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App of the Week: Lie Swatter

Developer: Jellyvision Games

Compatible with: iPhone (optimized for iPhone 5), iPod Touch, and iPad

Requires: iOS 4.3 or later

Price: Free

Available Here

 

It’s hard to find good humor in games, but one title that always got it right was the “You Don’t Know Jack” series, which gained popularity in the 90s for its chaotic, bizzare, irreverent, yet extremely intelligent form of trivia.

Sporting some off the wall categories like “Elephant, Mustard, Teddy Roosevelt, or Dracula?,” and college grad level questions (“Suppose Jackson Pollock had become a sandwich artist at Subway. What would his supervisor have noted about his performance?”), there has never been a game with same sense of humor or style that “You Don’t Know Jack” has, which is why it was great to see it make a fairly recent comeback on systems, mobile platforms, and even Facebook.

If you’ve already tried that series and just can’t get enough, then you’ll be happy to know the creators of “You Don’t Know Jack” have a new game out that takes everything great about the YDKJ series, and applies it to a new, yet familiar concept.

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Called “Lie Swatter,” it tasks you with choosing a category and an opponent (who can be selected amongst your friends or at random), then looking over  a series of flies and bugs, each with a statement on them. To win, you have to swat the ones with statements that are lies.

Sound simple? Well then you truly don’t know jack, as the catch here again is that these categories and statements are all incredibly obscure and absurd. Often, every single statement will read like a bold faced lie, due to how outright bizarre they are. Choosing the right one often comes down to luck and deductive reasoning as much as direct knowledge of the subject.

It can be tough then trying to push ahead, but its helpful that the humor and the styled presentation of “YDKJ” are back in full force, as you’ll not only laugh your ass off reading and sorting out the statements, but learn something about each topic along the way. While not as diverse in its questions, themes, round types, or general gameplay as “You Don’t Know Jack,” it does provide a condensed experience of the best that series offers, with only a few app related hiccups (go for the ad-free and unlimited play $1.99 option to save yourself most of the trouble).

Trivia apps are a dime a dozen, or often cheaper, on mobile platforms, but “Lie Swatter” gets those crucial lightning round bonus points in the competition by being deceivingly simple, incredibly addictive, and most importantly drop dead hilarious. In a game all about separating lies from truth, there can be no doubt “Lie Swatter” is the app of the week.

  

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App of the Week: The Android 5 Humble Bundle

Developer: Various

Compatible with: Android Devices

Requires: Various, but the minimal is Android 2.2 with Android 2.3 required in some instances

Price: Pay what you will, but the full package runs $6.66 currently

Available here

Ok, so this is multiple apps, and therefore cheating, but this is a time sensitive offer, and too good to ignore.

If you’re not familiar with the humble bundle, it’s a service that offers up multiple (usually indie) games for a pay what you want system (though a $1 is usually encouraged). Meet the average payment amount, and you get bonus titles, while all of the money can be distributed between the developers , charity, and the site as you wish.

This week offers up four android titles, with two additional games available if you meet the $6.66 payment average (as of now). Far from a random smattering of “never heard of it” titles, these are some truly great games well worth the meager fee. Specifically you get:

“NightSky” – Looking like a slightly more colorful “Limbo,” “Night Sky” is a visually gripping game, that retains that appeal once you actually get into the physics based puzzle gameplay, that sees you guide a ball through a variety of trippy worlds, and creative obstacles. Its style makes for a relaxing experience, but it’s “Portal” like original puzzles require your brain to be engaged at all times. Consider it the gaming equivalent of a glass of wine and a good book. But you know…actually fun.

“Solar 2” – “Solar 2” starts off simple enough, as you’re just an asteroid tasked with bumping into other asteroids to make a bigger asteroid. Become big enough to form a planet though, and the real game begins, as the universe is your playground to do everything from wage wars to swallow galaxies as a black hole in. While not quite as well executed as it is ambitious, this is a fun, engaging, and above all else unique gaming app that puts the universe at your finger tips.

