App of the Week: MovieCat 2

Developer: OtherWise Games

Compatible with: iPhone, iPad, iPod Touch

Requires: iOS 4.3

Price: $1.99

Available: Here

There’s always been an odd appeal to something that’s obviously brilliant, but doesn’t take itself too seriously. Hell, it’s probably why the most popular post of Albert Einstein is of him sticking his tongue out and looking like a bit of a goofball.

While I’m not suggesting that “MovieCat 2” is the Albert Einstein of apps, it does possess that same quality of playful goofiness covering absolute brilliance that got a certain photo of the good doctor adorned to dorm room walls everywhere.

The concept of “MovieCat 2” is simple as simple as it is absurd. It’s a movie trivia game where two easy to love cartoon cats serve as your guides, and often film character stand ins. Supporting one or two players, “MovieCat 2” consists of five rounds of questions, each with five categories. Answer too many wrong questions in any category, and you lose one of your nine lives. The game’s over when all lives are gone, or you reach the final ultimate question. Solve that and you’re rewarded with a famous film clip that’s been reworked to feature cat stand ins.

Now the first thing any trivia game must do to be worthwhile is, naturally, have quality questions. In that regard “MovieCat 2” is a success. The questions cover a pretty respectable range of film history, and the styles in which they are presented are varied enough to remain consistently engaging and entertaining. Even better, there’s enough questions here (over a 1,000) so that repeats shouldn’t be an issue for some time.

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If I do have one personal gripe about the questions it’s that if you possess an ounce of film knowledge, you won’t find many to be incredibly taxing. In that regard, “You Don’t Know Jack Movies” is still the ultimate movie trivia game for the hardcore, but the questions that are here will still cause the occasional head scratch and keep the game moving at a good pace.

Ultimately, though, the real draw to this game is its charm, humor, and style. Every frame of this game has some kind of clever and amusing aspect to it whether it be the questions themselves, the way they are presented, a particular art choice, or more often than not the presence of the two cat hosts as they insert themselves into another classic film. It all works together to lend the game the kind of effective lightheartedness that you often want from mobile games, but rarely get.

Overall this is an easy recommendation for iOS movie fans everywhere, but I think the people who may be most attracted to “MovieCat 2” are those that may not immediately see the appeal. This game’s easy going manner and casual charm has a way of shattering cynicism or disbelief, and will almost certainly compel those that aren’t expecting it to above all others.

I may wish it were occasionally more difficult, but the quality and craftsmanship of “MovieCat 2’s” trivia makes the easiest question of all; “What is the app of the week?”

  

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App of the Week: Republique

Developer: Camouflaj LLC

Compatible with: iPhone, iPad, iPod Touch

Requires: iOS 7.0

Price: $4.99

Available: Here 

Tune an ear to the going ons of the gaming world, and you might hear two things. A drop in half-thought jokes aimed at mobile gaming, and a buzz surrounding “Republique.” The two are most certainly related.

In “Republique” you play an unspecified person assisting a young girl named Hope as she attempts to escape from the prison fortress of totalitarian over-rulers. The first part of a five part episodic series, going into any more details regarding the plot of “Republique” would not only be an inadequate effort, but would certainly ruin what is even in this extremely early going a simply gripping tale of intrigue and discovery.

Now, as Hope is devoid of any particular special abilities outside of some quick wits, a talent for hacking, and some basic thieving skills, “Republique” is very much a stealth game. That’s a genre you don’t see often in mobile gaming, for the simple reason that it’s a tricky proposition with touch controls.

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“Republique’s” solution to this problem is to keep things simple. Nearly every action is completed through a single touch. That could have been the kiss of death for the title, but its executed in such a way that you always feel like you’re in control of the situation and the challenge only derives from the areas of the game it is supposed to. In fact, I’d go so far as to say this is among the most enjoyable stealth gameplay experiences to come along since the heyday of the “Thief” series. It may not reach the lofty heights of that classic franchise, but to even be judged by that measuring stick it set should tell you a lot.

As good as the game is moment to moment, though, its true value lies in its production value. While this is immediately apparent when viewing the game’s graphics, an even great love has gone into the game’s voice acting (which incredibly includes “Metal Gear Solid’s” David Hayter), writing, and scripting. The combination of these three ensure that memorable characters, moments, and dialog appear with ease and make “Republique” something of an anomaly on the mobile scene, as a game that matches (and at times exceeds) the level of production quality you get from a AAA major game release.

Again that doesn’t just apply to the graphics. We’ve seen mobile graphics of higher caliber before. “Republique” is a game that feels like big budget release from top to bottom.

