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App of the Week: Pizza Compass

Developer: Oak

Compatible with: iPhone 3GS and up (optimized for iPhone 5), iPod touch 3rd gen and up, iPad

Requires: iOS 6.0 or later

Price: $0.99

Available here

A scenario.

It’s 2 A.M. and you’re the kind of drunk that usually only follows a particularly joyous event, or a particularly disastrous one. While concerns such as the bar tab you just threw on your credit card, and that black eye forming over a disagreement over that girl you don’t remember will soon dominate your thoughts, the only worry at the moment is where you can get a slice of pizza in this unknown part of town that you were highly familiar with only four shots ago.

While you can ask a stranger (unlikely and potentially dangerous) or navigate Yelp and Google Maps (not a chance in your current state), what you really need is a digital arrow that simply shows you where the nearest pizza is right damn now.

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Such is the purpose of Pizza Compass. Simply spin the app’s pizza icon and you’ll soon be directed to the nearest slice joints, and even be provided with a steaming pizza graphic when you’re in range. Should you have the need, you can also explore the built in map to view all nearby pizza places, and get photos, hours, reviews courtesy of Foursquare, and more.

Described as both a no frills app, and “the most important app ever made,” the makers of Pizza Compass are very aware of both the incredibly simple nature of the program, and the fact it is absolutely essential. You can easily make the well-reasoned and fact based argument that everyone with a soul enjoys pizza, and as such it is highly likely that at some point, you will appreciate having an app that cuts through the crap (as in other food that isn’t pizza) and gets you on the right path to enjoying the greatest thing to ever come in slice form (that’s right…suck it mere bread).

A further scenario. It’s now 2:30 A.M., and you’ve soaked up a medically advisable amount of excess alcohol courtesy of a hot and greasy peperoni pizza, all thanks to Pizza Compass. With the few brain cells left firing, you realize that Pizza Compass is in fact the app of the week.

  

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App of the Week: Swype

Developer: Nuance Communications Inc.

Compatible with: Android devices

Requires: Android 2.2 and up

Price: $0.99

Available here

The keyboard of your mobile device is something you can’t even call a feature. It’s more of a given and, as such, you probably never really put much thought into it, or consideration into using any but the one your device came with.

The developers of Swype seem to be aware of that mentality, and for years have been working on a keyboard alternative that would merit that very consideration. While they made their name initially (and literally) because of a trace to type featured dubbed Swype, that feature has since become standard for many android devices, and have forced the team at Swype to develop a product not dependent on a single feature, and worthy of the app’s long anticipated Google Play debut.

They’ve done it too. With the trace feature no longer its ace, Swype instead focuses its effort on making a keyboard that is not only faster than others (Swype was used to set a Guinness Book record for texting) but more accurate as well. While this is best exemplified in its abilities to do things like learn the type of language and lingo you use to offer better text prediction, its intelligent sentence editor, or how you can do things like change to a keypad style layout for numbers, it’s more of general design philosophy than anything that is exemplified by a single feature.

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That isn’t to say that Swype doesn’t have some flash though. Since being bought by Nuance Communications, Swype has incorporated that company’s Dragon Mobile Assistant feature, which is integrated into the keyboard and allows you to verbally dictate a message, or any input, with a kind of accuracy you really don’t see from other similar programs, and provides yet another reliable input feature for your buck. There’s even a planned feature which will incorporate the languages and unique dialects of any area you are in, and use them to further enhance the text prediction feature.

I’d be lying if I said Swype is a sexy or exciting app, or one that is easy to properly do justice to by describing it. It isn’t, and you can’t. What it is though is a monumental improvement to maybe the most essential of functions your mobile device is capable of, and at its must have introduction price of $0.99 (which unlocks it for your phone and tablet) is cheaper than other comparable apps like Swiftkey, yet doesn’t sacrifice an ounce of functionality in the process.

You may not often consider your keyboard and ways to make it better, but the developers of Swype have, and they’ve used that information to create a keyboard that is my app of the week.

  

App of the Week: Stealth Assassin

Developer: Erman Haskan

Compatible with: iPhone 3GS and up (optimized for iPhone 5), iPod touch 3rd gen and up, and iPad

Requires: iOS 4.3 or later

Price: $0.99

Available here

While I always try to find the newest possible apps to bring to this column, occasionally an app can be missed for a few weeks. Sometimes it can be a mystery how this happens, but in the case of “Stealth Assassin,” it seems oddly appropriate that it would exist unnoticed.

