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App of the Week: Directr

Developer:

Directr, Inc.

Compatible with:
iPhone 3GS and up (optimized for iPhone 5)

iPod Touch 3rd Gen and up

iPad

Requires:
iOS 5.0 or later

Price:

Free

Available here

I always wanted to be a movie director, but a lack of ambition, and talent, sadly kept me from that particular goal. That still never stopped me from having a fascination with the filmmaking process, even if the particulars of the art have eluded me.

The new app Directr was seemingly made for people like me. It’s a video recording app that allows you to produce semi-professional looking works out of video recorded on your Apple device. The difference between Directr and other film creation apps is the more relaxed approach it takes to the idea. The highlight of the app is that there is no editing required, and it’s pretty much all point and shoot. That’s not to say it’s a bare bones program as you are allowed to insert text, music, graphics, and, in a particularly inspired bit of design, use storyboards to help you plan the layout of certain types of videos (which is a major contributor to the simplicity of the app).

What is the practical use of Directr? Well, based off of examples provided on the apps site, it can be used to stylishly record your baby’s actions, make a modern day slideshow of your vacation (only interesting), or to provide a video capture to spice up your apartment listing just to name a few. Thanks to the deeply integrated social features, sharing your videos is exceptionally easy, and even already there is a growing community for doing just that, as people aspire to create viral video sensations, or even just sell a car.

If you had to assign a greater purpose to Directr though, it would be giving users the ability to enhance their everyday videos, without beating them over the head with the prospect of having to sort through and splice together mounds of footage. While it doesn’t have the creative depth of a full fledged video editor, it does allow you to come up with a similar final product, and always maintains the fun of creating something that is closer to a film than a simple video, without forcing you through the elongated, tedious process usually required to do so.

For a free app, there is lot of life in Directr, and once you download it, it becomes hard to shoot any video, without suddenly framing it within the abilities of the app. Nothing you can create with Directr will be winning any Oscars, but the program itself does goes home with my award as app of the week.

  

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App of the Week: Hundreds

Developer:

Semi Secret Software LLC.

Compatible with:
iPhone (optimized for iPhone 5)

iPod Touch

iPad

Requires:
iOS 5.0 or later

Price:

$2.99 (on sale)

Available here

In what has been a surprisingly deep week of quality apps, hopefully signaling a new year of the same, it was a tough task picking one to spotlight. There is one, however, making some serious noise and gaining quite a following from sites like Kotaku who already name it their, admittedly pre-mature, game of the year.

It’s called “Hundreds”, and if you give it a minute it would like to take over your life. How? Well, like so many other great puzzle apps, it starts with a simple idea. In this case, it is taking a grey circle (or circles) with the number zero in the center, and pressing down on it while the number grows until it reaches a hundred (in the case of multiple circles, the numbers must collectively add to be a hundred). With me so far? Good, because this is where it gets fun. You see, while holding down on a circle it turns from grey, to red. Should that red circle touch pretty much anything, you lose. At all times you must be aware of the location, numbers within, and size of your circles to try to find the right balance of when to manipulate what circles where. It’s an idea very easy to grasp from just a quick video demonstration.

Humorously the first level is a lone circle you must do nothing more to than press down upon until it grows to a hundred. It’s the game’s tutorial level as from there, it spends the rest of its 100+ levels exploring every possible way to throw the concept in your face, and torture you with the relentless difficulty it is capable of. As a fan of level design, I was blown away with the sheer, there’s no other word for it, audacity of the puzzles in this game. It’s clear the developers are overachievers, and they will leave you in stunned silence at the outset of most every level while you appreciate how difficult of a challenge you are facing.

By using random movements, dynamic obstacles, and good old constraints, “Hundreds” forces you not into a zen like state to best it, but rather an actively contemplative one. It gives you plenty of time to consider your next action, and its consequences, and then in the heat of making your move forces you to dynamically adjust the expectations of those actions. It’s like a pitcher giving the batter all the time in the world before politely asking if he’s ready to swing. Even then, he would have no idea what’s coming, and little time to adjust.

The word you’ll hear about “Hundreds” is addictive, and rightly so. It is addictive. Buy what impresses me most is the effortlessness of the entire experience. It’s a puzzle prodigy of sorts, in that it so easily does everything well that you forget the real effort being put into every aspect. Yet even down to the cryptic messages in between stages, there isn’t an idea here that wasn’t carefully considered and implemented.