“Dynamite Jack” – Call it “Bomberman Solid,” as “Dynamite Jack” combines elements of stealth gaming with 2D action bombing. You’ll dodge and destroy a variety of obstacles and enemies that range from guards to cave trolls over almost 30 unique levels, as well as custom levels available through the map editor. Each section is a mini-puzzle of sorts to figure out how to progress, but the game doesn’t shy away from the explosive action element, making this one of the more complete and enjoyable games on the bundle

“Beat Hazard Ultra” – A 2D space shooter in the style of “Ikaruga” or “Geometry Wars,” this app’s calling card is its music integration system. Load your own tracks into the game, and the enemies and weaponry will react to the beat. While it works better with club like music over say, “The Beatles,” the effects are a constant assault to your senses, and underneath it all is an above average shooter. You want this though for its visual and audio onslaught.

“Dungeon Defenders” + DLC– There’s a million tower defense games out there, but few if any as great as “Dungeon Defenders.” Sporting console close graphics, and a great overall look, this app is a madman of content that will have you playing for weeks to discover everything, and all the while enjoying its pitch perfect blend of strategy and RPG gameplay. One of my favorite mobile gaming apps ever, this is the highlight of the deal, and is well worth the average donation asking price considering the complete DLC and game run around the $50 range usually.

“Super Hexagon” – “Super Hexagon” has been a sensation for iOS for a while now, and its recent port to Android gives gamers everywhere no excuse to avoid this addictive puzzler that sees you maneuver a triangle through a constantly shifting hexagon. Be warned though, this game is blindingly difficult and takes more than a few playthrouhs to not feel entirely incompetent at. Once you’re hooked though, there’s no looking back.

A sampling of some of the best mobile gaming has to offer, there is very little excuse to not reach lightly into your wallet and pick up these games if you have the compatible system to run them. With their powers combined, they are my app(s) of the week.

  

App of the Week: Versu

Developer:

Linden Lab

Compatible with:

iPad

Requires:
iOS 5.1 or later

Price:

Free

Available here

As a kid, I was a big fan of choose your own adventure books. Oh sure they were cheap, poorly written, and I cheated like hell at them, but the ability to have a say in the story you were reading and experiencing the consequences of those choices, was a unique literary experience at the time.

Well now developer Linden Lab (creators of the infamous “Second Life”) is hoping the joy of those stories isn’t relegated to youth and nostalgia, as they release their app Versu for the iPad, which lets readers make their own decisions that influence available stories.

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Using the app is very simple, as you choose between three stories (one’s a tutorial, and an additional fourth story can be purchased for $4.99) and select a character of who to “play” as during that story. At certain intervals you are asked to make decisions that can affect the actions of the non-playable characters around you, and the events of the story itself, making each read more of a game (there are even achievements to be earned by unlocking certain actions, and events).

Though done many times before, the most recent comparison to make is with the Telltale Games “Walking Dead” series and, much like that adventure classic, there is a lot of re-playability to be found here as with multiple characters being presented many choices, in a plethora of situations, it’s impossible to see nearly everything in a single read. It is a necessity to go through it from every angle then to truly read the full tale, especially in the case of the mystery story available.

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The app is in a very early stage, and that is evident by the inclusion of only three initial stories (two of which are very short, one of which is based on the high school required reading bore “Pride and Prejudice”), with the promise of more paid ones to come regularly. It’s appeal right now then may be limited more to the younger crowd, or, more appropriately, the parents trying to get them to read.

The technology itself is what gets me excited though, as the design of the choose your own adventure set up is airtight, and provides a nearly flawless combination of e-reader and mobile gaming, which are two of the iPad’s best uses. Add in the potential of the technology with genres like horror, sci-fi, crime, fantasy, and more (as well as the promise of a tool that will allow you to create and share your own stories and scenarios), and this could be the start of something very exciting.

It is that potential and technology of Versu that wins me over more than the product as is, and while time and effort will determine its full abilities, for now it’s a clearer choice than any presented in the stories that this be my app of the week.