In “Stealth Assassin” you take the role of the titular stealth assassin, and navigate 100+ maze like levels in order to take out your wandering green man target and escape within a time limit. There to stop you are a squad of roaming blue guards, with flashlight aided cones of vision, who patrol around the target, and swarm upon and shoot you if you cross their path. To help turn the tides are your abilities of super speed and invisibility, which drain your re-filling power bar.

If “Stealth Assassin” sounds, and looks, simple in its graphics, concept, gameplay, and plot, that’s because it’s based on a flash game series known as “Ultimate Assassin,” and flash games aren’t typically known for triumphs in any of those things. What they are known for are oddly addictive experiences based on somewhat quirky concepts, accomplished in a way so that they serve equal doses of fun to those playing for a few minutes, or those who find themselves oddly hooked hours later.

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“Stealth Assassin” retains that same experience in its transition to mobile. It’s got a little resemblance to stealth classics like “Metal Gear,” but oddly it reminds me more of a demented cross between “Pac-Man,” “Bomberman,” and “Hotline Miami.” At first navigating your way to the target and escaping is a simple, but satisfying, proposition, but the difficulty wastes no time in ramping up, and soon you’ll find every wit and reflex you have available working to complete the later stages. Doing so provides that perfect ratio of effort to satisfaction, that is only enhanced replay wise by the addition of achievements on each stage that tempt you to better your  best.

If there is a knock against “Stealth Assassin,” it’s  that the controls are touchy and take some serious mastering so they don’t interrupt your enjoyment. However, when you consider that this is a value title based around a very simple idea, there’s not much more you can knock “Stealth Assassin” for, as it gets the most out of its premise, and delivers a game that is worth considerably more than its asking price in terms of how often you’ll find yourself going to it when you have the free moment to do so.

Summing up “Stealth Assassin” is like describing the perfect real assassin. It exhibits no flash, and instead is quickly in and quickly out, leaving nothing but a job well done in its wake. For exhibiting the benefits of the professional execution of simplicity, “Stealth Assassin” is my app of the week.

  

App of the Week: Slayin

Developer: Pixel Licker Games

Compatible with: iPhone (optimized for iPhone 5), iPod Touch, and iPad

Requires: iOS 4.3 or later

Price: $0.99

Available here

“Slayin” is an app that wears its retro gaming heart on its sleeve. You don’t have to look hard to spot its influences from games like “Castlevania,” “Ghosts and Goblins,” “Metal Slug,” “Mega Man,” and more, yet “Slayin” is also unique. It touts its gameplay as the first endless action RPG, in that you are constantly moving, constantly battling, and constantly trying to level up and improve yourself through statistical upgrades and better equipment.

Mix those notions of nostalgic ideology and brand new mobile gameplay together, and it’s like tasting peanut butter and chocolate together for the first time. Yes, “Slayin” is basically the Reeses of the app world, yet infinitely more filling.

“Slayin” tasks you with choosing between three character classes (the strong knight, the ability loaded wizard, and the dual sword wielding knave) and embarking on a timeless quest to slay a dragon, and all other minions and bosses along the way. While all the classes have their own unique abilities and progression systems, they are all bound to the very simple play style which has you constantly moving in a small area, and shifting your direction left and right as you work to destroy everything in your path.

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It may be simple, but it works so, so well. “Slayin” refers to itself as the first of its kind, and its uniquely relentless and dangerously addictive style certainly feels the part. Once you quickly adapt to the flow of “Slayin,” you’ll find yourself in that great zen like state a game can provide, where your actions seem to occur a fraction of a second before you even think them. You’ll need those extra quick reactions, as “Slayin” borrows its difficulty from many of those titles that influenced it, though I’m happy to report that the challenge is one based of skill over trial and error for the most part.

While more of an action game than an RPG, those role playing elements still shine in “Slayin,” especially when it comes to its upgrade system. As mentioned, each character type has their own upgrades and equipment available, which the game cleverly lets you purchase without much break in the action courtesy of an appearing shop keeper. Thankfully, the vast majority of your purchases are made with in-game currency, and the additional in-app purchases available are mostly novelty items that in no way are necessary for your completion, or enjoyment, of the game.