In the end “Hundreds” may just be another addictive, clever mobile puzzle game in a, thankfully, long line of them. But that it never makes you feel like you’re playing something that has come before is the real joy of the game. “Hundreds” may not be one in a million, but it is equal or greater to all of those titles that paved the way, and is a constant joy, not to mention my app of the week.

  

App of the Week: MTA Subway Time

Developer:
Metropolitan Transit Authority

Compatible with:
iPhone 3GS and up

iPod Touch 3rd Gen and up

iPad

Requires:
iOS 5.0 or later

Price:

Free

Available here

My app this week is really only for residents of NYC. Everyone else, please feel free to proceed to the nearest sexy lady picture you find on this site.

Are they all gone?

Good.

So you know how annoying it is trying to catch your subway train on time right? Even though they stick to a supposed schedule (unless it’s the C train, the slacker of the transit system) sometimes your morning bagel takes a little longer to toast, or you have an unexpected stop and chat, or it’s raining and you debated for too long to call in or not, or maybe (as you told your boss) the train truly was running late, and your morning is now officially in peril.

It happens far too often, and even though the MTA has updated platforms with arrival estimates, and support a host of apps to help, it wasn’t until the recently released MTA Subway Time app, that straphangers now have the ability to get real time train schedules.

The app currently supports 7 lines (1-6 and the 43nd S), and provides updated arrival times of the major lines as they occur. The arrival times include trains running in both all directions, and has data for both arriving and upcoming trains. Along with that, you also get the usual train routes, work updates, and all other information you would need in actually organizing your commute.

It’s not the world’s prettiest app, and is very basic in its current stage, but should still be immediately downloaded by any commuters of those lines, and really by all straphangers in anticipation of additional lines being added. Never before have commuters had this kind of accurate information available to them at any time, and the only reason it doesn’t feel more impressive is because it seems like something that should have been done long ago.

You can’t overstate how welcome this app is, and as the MTA chairman Joseph Lhota described it, represents a “day that generations of dreamers and futurists have waited for”. While I wish the app could give false updates to my boss that are more in line with my current, personal schedule, this miracle program arrives right in time to be named by app of the week.

  

App of the Week: Cook, Serve, Delicious!

Developer:
David Galindo

Compatible with:
iPad 2 and up (including iPad Mini)

Requires:
iOS 3.2 and up

Price:

$2.99

Available here

While some will disagree, cooking is often a rewarding, useful, and relaxing endeavor that all should have some measure of skill in. Not only is it a great creative outlet, but the end result of a well done meal is rewarding in several ways. The same, however, can not always be said of cooking in a high profile, high volume, high pressure kitchen where the work is grueling, thankless, and sometimes cruel. Yet many in the business will tell you the challenge of it is strangely addictive, and that there is no greater satisfaction than a well done shift, and consistently making the perfect meal.

Now there is an app called “Cook, Serve, Delicious!” that perfectly captures that mix of emotions. The iPad version of the PC title of the same name, “Cook, Serve, Delicious!” is a restaurant management game that separates itself from the sizeable number of similar titles out there by being insanely detailed, and ridiculously tough.  The very basics of the game see you taking incoming orders and building them via the simple recipe prompt. As the orders pile up, you’ll find yourself having to manage several meals at once (done through a upper corner quene), prepping some while others finish,and always being careful to get to everyone in time without ruining a meal.

It would be an intense enough experience, but where the game separates itself is in the almost anal nature it takes towards its subject matter. You don’t just cook and serve meals, but you also must handle back of the house work like setting rat traps, washing dishes, and taking out the trash. It’s not all grunt work though, as since this is also your restaurant, that means you are the chef, owner, and manager. This is where things get really exciting, since you are tasked with buying food for the day and building a menu that must be familiar, yet fresh, and always evolving. You must deal with food costs, menu changes, special requests, challenges (including “Iron Chef” like competition invites), and even the occasional robbery all while running the day to day activities of your restaurant (a day in the game takes 6 minutes in real time). Ultimately your efforts are in the pursuit of increasing your restaurant’s star rating and public buzz level (and of course purchasing restaurant upgrades) in order to move on to bigger, better, and more challenging venues.

