out that takes everything great about the YDKJ series, and applies it to a new, yet familiar concept.

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Called “Lie Swatter,” it tasks you with choosing a category and an opponent (who can be selected amongst your friends or at random), then looking over  a series of flies and bugs, each with a statement on them. To win, you have to swat the ones with statements that are lies.

Sound simple? Well then you truly don’t know jack, as the catch here again is that these categories and statements are all incredibly obscure and absurd. Often, every single statement will read like a bold faced lie, due to how outright bizarre they are. Choosing the right one often comes down to luck and deductive reasoning as much as direct knowledge of the subject.

It can be tough then trying to push ahead, but its helpful that the humor and the styled presentation of “YDKJ” are back in full force, as you’ll not only laugh your ass off reading and sorting out the statements, but learn something about each topic along the way. While not as diverse in its questions, themes, round types, or general gameplay as “You Don’t Know Jack,” it does provide a condensed experience of the best that series offers, with only a few app related hiccups (go for the ad-free and unlimited play $1.99 option to save yourself most of the trouble).

Trivia apps are a dime a dozen, or often cheaper, on mobile platforms, but “Lie Swatter” gets those crucial lightning round bonus points in the competition by being deceivingly simple, incredibly addictive, and most importantly drop dead hilarious. In a game all about separating lies from truth, there can be no doubt “Lie Swatter” is the app of the week.

  

App of the Week: Hater

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Developer: Hate App Inc.

Compatible with: iPhone 3GS and up, iPod Touch 3rd Gen. and up, iPad

Requires: iOS 4.0 or later

Price: Free

Negativity is a tricky concept.

On one hand, you can’t possibly be expected to like everything. Everybody gets irked by certain things, even if the majority of others seem to enjoy them. On the other, nobody wants to be “that guy.” The one whose just a real downer, or takes the wrong moment to publically express their dislike of something that is generally agreed upon, or even something in general.

Recognizing the cramped space your everyday hatreds are working with to run free, one developer has created an app that allows you a digital soapbox for which to air your grievances in “Hater.”

It’s billed as the “Anti-Facebook Like,” which is a perfect summary of its functionality and purpose. With Hater, you can use a combination of photos and text rants to sound off on the things that annoy you most and, much like the infamous like button, allow others to share your grievances with you.

While topics are of course endless, popular suggestions by the developers include annoying people, what your ex is up to, too many Facebook posts, duckface photos, long lines, celebrities, traffic, school and many more. So the mounds of hate don’t overwhelm you and lead you to the darkside, there is a handy function that shows you some of the most hated topics currently being disliked.

You don’t have to rack your brain to picture a world where this kind of thing can get out of hand pretty quickly, and have you hating on hater for all of the hate, but this is a concept that’s time has come. As anyone who has spent any time on internet message boards can tell you, the mobile world is filled with at least as many dislikes as likes, and an app that allows you a place to share that which you despise is a potentially therapeutic breath of fresh air.

For providing a playground of pessimism and serving as a champion of cynics, I’ve got nothing against giving Hater my app of the week.

  

App of the Week: Real Racing 3

Developer: Firemonkeys

Compatible with: iPhone 4 and up (optimized for iPhone 5), iPod Touch 4th gen and up, iPad 2 and up, iPad Mini, Android devices

Requires: iOS 4.3 or later, Android 2.2 or later

Price: Free

Available here (for iOS) and here (for Android)

Nobody ever expects a gaming app to match their console counterparts in terms of looks and controls. Instead, mobile game developers have learned to focus on the benefits of the format and not the hindrances in order to craft brilliant titles separate, but equal to console games, and not dependent on graphics and the like.

“Real Racing 3” has a different approach. It says screw all that.

First the obvious. “Real Racing 3” is a beautiful game that truly offers console quality graphics, and doesn’t just use it as a tagline. From the cars to the courses, everything is immaculately designed and loses no wow factor even at high speeds. There’s still noteworthy competitors, but I truly believe this is the best looking gaming app yet. You’ll never stop being impressed with this game’s looks.

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But there’s more than just looks to “Real Racing 3,” as its controls are as pristine as that shiny coat of graphical paint. Acceleration is handled automatically, tilting your phone takes care of turning (and actually works, though a touch option is available), and everything from traction control to braking can be computer assisted (the level of which it helps is adjustable). Overall control is nice and tight, and I never once had to question if a bad manuever was the game’s fault or my own (mostly because I suck).