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Where “Slayin” really hits it out of the park, though, is in that retro style. Apply this concept to any other form, and it just wouldn’t have worked as well as it does here in a hybrid world of 8 and 16 bit video game design. There isn’t a visual or audio element that doesn’t harken back to that time, and yet “Slayin” also adds just enough of its own style to those elements to feel fresh. This is particularly evident in the music (done by one of the same guys who did “Retro City Rampage”) where a few notes will remind you of certain classic games, yet the score itself is more of a unique entrant into the field than a mere tribute.

There are games out there without a fraction of the addictive nature and charm of “Slayin” that are still great. “Slayin” is a title that focuses on the advantages of the mobile platform, and uses every single one of them to craft an experience that is a feast for the eyes, ears, mind, and hands. It’s a twitch based actioner with equal measures of looks and heart, as well as a surprising amount of depth.

If you ever want to see and experience the design pinnacle of a three button game, then you need “Slayin.” As I type this, I just want to jump back into it’s one more play world that inevitably stretches on for hours, so let me wrap this up quickly by crowning “Slayin” the unquestioned app of the week.

  

App of the Week: Hater

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Developer: Hate App Inc.

Compatible with: iPhone 3GS and up, iPod Touch 3rd Gen. and up, iPad

Requires: iOS 4.0 or later

Price: Free

Negativity is a tricky concept.

On one hand, you can’t possibly be expected to like everything. Everybody gets irked by certain things, even if the majority of others seem to enjoy them. On the other, nobody wants to be “that guy.” The one whose just a real downer, or takes the wrong moment to publically express their dislike of something that is generally agreed upon, or even something in general.

Recognizing the cramped space your everyday hatreds are working with to run free, one developer has created an app that allows you a digital soapbox for which to air your grievances in “Hater.”

It’s billed as the “Anti-Facebook Like,” which is a perfect summary of its functionality and purpose. With Hater, you can use a combination of photos and text rants to sound off on the things that annoy you most and, much like the infamous like button, allow others to share your grievances with you.

While topics are of course endless, popular suggestions by the developers include annoying people, what your ex is up to, too many Facebook posts, duckface photos, long lines, celebrities, traffic, school and many more. So the mounds of hate don’t overwhelm you and lead you to the darkside, there is a handy function that shows you some of the most hated topics currently being disliked.

You don’t have to rack your brain to picture a world where this kind of thing can get out of hand pretty quickly, and have you hating on hater for all of the hate, but this is a concept that’s time has come. As anyone who has spent any time on internet message boards can tell you, the mobile world is filled with at least as many dislikes as likes, and an app that allows you a place to share that which you despise is a potentially therapeutic breath of fresh air.

For providing a playground of pessimism and serving as a champion of cynics, I’ve got nothing against giving Hater my app of the week.

  

App of the Week: The Android 5 Humble Bundle

Developer: Various

Compatible with: Android Devices

Requires: Various, but the minimal is Android 2.2 with Android 2.3 required in some instances

Price: Pay what you will, but the full package runs $6.66 currently

Available here

Ok, so this is multiple apps, and therefore cheating, but this is a time sensitive offer, and too good to ignore.

If you’re not familiar with the humble bundle, it’s a service that offers up multiple (usually indie) games for a pay what you want system (though a $1 is usually encouraged). Meet the average payment amount, and you get bonus titles, while all of the money can be distributed between the developers , charity, and the site as you wish.

This week offers up four android titles, with two additional games available if you meet the $6.66 payment average (as of now). Far from a random smattering of “never heard of it” titles, these are some truly great games well worth the meager fee. Specifically you get:

“NightSky” – Looking like a slightly more colorful “Limbo,” “Night Sky” is a visually gripping game, that retains that appeal once you actually get into the physics based puzzle gameplay, that sees you guide a ball through a variety of trippy worlds, and creative obstacles. Its style makes for a relaxing experience, but it’s “Portal” like original puzzles require your brain to be engaged at all times. Consider it the gaming equivalent of a glass of wine and a good book. But you know…actually fun.

“Solar 2” – “Solar 2” starts off simple enough, as you’re just an asteroid tasked with bumping into other asteroids to make a bigger asteroid. Become big enough to form a planet though, and the real game begins, as the universe is your playground to do everything from wage wars to swallow galaxies as a black hole in. While not quite as well executed as it is ambitious, this is a fun, engaging, and above all else unique gaming app that puts the universe at your finger tips.