Nothing comes easy in “Cook, Serve, Delicious!”, and during the game’s rush hour moments, things can seem downright impossible. While the actual cooking mechanics aren’t as detailed and interactive as games like “Cooking Mama”, it’s the fact that you are tasked with managing everything, and that everything is so richly detailed, that makes the game so very worthwhile. Building a popular, yet inventive, menu in your own style, and being able to eventually serve it almost instinctively is one of those gaming nirvana feelings that never grows old, because it is always difficult to achieve. Thankfully the challenge doesn’t derive from the touch controls (which are well implemented), and the game’s appetizing graphic style and catchy soundtrack are a constant and welcome presence.

In many ways “Cook, Serve, Delicious!” reminds me of the recently released starship simulator “FTL” where your dream of running a starship (or restaurant in this case) is quickly burdened with the reality of doing so. Yet thanks to some ingenious design, and a well implemented balance of challenge and reward, “Cook, Serve, Delicious!” provides a long journey that proves the thrill that comes from overcoming true adversity is often greater than that of any pre-conceived fantasy notions you may have had on the subject. It goes beyond your ideas of the genre, and serves up a tasty app of the week.

  

App of the Week: Christmas HD

Developer:
DualBoot Games

Compatible with:
Android Systems

Requires:
Android 2.2 and up

Price:

$1.99

Available here

I have a confession for this entrant of app of the week. My choice isn’t really an app at all.

No, friends wait! Put down your torches and pitchforks and hear me out. While not strictly an app, and more of a wallpaper, this entrant is related to Christmas, which I think we call all agree is pretty bad ass.

And you know what? So is this wallpaper. It’s a live wallpaper that comes from the good people at DualBoot Games and is called Christmas HD. As you may have guessed, it’s in celebration of Christmas, and over the course of five screens depicts a home that is decked out with all of the classic decorations. Besides being extremely bright and colorful and active, the wallpaper is also filled with many, many details. You’ve got a calendar that serves as a Christmas countdown that updates every day, a steaming mug of hot chocolate with rising steam, a copy of “Twas the Night Before Christmas” resting on a comfortable lounge chair, snow gently falling outside the window, stockings hanging by the roaring fireplace, and a plate of cookies laid out by a note for Santa just to name a few. No classic sign of the holidays was left by the wayside, and that warm feeling that can only be described as “Christmasy” is impossible to avoid as you scroll through the wallpaper with a childish smile.

What really sells the wallpaper are the customization and interactive options available. Everything from the name on the stockings, to the photo on the mantle, to the message on the note, to the decorations on the trees and more can be customized via the surprisingly deep wallpaper menu which simply lays out a very welcome variety of options for the user. Even better, you can interact with a variety of the items on display in unique and unexpected ways, that will have you touching and swiping all over the layout just to see what may happen.

There’s an almost infinite amount of wallpapers available, and around this time of year, many of them are Christmas related. None of them, however, compare to Christmas HD. It’s vibrant, it’s clever, and it’s absolutely loaded with customizable details, the discovery of which are pleasantly comparable to the experience of opening a Christmas present. It’s constant presence on your phone is a cheerful reminder of the best time of the year, and the amount of fun clearly had making it is instantly recognizable in the amount of fun you will have using it.

For most of the year, this wallpaper may come off as confusing, unnecessary, and somewhat of a bad investment at $1.99. However, it’s hard to think like that when you’re in the heart of “Christmas-mania”, and for this brief time period it’s the best wallpaper money can buy, and makes for a very merry app of the week.

  

App of the Week – GTA: Vice City

Developer:
Rockstar Games

Compatible with:
iPhone 3GS and up (optimized for iPhone 5)

iPod Touch 3rd gen and up

iPad

Android Systems

Requires:
iOS 4.3 or later

Price:

$4.99

Available here (for iOS)

*Temporarily unavailable for Android

I was only a child of the 80’s in the strictest of technical senses, so I don’t share the same nostalgia for the decade that some do. However, it’s still entertaining to look at the 80’s objectively as you wonder what the collective masses of Americana were thinking, and if the mounds of cocaine being passed around enhanced the bad hairstyles and pastel color patterns, or merely numbed the pain of them.

I do however have a fond recollection of the growing up with the “GTA” series in my teenage years, and among those games, I have the fondest memories concerning the 80s influenced “GTA: Vice City”. Hot off the heels of the groundbreaking “GTA: III”, “Vice City” did many of the same things as its predecessor, but added more weapons, missions, characters, rampage options, in-jokes, cars, and everything else that makes the GTA series what it is. In fact, many fans still consider “Vice City” to be the peak of the series to this day.