  

App of the Week: Table Top Racing

table-top-racing

Developer:

Playrise Edge Ltd.

Compatible with:
iPhone (optimized for iPhone 5)

iPod Touch

iPad

Requires:
iOS 5.0 or later

Price:

$2.99

Available here

So like all kids, I’m guessing you enjoyed playing with “Micro Machines” and “Hot Wheels.” If you were a Playstation user, I bet you like the high speed sci-fi racing series “Wipeout.” And like all everybody everywhere, you probably think “Mario Kart” is awesome.

So if I were to tell you that there was a “Hot Wheels” styled kart racing combat game like “Mario Kart” from some of the makers of “Wipout,” would that be something you’re interested in?

Well I hope so, because that’s just what we’ve got, and it’s called “Table Top Racing.” In it, you compete in several races, circuits and events against a variety of different model toy cars, which are unlockable and customizable, in both single player and online multiplayer modes. Rather than a simple sprint to the finish though, you’ll also use several weapons against your foes including the leader finding heat seeker missile and a beyond devastating EMP bomb.

The best part of “Table Top Racing” is it’s care with the subject matter. Everything about the game feels like playing out the most involved of all your toy car racing fantasies, a feature highlighted by the game’s best aspect, the tracks. All of the eight tracks are cleverly designed common world environments modified to create racetracks. For example, you’ll find yourself maneuvering around sandwiches on a picnic table at a Bar-B-Que, winding around oil cans on a work bench, or (in the best and most appropriate level) racing through a child’s room surrounded by classic toys. The track design is inspired and vibrant to the point of being almost distracting at times, but the brilliant layout keeps them fresh and even learning to keep your eyes on the course takes nothing from their creativity.

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As for the gameplay, it’s not near as fast or hectic as the “Wipeout” and “Mario Kart” series that inspired it, but the controls are tight and races are almost always competitive, due in part to the influence of the variety of weapons, and some reasonably challenging AI. There’s always a competitive spirit to the game that somehow never overwhelms the loose sense of fun.

There aren’t enough racing games like this available on mobile systems, and there are none as good as “Table Top Racing.” I wish there were more shortcuts, races, tracks, and speed, but when your biggest knock against a game is that there should be more of it, that’s generally an indication of things going right. That is certainly the case here as “Table Top Racing” does many, many things right, leading to an intense, yet casual approach to the mobile racer with just the right amount of nostalgia to fuel it.

As a, most likely, adult, you are too old to play with your toy cars anymore. With “Table Top Racing” though, you’ll never miss them as it’s the best game of toy cars you never got to play as a child, and my app of the week.

  

App of the Week: Cook, Serve, Delicious!

Developer:
David Galindo

Compatible with:
iPad 2 and up (including iPad Mini)

Requires:
iOS 3.2 and up

Price:

$2.99

Available here

While some will disagree, cooking is often a rewarding, useful, and relaxing endeavor that all should have some measure of skill in. Not only is it a great creative outlet, but the end result of a well done meal is rewarding in several ways. The same, however, can not always be said of cooking in a high profile, high volume, high pressure kitchen where the work is grueling, thankless, and sometimes cruel. Yet many in the business will tell you the challenge of it is strangely addictive, and that there is no greater satisfaction than a well done shift, and consistently making the perfect meal.

Now there is an app called “Cook, Serve, Delicious!” that perfectly captures that mix of emotions. The iPad version of the PC title of the same name, “Cook, Serve, Delicious!” is a restaurant management game that separates itself from the sizeable number of similar titles out there by being insanely detailed, and ridiculously tough.  The very basics of the game see you taking incoming orders and building them via the simple recipe prompt. As the orders pile up, you’ll find yourself having to manage several meals at once (done through a upper corner quene), prepping some while others finish,and always being careful to get to everyone in time without ruining a meal.