“Dynamite Jack” – Call it “Bomberman Solid,” as “Dynamite Jack” combines elements of stealth gaming with 2D action bombing. You’ll dodge and destroy a variety of obstacles and enemies that range from guards to cave trolls over almost 30 unique levels, as well as custom levels available through the map editor. Each section is a mini-puzzle of sorts to figure out how to progress, but the game doesn’t shy away from the explosive action element, making this one of the more complete and enjoyable games on the bundle

“Beat Hazard Ultra” – A 2D space shooter in the style of “Ikaruga” or “Geometry Wars,” this app’s calling card is its music integration system. Load your own tracks into the game, and the enemies and weaponry will react to the beat. While it works better with club like music over say, “The Beatles,” the effects are a constant assault to your senses, and underneath it all is an above average shooter. You want this though for its visual and audio onslaught.

“Dungeon Defenders” + DLC– There’s a million tower defense games out there, but few if any as great as “Dungeon Defenders.” Sporting console close graphics, and a great overall look, this app is a madman of content that will have you playing for weeks to discover everything, and all the while enjoying its pitch perfect blend of strategy and RPG gameplay. One of my favorite mobile gaming apps ever, this is the highlight of the deal, and is well worth the average donation asking price considering the complete DLC and game run around the $50 range usually.

“Super Hexagon” – “Super Hexagon” has been a sensation for iOS for a while now, and its recent port to Android gives gamers everywhere no excuse to avoid this addictive puzzler that sees you maneuver a triangle through a constantly shifting hexagon. Be warned though, this game is blindingly difficult and takes more than a few playthrouhs to not feel entirely incompetent at. Once you’re hooked though, there’s no looking back.

A sampling of some of the best mobile gaming has to offer, there is very little excuse to not reach lightly into your wallet and pick up these games if you have the compatible system to run them. With their powers combined, they are my app(s) of the week.

  

App of the Week: Table Top Racing

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Developer:

Playrise Edge Ltd.

Compatible with:
iPhone (optimized for iPhone 5)

iPod Touch

iPad

Requires:
iOS 5.0 or later

Price:

$2.99

Available here

So like all kids, I’m guessing you enjoyed playing with “Micro Machines” and “Hot Wheels.” If you were a Playstation user, I bet you like the high speed sci-fi racing series “Wipeout.” And like all everybody everywhere, you probably think “Mario Kart” is awesome.

So if I were to tell you that there was a “Hot Wheels” styled kart racing combat game like “Mario Kart” from some of the makers of “Wipout,” would that be something you’re interested in?

Well I hope so, because that’s just what we’ve got, and it’s called “Table Top Racing.” In it, you compete in several races, circuits and events against a variety of different model toy cars, which are unlockable and customizable, in both single player and online multiplayer modes. Rather than a simple sprint to the finish though, you’ll also use several weapons against your foes including the leader finding heat seeker missile and a beyond devastating EMP bomb.

The best part of “Table Top Racing” is it’s care with the subject matter. Everything about the game feels like playing out the most involved of all your toy car racing fantasies, a feature highlighted by the game’s best aspect, the tracks. All of the eight tracks are cleverly designed common world environments modified to create racetracks. For example, you’ll find yourself maneuvering around sandwiches on a picnic table at a Bar-B-Que, winding around oil cans on a work bench, or (in the best and most appropriate level) racing through a child’s room surrounded by classic toys. The track design is inspired and vibrant to the point of being almost distracting at times, but the brilliant layout keeps them fresh and even learning to keep your eyes on the course takes nothing from their creativity.

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As for the gameplay, it’s not near as fast or hectic as the “Wipeout” and “Mario Kart” series that inspired it, but the controls are tight and races are almost always competitive, due in part to the influence of the variety of weapons, and some reasonably challenging AI. There’s always a competitive spirit to the game that somehow never overwhelms the loose sense of fun.

There aren’t enough racing games like this available on mobile systems, and there are none as good as “Table Top Racing.” I wish there were more shortcuts, races, tracks, and speed, but when your biggest knock against a game is that there should be more of it, that’s generally an indication of things going right. That is certainly the case here as “Table Top Racing” does many, many things right, leading to an intense, yet casual approach to the mobile racer with just the right amount of nostalgia to fuel it.

As a, most likely, adult, you are too old to play with your toy cars anymore. With “Table Top Racing” though, you’ll never miss them as it’s the best game of toy cars you never got to play as a child, and my app of the week.