That’s the goal that developer Camouflaj promised when they put “Republique” on Kickstarter and even though the series is far from over, it’s a goal they have already fulfilled in some measure with this first installment. It’s easy to get spoiled with not only the increasing quality of mobile games, but how incredibly cheap and plentiful they are in comparison to say full fledged handheld titles that you’d find on the 3DS or PSP. “Republique” is the type of game that immediately alerts you to how spoiled we’ve become with the concept, as it provides a gaming experience you can’t find anywhere else on your phone or tablet of all places.

If you want a great mobile pick up and play game that you can turn on, enjoy, and shut down with relative ease, then pick up “Ridiculous Fishing” or any number of great arcade like apps. However, if it’s a taught thriller as gripping as any Hollywood espionage tale, and as immersive as any great stealth title in gaming’s past your after, then there is no legitimate competitor to “Republique.” It’s a landmark release, and my app of the week.

  

App of the Week: Skulls of the Shogun

Developer: 17-BIT, Inc.

Compatible with: iPhone 4 and up, iPad 2 and up, iPod Touch 4th gen and up

Requires: iOS 4.3

Price: $4.99

Available: Here

Strategy games on the mobile scene are a tricky lot. Too often many of them just default to the tower defense style and get lost in the masses of that sub-genre, while those that aim a little higher tend to be crushed under the weight of their own ambition or simply don’t appeal to those not looking for an in depth strategy game on their phone and tablets.

Yes, it’s not easy to make a compelling new strategy game for mobile devices. That’s why “Skulls of the Shogun” is all the more impressiv

Now, the first thing to know is that “Skulls of the Shogun” had a long road to becoming a mobile title. It started out its life as a Windows 8 exclusive, and has made an appearance just about everywhere else since then. However, it’s on the mobile scene where I feel confident saying it may have finally found its home.

A big reason behind that is the simplicity of the game’s combat and movement. There’s only a few units in the game (generals, monks, archers, infantry, cavalry) with a few variations, and they all work in a rock, paper, scissors format to insure that no one unit is necessarily more powerful. Moving them around is also as easy as it gets, as you simply tap your unit and choose where in their movement circle you’d like to place them. Combat also only consists of a few taps, when you are in range.

There are a couple of variants in place, though, that keeps things interesting. For instance there are various rice fields on the battlefield which can be occupied by your units and produce currency which is then used to purchase additional units. There’s also terrain advantages and disadvantages to consider such as bamboo used for hiding, and spikes which can cause additional damage to both you and the enemy. There’s also a somewhat morbid, yet very interesting, mechanic which requires you to devour the skulls of your enemies in order to power up your general.

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It’s a set-up that reminds me of the “Advanced Wars” series. That’s a comparison that I don’t make lightly, as those happen to be among the greatest strategy games of all time despite their relative simplicity. In both cases, these games take their smaller set ups and turn them from a potential detriment, into games that take advantage of the smaller number of variables and provide some of the tightest, most intense, and most rewarding experiences in the genre.

Now, don’t take that to mean the game is difficult. It isn’t. Instead it finds a rare balance in challenge that makes it so you often have to consider your movements, but are never overwhelmed by what is happenings. It’s a balance that makes it part of the reason the game works as well as it does on the mobile format, as you move along at a brisk pace, yet spend your game time still having to consider your options and their consequences.

The game’s art style is also perfect for your device as while it is far from visually taxing, the level of commitment put into the art style is head and shoulders above many modern games. More than just visually pleasing, the art style maintains a consistency throughout the game’s run that ensures that every new element introduced fits perfectly into the incredible world they come together to form. Even better, that world adds a dimension to the experience that easily sucks you into the proceedings in a way that only the best visual designs can.

There’s few games as easy to recommend as “Skulls of the Shogun.” It’s the type of game that mobile devices could use more of, as it feels like something that would have been released to great acclaim on a full fledged mobile system like the Nintendo DS, but comes in at a fraction of the price of one of those titles. It’s an immediately appealing and constantly engaging game that never wears out its welcome and encourages you to keep coming back based on no other factor than the consistent fun it provides.

One of the most complete experiences available on the app store, “Skulls of the Shogun” is also my app of the week.

  

App of the Week: Friendstrap

Developer: Game Oven

Compatible with: iPhone, iPad, iPod Touch

Requires: iOS 6.0

Price: Free

Available: Here

While the heyday of the board game may have passed long ago in the eyes of many, if you haven’t been paying attention to them lately you may be surprised to find that some of the absolute best party games available to adults are board games. Whether it be the raunchy and hilarious “Cards Against Humanity,” or the clever take on the battle of the sexes “Ladies and Gentlemen” provides, there are a growing number of board games out there that may cause your guests a moment of hesitation when you suggest them, but will soon have them engaged in a way that no other form of party entertainment can achieve.