It would be an intense enough experience, but where the game separates itself is in the almost anal nature it takes towards its subject matter. You don’t just cook and serve meals, but you also must handle back of the house work like setting rat traps, washing dishes, and taking out the trash. It’s not all grunt work though, as since this is also your restaurant, that means you are the chef, owner, and manager. This is where things get really exciting, since you are tasked with buying food for the day and building a menu that must be familiar, yet fresh, and always evolving. You must deal with food costs, menu changes, special requests, challenges (including “Iron Chef” like competition invites), and even the occasional robbery all while running the day to day activities of your restaurant (a day in the game takes 6 minutes in real time). Ultimately your efforts are in the pursuit of increasing your restaurant’s star rating and public buzz level (and of course purchasing restaurant upgrades) in order to move on to bigger, better, and more challenging venues.

Nothing comes easy in “Cook, Serve, Delicious!”, and during the game’s rush hour moments, things can seem downright impossible. While the actual cooking mechanics aren’t as detailed and interactive as games like “Cooking Mama”, it’s the fact that you are tasked with managing everything, and that everything is so richly detailed, that makes the game so very worthwhile. Building a popular, yet inventive, menu in your own style, and being able to eventually serve it almost instinctively is one of those gaming nirvana feelings that never grows old, because it is always difficult to achieve. Thankfully the challenge doesn’t derive from the touch controls (which are well implemented), and the game’s appetizing graphic style and catchy soundtrack are a constant and welcome presence.

In many ways “Cook, Serve, Delicious!” reminds me of the recently released starship simulator “FTL” where your dream of running a starship (or restaurant in this case) is quickly burdened with the reality of doing so. Yet thanks to some ingenious design, and a well implemented balance of challenge and reward, “Cook, Serve, Delicious!” provides a long journey that proves the thrill that comes from overcoming true adversity is often greater than that of any pre-conceived fantasy notions you may have had on the subject. It goes beyond your ideas of the genre, and serves up a tasty app of the week.

  

App of the Week: Endless Road

Developer:
Chillingo Ltd.

Compatible with:
iPhone 3GS and up (optimized for iPhone 5)

iPod Touch 3rd gen and up

iPad

Requires:
iOS 4.3 or later

Price:

$0.99

Available here

With well over 20 million downloads, one of the biggest successes of the mobile gaming era has been “Temple Run”. It’s concept couldn’t be more simple as you control a man perpetually running and avoiding obstacles to escape from a temple. It’s a basic idea executed to perfection, and even helped to popularize its own genre of games in the “endless runner”, a genre that hasn’t exactly been prolific in terms of entries that don’t suck.

One very notable exception was recently released though in Chillingo Ltd’s “Endless Road”. Much like it’s forerunner, the idea is elementary, as you are tasked with driving an endless road and avoiding the obstacles in your path, all while gathering coins to purchase upgrades with that range from new vehicles to paint that trails your wake. Along the way are also various jumps and inlaid arrows that speed you up, and can slow you down.

It would be a very unremarkable and forgettable game if it weren’t for a couple of wrinkles in the formula that enhance the experience. The first is the actual road which is constantly folding in on itself as the section behind you falls in your wake, while the road ahead springs up as you progress. It lends a great visual cue that gives you a constant, and necessary, feeling of tension. This tension is only increased by the game’s expertly used soundtrack, that’s constant driving beats provide the perfect sense of urgency.

But what really sells the title is the amazing graphics. While not pushing any technical limitations, the fact that every stage presents a new theme, color pallet, and always tougher series of unique obstacles, means that you never really encounter a moment that takes you out of the game and makes you realize the basic monotony of what you are doing. Instead, it adds to the already impossible addictive nature of this type of game as you can’t wait to see what lies ahead.

Is this another case of style over substance then? Oh most definitely. But that doesn’t mean the core gameplay concept of attempting to maintain a constant speed of 80 MPH or greater in order to not fall into oblivion isn’t absurdly fun on its own, but rather that even that just serves as a showcase to the abundance of creativity the development team has put into every visual. There’s not a millimeter of screen space that isn’t used to full effect, and little touches like a left and right path at the end of each level leading to different environments exemplify how much Chillingo was able to milk the concept for all of the addictiveness and replayability it is worth.