  

App of the Week: eBay Now

Developer:
eBay

Compatible with:
iPhone

iPod Touch

iPad

Android Devices

Requires:
iOS 5.0

Android 2.1

Price:

Free

Available here (for iOS) and here (for Android)

There’s certain advantages and disadvantages to living in a big city that any resident will tell you. For disadvantages, there is the high cost of living, the crime rate, the human traffic (and motor traffic) all around, and in some places a smell so unique and horrific that you are afraid to identify it in the fear that by giving it a name, you also give it strength.

However there are the perks. The best restaurants and stores, world class architecture, an unlimited amount of entertainment options available around the clock, and the ability to have pretty much anything delivered to you.

That last one just got a big boost thanks to the launch of eBay Now. Available to residents of San Francisco for about a month now, recently the service has been expanded to New York and allows you to buy a large number of products from a variety of big name retailers from their eBay stores, and have it delivered to wherever you are, that same day, with an estimate that many of the deliveries will arrive in under an hour.

With a host of major retailers already signed up including Macy’s, Best Buy,  Target, and Walgreens, there are very few things you could want or need that are not now available to you for same day service, and the only limits of this app’s uses are seemingly your imagination as it pertains to what “have to have it here now” items you could possibly want.

And whether it be an impulse need for an epic NERF gun fight brought to you via Toys R’ Us, or a strong desire not to wash your socks in the near future that just leads you to ordering some new ones brought to you from Macy’s, there is now a wide variety of impulse purchase options available that are made all the better by the reported excellent speed, reliability, and support the service offers, which includes a GPS tracker of your delivery progress.

eBay Now is a significant release for the online retail giant, and shatters expectations of consumers when it comes to availability and speed of purchases even if they are used to living in a big city. eBay is looking to expand the service to more cities to come, so even if you are not in one of the included areas, be sure to keep an eye out for additional upcoming locations as this app comes through with its lofty promise and not only delivers just about anything you could want right to you, it also delivers the app of the week.

  

App of the Week: Curiosity

Developer:
22Cans

Compatible with:
iPhone 3GS or up (optimized for iPhone 5)

iPod touch 3rd gen or up

iPad

Android Devices

Requires:
iOS 4.3

Android 2.3.3

Price:

Free

Available here (for iOS) and here (for android)

Peter Molineaux has made his career off of hyping his titles to impossible degrees. From promising you the ability to play God with all that entails, to his infamous claim in “Fable” that you could plant a seed, and live to watch it grow into a tree, he’s defined by promising lemonade and delivering lemons.

Well, maybe that is a bit harsh as his titles are always interesting, even if they are never quite what you though they would be. He’s without a doubt one of gaming’s most unique minds, and he’s just released an app that might just be his most ambitious title yet. It’s called “Curiosity” and if you haven’t heard of it in your everyday life yet, you can expect that to change soon, as it is slowly taking the mobile gaming market by storm.

“Curiosity” is a game that starts with nothing more than a black cube. Zoom into the cube and you will see that it is comprised of millions of smaller cubes which can be removed with the touch of a finger. The goal couldn’t be more simple, as you are tasked with removing every single one of those cubes on one layer by taping them, in order to do the same on the next layer, earning coins for in game purchases that will let you dig faster.

That’s it. That’s the entire point to the game. Why would anyone want to do this? Well there are two reasons really, as it’s not just you chipping away at the seemingly infinite sized cube but rather thousands all working on a cube on each server, making this a pretty significant multiplayer title. The other is the vague promise that at the center of the cube is a life changing, mind blowing secret, which will only ever be revealed to one person, and that’s whoever removes the last cube first.

The whole “world changing” secret bit reeks of classic Molineaux, and will no doubt be a resounding dud. However, “Curiosity” is slightly different than the typical Molineaux hype job, as instead of promising the journey of a life time, he’s only promising the destination of a lifetime, and leaving the journey to those who wish to discover it.

It’s a key difference that is already paying dividends in the entertainment factor of the app, as the thousands that have played so far have already started creating sayings and photos of all kinds en route to the center of the cube. The sheer size of the structure makes it easy for a large number of hidden images and messages to be found, as every angle usually yields some new surprise, even if it is just a dirty word or two. Of course, they already go along with the hidden visuals the developers have put into each layer.