And now it comes to iOS and Android systems courtesy of Rockstar, to celebrate the 10 year anniversary of the game’s release. The conversion carries all of the usual aspects such as enhanced graphics (which look phenomenal on the iPad), custom radio station option (always welcome),and re-worked touch controls (which are always hit and miss for the GTA mobile series, but are serviceable). Other than that it is more or less the same game.

Which is exactly why it’s here. After working out the kinks from the 3D conversion in “GTA:III”, but before becoming burdened with the RPG elements of “San Andreas” or the misguided attempts at realism with “GTA:IV”, “Vice City” ran with its chance to perfect the “GTA” formula, and never looked back. It’s story is still the tightest in all of the series, the voice acting is also among the best (featuring Ray Liotta’s best performance of the last decade), the soundtrack is a hit on all stations, missions are creative without becoming burdensome, the vehicle selection (which included motorcycles and helicopters) is top notch, the weapon variety is fun, the property buying system is inspired, and the use of the over the top 80s with the over the top “GTA” series is a match made in heaven.

Of course you still get the usual “GTA” brand of mayhem, which regardless of the game in the series, is always entertaining. The touch controls will always keep the mobile versions from becoming the definitive version of the games, but they’re about the only thing that isn’t better than the original. One quick note though is that the Android version is having some technical difficulties at the moment and isn’t currently available for download. However, once it is, this is a strong recommendation for all platforms, and a must buy for iPads.

Eventually you can see “Scarface” too many times, listen to Thriller only so much, and don your Don Johnson jacket for the final time while still getting away with it being considered ironic. In those moments, you need an 80’s fix that will never go out of style, and “GTA: Vice City” is just that, making it the app of the week.

  

App of the Week: “The Walking Dead: Assault”

Developer:
Skybound LLC.

Compatible with:
iPhone 3GS and up (optimized for iPhone 5)

iPod Touch 3rd gen and up

iPad

Requires:
iOS 4.3 or later

Price:

$1.99

Available here

Between the amazing 3rd season of the AMC show, and the groundbreaking, incredible, indescribably inventive Telltale Games adventure series, we’ve been treated to more “Walking Dead” goodness this year than anyone could have possible anticipated. Yet for mobile developer Skybound, it wasn’t quite enough as they now bring us yet another reason to celebrate the increasing influence of the Robert Kirkman comic series on the digital world with their gaming app, “The Walking Dead: Assault”.

The game, much like Telltale’s, is based off of the original comic, and not the TV show, which is immediately evident by the appealing visual style, where most everything in the game is smartly presented in black and white except for aspects of characters, items, and blood. It lends a very necessary immediate appeal, and produces that always appreciated (if unwelcome) “someone looking over your shoulder while you play” effect.

Unlike the Telltale masterpiece though, this game is centered more on action than character interaction, as it employs a squad based  mechanic (think “X-Men Legends”) that feels right at home in this world. At its core, it doesn’t stray far from the usual tropes of the genre, as you select a group of 4 characters and take them through a series of levels completing mandatory and optional objectives, while fighting off waves of enemies. Along the way you can improve character and group attributes, acquire a range of supplies and weapons (melee and ranged) and take advantage of character’s unique abilities and group effects such as always hitting head shots for a short period of time, or increasing overall group damage. It makes the careful selection of your group vital and entertaining.

Outside of standard mechanics, the game incorporates some specific aspects of the zombie apocalypse nicely through elements like the sound detection system, which allows you to use environmental distractions to draw zombies (though too much noise will bring down the fury of the entire horde). It also does a nice job of compensating for the limits of the touch mechanics, and everything from managing the group, to managing the camera, is handled smoothly. Meanwhile, features like your group auto firing when enemies are in range help keep the action from being upset by poor design, and really show off the potential of this type of game on the mobile format when done well.

“The Walking Dead: Assault” is designed to perfection, which is great since underneath it all is an intensely fun adventure that’s multiple sections and objectives provide a lengthy experience that satisfies that immediate “kill all zombies” urge, but also lends some real substance to the proceedings with the leveling and ability functions. Thanks to the style and execution of the game, the constant bombardment of action never really feels repetitive, and the story of the comics is well implemented through comic book panel interludes.