Much like tower defense titles and “Bejeweled” knock off puzzle games, endless runners should have worn their welcome out by now. However, it’s thanks to games like “Endless Road” that keep people coming back to the genres by providing perfect execution of the original ideas, and very fresh coats of paint.  With everything in this game’s arsenal it perfectly exemplifies the idea of the great Texas country singer Robert Earl Keen who said “the road goes on forever, and the party never ends.”

And if you know me at all, you know any game that lets me quote Robert Earl Keen is going to earn the app of the week.

  

App of the Week: Curiosity

Developer:
22Cans

Compatible with:
iPhone 3GS or up (optimized for iPhone 5)

iPod touch 3rd gen or up

iPad

Android Devices

Requires:
iOS 4.3

Android 2.3.3

Price:

Free

Available here (for iOS) and here (for android)

Peter Molineaux has made his career off of hyping his titles to impossible degrees. From promising you the ability to play God with all that entails, to his infamous claim in “Fable” that you could plant a seed, and live to watch it grow into a tree, he’s defined by promising lemonade and delivering lemons.

Well, maybe that is a bit harsh as his titles are always interesting, even if they are never quite what you though they would be. He’s without a doubt one of gaming’s most unique minds, and he’s just released an app that might just be his most ambitious title yet. It’s called “Curiosity” and if you haven’t heard of it in your everyday life yet, you can expect that to change soon, as it is slowly taking the mobile gaming market by storm.

“Curiosity” is a game that starts with nothing more than a black cube. Zoom into the cube and you will see that it is comprised of millions of smaller cubes which can be removed with the touch of a finger. The goal couldn’t be more simple, as you are tasked with removing every single one of those cubes on one layer by taping them, in order to do the same on the next layer, earning coins for in game purchases that will let you dig faster.

That’s it. That’s the entire point to the game. Why would anyone want to do this? Well there are two reasons really, as it’s not just you chipping away at the seemingly infinite sized cube but rather thousands all working on a cube on each server, making this a pretty significant multiplayer title. The other is the vague promise that at the center of the cube is a life changing, mind blowing secret, which will only ever be revealed to one person, and that’s whoever removes the last cube first.

The whole “world changing” secret bit reeks of classic Molineaux, and will no doubt be a resounding dud. However, “Curiosity” is slightly different than the typical Molineaux hype job, as instead of promising the journey of a life time, he’s only promising the destination of a lifetime, and leaving the journey to those who wish to discover it.

It’s a key difference that is already paying dividends in the entertainment factor of the app, as the thousands that have played so far have already started creating sayings and photos of all kinds en route to the center of the cube. The sheer size of the structure makes it easy for a large number of hidden images and messages to be found, as every angle usually yields some new surprise, even if it is just a dirty word or two. Of course, they already go along with the hidden visuals the developers have put into each layer.

Much more than the contents of the cube then, it is the community aspect that drives what is better described as a global social experiment than a game. Since the only real gameplay consists of removing a seemingly infinite amount of blocks one at a time (even if there are coin and combo incentives), the real joy comes in gaining a new layer, and exploring what players have done with the layer you are on. Every would-be-monotonous step is now instead one step closer and filled with wonder, and of course pure curiosity.

“Curiousity” is also very controversial, as many are saying it is a joke to call it a game, and consider it to be more of an elaborate prank than a form of entertainment. There’s also the issue of how many people are trying to join at once causing massive server issues, and preventing many from joining at will.

Faults aside though, “Curiosity” may represent a small step toward the future of mobile gaming, as it brings the whole world together for one common goal and lets the define how they get there. Whether you are in it for the hunt for the center, or just want to see what creative works others before you have done, I recommend trying “Curiosity” out while it’s busy setting the world on fire as it is, if nothing else, a memorable experience that may turn into something much more.

We don’t know when “Curiosity” will end, what will come of it, are what stories will be crafted along the way. For whatever the answers to those questions eventually be, it’s important to get onboard with “Curiosity” sooner than later if you want to find out, which is all the more reason for it  to be my app of the week.