Furthermore the game’s AI is very, very impressive, and is aided by a new multiplayer concept called Time Shifted Multiplayer, which fills each race with AI versions of your friends and other racers around the world while online, meaning you can essentially still race your friends even offline as they can create ghosts of their laps that imitate their habits. However you choose your opponents though, the competition is fierce and fair.

Put all those features together, and the one limit that mobile gaming supposedly had (that it couldn’t match consoles in certain aspects), seemingly no longer applies, meaning that in all technical regards, “Real Racing 3” is the most notable gaming app in some time.

Otherwise, you’ve got your basic, though well executed, realistic racing game. There is a variety of races and challenges (900 events altogether), a nice selection of 40+ cars, real life racetracks, and in general enough to keep you busy for some time trying to beat and see everything available, and even more time afterwards trying to best your efforts.

The only other notable aspect is the freemium model of the game, as “Real Racing 3” is free, but for a price.

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Like many other gaming apps, in-app purchases are available and highly pushed by the design. See the currency in “Real Racing 3” is handled by both funds and coins. Funds are used for buying parts, cars, and the usual and are earned through career progression, while coins are used for other enhancements and are earned by leveling up. Where the dark side of this design emerges in the repair and maintenance system, as you’ll be constantly repairing and maintaining your car’s basic features such as the engine, tires, and oil and using funds to do it. However, it can take several minutes (or even near an hour for multiple repairs) for the work to be done during which time the car is unusable.

This is where coins come in. For a few coins you can make the repair and tuning process instantaneous. The same applies to buying new cars and the like, as purchasing them still requires a waiting period before they can be used, which coins eliminate. The trouble is coins are hard to come by, and you’ll never have an abundance of them to keep up with the need. Instead you are encouraged to buy coins, or cars and upgrades alltogether, with real money to eliminate the tedium.

It’s not the worst pay model I’ve ever seen, but it’s pretty bad. Every non-racing activity is a grind, and it takes forever to complete or unlock even the basics, much less the high end stuff due to how money and time is used. You can buy more coins through in-app purchases if you’re desperate, but you can never eliminate the waiting feature, and I really wish that wasn’t the case as it is a huge detriment to the game. Patience is a necessity, and not a virtue, to get the most out of “Real Racing 3.”

While I sometimes wish then that the game cost a few dollars to eliminate that nuisance, the fact it is free means you can, and should,  at least try it. Remove the freemium system, you are left with the gold standard of pure racing games for mobile devices, and a benchmark to the capabilities of the medium as a whole, as well as a game that leaves all other competitors at the starting line, and takes home the trophy for app of the week.

  

App of the Week: Versu

Developer:

Linden Lab

Compatible with:

iPad

Requires:
iOS 5.1 or later

Price:

Free

Available here

As a kid, I was a big fan of choose your own adventure books. Oh sure they were cheap, poorly written, and I cheated like hell at them, but the ability to have a say in the story you were reading and experiencing the consequences of those choices, was a unique literary experience at the time.

Well now developer Linden Lab (creators of the infamous “Second Life”) is hoping the joy of those stories isn’t relegated to youth and nostalgia, as they release their app Versu for the iPad, which lets readers make their own decisions that influence available stories.

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Using the app is very simple, as you choose between three stories (one’s a tutorial, and an additional fourth story can be purchased for $4.99) and select a character of who to “play” as during that story. At certain intervals you are asked to make decisions that can affect the actions of the non-playable characters around you, and the events of the story itself, making each read more of a game (there are even achievements to be earned by unlocking certain actions, and events).

Though done many times before, the most recent comparison to make is with the Telltale Games “Walking Dead” series and, much like that adventure classic, there is a lot of re-playability to be found here as with multiple characters being presented many choices, in a plethora of situations, it’s impossible to see nearly everything in a single read. It is a necessity to go through it from every angle then to truly read the full tale, especially in the case of the mystery story available.

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The app is in a very early stage, and that is evident by the inclusion of only three initial stories (two of which are very short, one of which is based on the high school required reading bore “Pride and Prejudice”), with the promise of more paid ones to come regularly. It’s appeal right now then may be limited more to the younger crowd, or, more appropriately, the parents trying to get them to read.

The technology itself is what gets me excited though, as the design of the choose your own adventure set up is airtight, and provides a nearly flawless combination of e-reader and mobile gaming, which are two of the iPad’s best uses. Add in the potential of the technology with genres like horror, sci-fi, crime, fantasy, and more (as well as the promise of a tool that will allow you to create and share your own stories and scenarios), and this could be the start of something very exciting.

It is that potential and technology of Versu that wins me over more than the product as is, and while time and effort will determine its full abilities, for now it’s a clearer choice than any presented in the stories that this be my app of the week.

  

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