“Friendstrap” is not one of those board games. However it does retain the spirit of them, as well as the relaxed yet competitive atmosphere they can lead to.

It’s setup couldn’t be more simple. You and a friend put a finger on one of the two dots on screen while a topic appear atop, and a counter begins on the bottom. To play you each have to simply have a conversation on the topic until it disappears and is replaced with another. You repeat this until someone removes the finger and thus themselves from the conversation.

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Now where this gets interesting is in the topics themselves. While some are no more invasive than the weather, others can get incredibly intimate and even awkward. Even better, the topics themselves are often presented in only a few vague words (for instance; “Friends With Benefits”) allowing the psyche of the users to take the game in unique directions. For instance, one strategy would be for each player to pursue the most outlandish conversation paths in order to ensure their companion is too mortified to contribute.

To be honest, based solely on its built-in design, “Friendstrap” is an incomplete experience that works better as a conversation starter or time killer than a full on game. However, with the application of a few “house rules”to keep the participants in check, and the right kind of participants, there is a lot of potential in its simple set up to lead to hours of laughter. Fortunately no such outside creativity is required for the topics themselves which remain ambiguous and entertaining regardless of the specifics of the personal games you create using the built-in set up. With over a 1,000 of these topics included (with additional, even more awkward ones available for purchase) you’re likely to never have the same conversation twice, especially when considering the individual whims of the players.

It’d be misleading to call “Friendstrap” a complete app, as taken at surface value there frankly isn’t much to it. However, the incredibly ambiguous set up is best viewed an an intentional design, as it allows whomever has a finger in the game a level of control over the experience that caters more to their individual whims and unique quirks, rather than forces them to necessarily adhere to pre-set rules. In that regard, its incomplete nature becomes its greatest asset as it ensures every session will be entertaining and unique above all else.

If conversation is truly a lost art, then the ability for “Friendstrap” to strike up entertaining conversations between nearly any participants on any of its topic makes the app something of a work of art itself. An unassuming yet brilliantly maniacal party game, there’s little discussion to be had regarding “Friendstrap’s” status as app of the week.

  

App of the Week: Ridiculous Fishing

Developer: Vlambeer

Compatible with: iPhone, iPad, iPod Touch, Android Devices

Requires: iOS 5.0, Android 2.3

Price: $2.99 (or on Android for $5.21 as part of the Humble Bundle)

Available: here (for iOS) and here (for Android)

You don’t often get a second chance in life.

For instance, earlier this year when I missed the debut of “Ridiculous Fishing” on iOS, I thought I’d missed my chance to cover what may just be the most entertaining gaming app of the year. As luck would have it, though, the fine folks at Vlambeer have finally released the game for Android, and given me a chance to let anyone who may not know in on one of the best gaming apps you can buy.

As you may have gathered from the title, this is a game about fishing. Specifically it’s about a simplified arcade style of fishing and as such gameplay boils down to little more than casting your line, tilting your device left and right to avoid as many fish as possible, and then waiting until your line runs out so you can grab as many fish as possible on your way back up. Touching a fish on the way down will result in your line being pulled in early, and therefore a smaller catch. To help you make bigger and better catches are a variety of upgrades that provide special items, better lures, longer lines and a host of other benefits.

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Sound simple? It is. However, as you no doubt also gathered from the title, besides being about fishing this game is also ridiculous. This changes things quite a bit.

For instance once you bring the fish to the surface, instead of putting them in the boat and maybe cooking a nice dinner with them later, you throw them in the air as high as you can and pull out a gun to blast them to hell with for money. With that money you buy those aforementioned upgrades. Only, since these upgrades are ridiculous, they include things like chainsaw lures which can slice through any fish in your way along with better and more powerful guns that allow you to shoot more airborne fish when the time comes.

It’s quite simply arcade perfection. There is an appeal in trying to catch new species in order to move on to the next area or to top your high score, but the real pleasure here is a visceral one that isn’t easily described and is better to experience. It’s a game in three parts (avoidance, catching, shooting as many airborne sea creatures as possible) and all three are tightly design and work together to create one of the most entertaining time killers that mobile gaming has produced yet.

“Ridiculous Fishing” defines pick up and play perfection. With its seamless gameplay and surprisingly appealing visuals, it’s a rare kind of title that is insanely addictive while you are playing it, yet can be put down in an instant when you have to only to be right where you left it when you get back. I’ll never know how I missed “Ridiculous Fishing” the first time around, but make sure you don’t make the same mistake and pick up this very belated app of the week.