Much more than the contents of the cube then, it is the community aspect that drives what is better described as a global social experiment than a game. Since the only real gameplay consists of removing a seemingly infinite amount of blocks one at a time (even if there are coin and combo incentives), the real joy comes in gaining a new layer, and exploring what players have done with the layer you are on. Every would-be-monotonous step is now instead one step closer and filled with wonder, and of course pure curiosity.

“Curiousity” is also very controversial, as many are saying it is a joke to call it a game, and consider it to be more of an elaborate prank than a form of entertainment. There’s also the issue of how many people are trying to join at once causing massive server issues, and preventing many from joining at will.

Faults aside though, “Curiosity” may represent a small step toward the future of mobile gaming, as it brings the whole world together for one common goal and lets the define how they get there. Whether you are in it for the hunt for the center, or just want to see what creative works others before you have done, I recommend trying “Curiosity” out while it’s busy setting the world on fire as it is, if nothing else, a memorable experience that may turn into something much more.

We don’t know when “Curiosity” will end, what will come of it, are what stories will be crafted along the way. For whatever the answers to those questions eventually be, it’s important to get onboard with “Curiosity” sooner than later if you want to find out, which is all the more reason for it  to be my app of the week.

  

App of the Week: Super Monsters Ate My Condo

Developer:
PikPok

Compatible with:
iPhone (3GS Minimum)

iPod Touch (3rd Gen. Minimum)

iPad

Requires:
iOS 4.3 or later

Price:
$0.99

Available here

Wild man, just wild.

It’s about the only way to describe the original “Monsters Ate My Condo” released by Adult Swim and PikPok. It was a fury of colors, crazy designs, and lightning quick reaction times that was impossible to not get swept up in, and more than worth its $1.00 asking price. Now it’s back in the form of an appropriately titled sequel, “Super Monsters Ate My Condo”.

The basic idea behind the game is that you have to build a towering condo made up of multi-colored pieces, and keep it from toppling. To do so, you have to match three of the same colored leveled pieces to create a stronger bronze level. Three combined bronzes make a silver, three silvers a gold, and three golds a diamond.

Of course, to match level colors, you’ll have to discard those in the way. This is where the monsters come in. The monsters are intent on destroying your already shaking condo, and the only way to appease them is to swipe levels that match the monsters color their way for their consumption, and to get them out of your way. If you swipe too many levels of the wrong color, or neglect to feed one of a levels two monsters for too long, they get to smashing. Also when you match three of a same color, the monster on the level that shares that color goes away and is replaced by another.

That’s the general idea of the gameplay, but it only gets nuts from there. Because there’s also things like special blocks that can aid a player if used correctly, or cause some real damage if they aren’t disposed of quickly. The monsters also carry different super powers which aid the player and are activated by feeding the monsters special combo floors (the stronger the floor, the more effective the power). The trade off is you lose a strong level, but the payoff yields attributes like more time on the clock or preventing harmful blocks from falling while in use, so it’s almost always worth it.

New to the sequel is the game’s increased (and addictive) focus on objectives. You’re given three goals on the outset of every level, and completing all three unlocks a new set of objectives and also new elements within the game (such as special level blocks). You also unlock booster abilities and coins as you go along. The boosters provide a wide range of in game aids, while draining coins upon each use. In a nice little nod to ‘Team Fortress 2,” the coins can also be used to purchase a variety of hats for the monsters, which create permanent ability boosters, but cost way more. Also worth noting is the absence of the original game’s endless play mode, and instead the only game option is a timed two minute run.

To play “Super Monsters Ate My Condo” is to love it. You’ve played this basic type of game a million times before, and “Super Monsters” knows it. That’s why it goes out of its way to make sure that every intangible element of the game that isn’t just matching similar colored blocks is exceedingly well done. Level and character drawings, sound design, and the enticing mission based system all make “Super Monsters” already addictive gameplay become irresistible.

It’s not easy to play this game for just two minutes at a time, as you constantly challenge yourself to meet your own personal objectives, or those of the game. The core concept would be addictive enough on its own, but the way you are constantly rewarded for  diving into it deeper makes it impossible to put down. You’ll start to measure your life in two minute intervals, and catch yourself with the game’s images of dancing monsters in lederhosen and endless streams of blocks clouding your thoughts when you try to step away from it.

I not only don’t mind that “Super Monsters” continue to eat my condos, but gladly let them eat my dollar as well. This is the “One More Game” effect at its best, and makes for a clear app of the week.

  

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