  

App of the Week: Brian Cox’s Wonders of the Universe

Developer:
HarperCollins Publishers Ltd

Compatible with:
iPhone 3GS or up (optimized for iPhone 5)

iPod touch 3rd gen or up

iPad

Requires:
iOS 5.0

Price:
$5.99

Available here

 

With their endless capabilities, your iPhone and iPad were designed, and marketed, under one simple banner.

The world in your hands.

It was a lofty goal that has, of course, been achieved. With the mind boggling specs, features, and of course applications, there is little of the world that isn’t available to you at high speed and incredible clarity thanks to the iDevices. Now though, there is at least one app out there that says that’s not good enough and would like to give you not the world in your hands, but the entire universe.

Thanks to it, now, as James Bond tried to warn us, the world is not enough.

Brian Cox’s Wonders of the Universe (and no, not that Brian Cox) is based around the four part TV series of the same name where Professor Brian Cox takes viewers on a tour of the known universe with incredible thoroughness and mind boggling visuals. The app aims for the same goal as it allows users to explore the entirety of the known universe with full information and visuals for everything along the way. A lofty goal that it not only achieves but does so in a capacity that is almost impossible to fully understand.

For instance, you start off on a 3D map of the universe, using your fingers to zoom and interact with it. On the top of the screen is a scale option which will allow you to control your viewing capacity of the universe, and ranges from the end of it all, to a zoom in that will let you view the sub-atomic particles that make up everything that is known. On the bottom of the screen is a bar of information that will provide texts, videos, and more about anything you can find and will also let you quick jump to certain things. There is an almost impossible amount of media available on all subjects, with much of it being tied to the miniseries that boldly tried to explain the going ons of the entire universe in an entertaining manner, and nearly achieved it.

That’s one thing to consider about this app. You can call it an educational tool, and it most certainly is, but its greater achievement is the entertainment. Professor Cox travels the world to capture events like the aurora borealis and a total eclipse in their most perfect forms. His experiments are both incredible exhibitions of the known, and fascinating explorations of the unknown, and it’s his love of it all that frames the entire app, and makes it half of what it is.

The other, arguably larger, part of the app doesn’t involve any pre-loaded media, but rather the joy of exploration. When you consider how much information and visuals are available for just the Earth alone on top of that same level of depth being provided for essentially everything we know about the large part of entirety, you could argue that much like the universe itself, there is no real end to this app. There certainly is no end to the fun it provides.

Which does bring up one of the minor sticking points of this app. At $5.99 it is a little more expensive than the usual app, but as you may have already figured out, it is hard to argue that you don’t get what you pay for. Also, while the app is now available for the iPhone and iPod touch, to truly appreciate it you really do need an iPad, preferably with the retina display.

That aside, if you have the proper set up and the funds what you get is an app that fills you with this otherworldly feeling that is like someone injected pure wonder into your veins. It successfully covers the bold topic of everything, with a careful wisdom and infinite amount of fun. There is no moon, star, landmark, black hole, sun, or planet that isn’t included for detailed exploration, and all of it is beautiful and fascinating.

Much more than a time waster, and something far greater than a textbook, there is no classification for this app that would easily explain or define it. Not only is it nearly everything about nearly everything, it is also my app of the week.

  

App of the Week: Drive

Developer:
Create Digital Media

Compatible with:
iPhone 3GS or up (optimized for iPhone 5)

iPod touch 3rd gen or up

iPad

Requires:
iOS 5.1

Price:
$0.99

Available here

Don’t use your phone while driving.

From nationwide campaigns to motherly warnings, we’ve had that simple message drilled into our heads for as long as we’ve had cell phones. Most people know the dangers, and most agree with the idea in principle, but unlike other driving safe philosophies, like “don’t drink and drive” or “wear your seatbelt,” the idea of putting down your smartphone while driving is not catching on any time soon. You see it all of the time, and probably have been guilty of it yourself a few times, yet as much as it seems like common sense, it’s pretty obvious people are not in a hurry to stop doing it in mass.

Developers Create Digital Media seems to realize this and have created a compromise of sorts. If you are going to use your phone while driving, then at least limit yourself. They’ve removed your game apps, Facebook, keyboard, and Twitter, and have designed the app Drive, which trims your smartphone down to four main functions, all grouped together and handled by a beautifully minimalist design.

The functions are call, music, text, and map. Coupled with the large font, brightly colored ways they are displayed, the actual methods to using these features are also pleasantly simple and often require only bold gestures and swipes.

For instance, the music app allows you to change songs by horizontal swipes, and change the volume with two finger vertical motions (you can also play the music randomly via a shuffle playlist). Texts and calls use simple scroll and tap methods for going through your contacts, and for texts you are able to program general important statements for quick sends. The map features is maybe the least developed of the bunch, but it does provide integration with Apple Maps as well as standard directional functions and a nice, easy to view on the fly general map in tune with your current location.

The developers of the app are promising to keep developing all of its functions, with the map feature seeming to be a main point of emphasis with these updates. Even in its early stage though, Drive provides one of the more complete driver friendly apps I’ve ever seen as it successfully allows you to use the most important abilities of your phone without severely impairing your ability to drive. It’s an incredibly intelligent app, that with enough improvements you could evolve into a standard mode for all out of the box smartphones as it presents a realistic idea for handling the using your phone while driving problem, and also provides and alternative, simpler phone use option for any other times when your ability to use your phone to its full extent is hindered.

If you’re guilty of using your iPhone or, even worse, iPad, while driving then you owe it to yourself, and honestly other drivers, to give Drive a shot. Not only is it sleek, intuitive, and incredibly user friendly, it’s also my app of the week.

  

App of the Week: Striiv

Developer:
Striiv Inc.

Compatible with:
iPhone 3GS or up

iPod 3rd gen or up

iPad

Requires:
iOS 5.0 or up

Price:
Free

Available here

 

As saloon old timer number 3 said in “Back to the Future Part 3”:

The sad truth is, running is simultaneously one of the most beneficial activities you can embark on, and one of the most unappealing. Whether it be the exhaustion factor, the sweaty clothes, the fact you probably have one of those “ridiculous” running styles you criticize strangers for having, or the dreaded chaffed thighs, just about everyone has a reason for not wanting to run, which is why starting the activity is often referred to as finding your motivation.

Now your motivation may come in the form of the app Striiv. Once a $99.95 smart pedometer, Striiv is now a free app that provides a lot of the usual pedometer functions like tracking calories burnt, miles ran, steps taken, etc. Where Striiv makes it’s name, though, is in how it enhances the running experience for its users.

The most basic element of this is the available social functions. It’s always more fun to run with someone else and, using Faceook, you can link up with your friends who also have the app in an ongoing stat comparison competition. Even better is the challenge feature which carries a number of pre-determined goals like walking a certain amount, time challenges, or specialty goals like ascending  the statue of liberty (or the equivalent number of steps). Completing these challenges give you trophies, making them similar to Xbox 360 achievements.

Even more similar to gaming is the actual game included with Striiv. Called MyLand, every step you take and every milestone you reach, earns you points to spend on stuff to fill your virtual world with ranging from foliage to buildings. While not as fun as say “SimCity” it’s a surprisingly deep and entertaining way to reward you for your progress.

Really the whole point of this app is to help make running fun, and it surprisingly succeeds at that. It may not help you to get started running by itself, but if you’ve already decided to start then this is one of the best apps available for helping you to keep going. The challenges are well placed and varied, the MyLand feature is addictive and implemented nicely, and best of all the basic pedometer features have all of the stats, graphs, and counters you could ask for to go along with these enhanced entertainment modes.

It’s not easy to make running enjoyable, but Striiv makes some incredible progress in achieving just that. Whether it be by providing you a constant group of running companions, or that little extra incentive to go that extra mile, Striiv’s abilities to enhance your running experience was almost worth it as a standalone $100 pedometer. As a free iPhone app, it runs away with my app of the week.

 

  

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