Right now the game is only the first in a planned series of chapters, but even if more weren’t on the way, this title would be an easy recommendation. Zombie games are a dime a dozen, and mobile squad games rarely work out as they should, but of course it’s the “Walking Dead” series that again breaks new ground. Much like pulling the trigger on a walker, anyone with a slight interest in this game can’t afford to hesitate and should snatch this app up at the introductory $1.99 price.

It was Romero’s “Dawn of the Dead” that theorized that when there is no more room left in hell, the dead will walk the Earth. While that was meant as a warning of the end of days, in this case it’s a welcome happenstance that lends us the chance to play “The Walking Dead: Assault”, a no-brainer (pun very much intended) app of the week.

  

App of the Week: Endless Road

Developer:
Chillingo Ltd.

Compatible with:
iPhone 3GS and up (optimized for iPhone 5)

iPod Touch 3rd gen and up

iPad

Requires:
iOS 4.3 or later

Price:

$0.99

Available here

With well over 20 million downloads, one of the biggest successes of the mobile gaming era has been “Temple Run”. It’s concept couldn’t be more simple as you control a man perpetually running and avoiding obstacles to escape from a temple. It’s a basic idea executed to perfection, and even helped to popularize its own genre of games in the “endless runner”, a genre that hasn’t exactly been prolific in terms of entries that don’t suck.

One very notable exception was recently released though in Chillingo Ltd’s “Endless Road”. Much like it’s forerunner, the idea is elementary, as you are tasked with driving an endless road and avoiding the obstacles in your path, all while gathering coins to purchase upgrades with that range from new vehicles to paint that trails your wake. Along the way are also various jumps and inlaid arrows that speed you up, and can slow you down.

It would be a very unremarkable and forgettable game if it weren’t for a couple of wrinkles in the formula that enhance the experience. The first is the actual road which is constantly folding in on itself as the section behind you falls in your wake, while the road ahead springs up as you progress. It lends a great visual cue that gives you a constant, and necessary, feeling of tension. This tension is only increased by the game’s expertly used soundtrack, that’s constant driving beats provide the perfect sense of urgency.

But what really sells the title is the amazing graphics. While not pushing any technical limitations, the fact that every stage presents a new theme, color pallet, and always tougher series of unique obstacles, means that you never really encounter a moment that takes you out of the game and makes you realize the basic monotony of what you are doing. Instead, it adds to the already impossible addictive nature of this type of game as you can’t wait to see what lies ahead.

Is this another case of style over substance then? Oh most definitely. But that doesn’t mean the core gameplay concept of attempting to maintain a constant speed of 80 MPH or greater in order to not fall into oblivion isn’t absurdly fun on its own, but rather that even that just serves as a showcase to the abundance of creativity the development team has put into every visual. There’s not a millimeter of screen space that isn’t used to full effect, and little touches like a left and right path at the end of each level leading to different environments exemplify how much Chillingo was able to milk the concept for all of the addictiveness and replayability it is worth.

Much like tower defense titles and “Bejeweled” knock off puzzle games, endless runners should have worn their welcome out by now. However, it’s thanks to games like “Endless Road” that keep people coming back to the genres by providing perfect execution of the original ideas, and very fresh coats of paint.  With everything in this game’s arsenal it perfectly exemplifies the idea of the great Texas country singer Robert Earl Keen who said “the road goes on forever, and the party never ends.”

And if you know me at all, you know any game that lets me quote Robert Earl Keen is going to earn the app of the week.

  

App of the Week: eBay Now

Developer:
eBay

Compatible with:
iPhone

iPod Touch

iPad

Android Devices

Requires:
iOS 5.0

Android 2.1

Price:

Free

Available here (for iOS) and here (for Android)

There’s certain advantages and disadvantages to living in a big city that any resident will tell you. For disadvantages, there is the high cost of living, the crime rate, the human traffic (and motor traffic) all around, and in some places a smell so unique and horrific that you are afraid to identify it in the fear that by giving it a name, you also give it strength.

However there are the perks. The best restaurants and stores, world class architecture, an unlimited amount of entertainment options available around the clock, and the ability to have pretty much anything delivered to you.

That last one just got a big boost thanks to the launch of eBay Now. Available to residents of San Francisco for about a month now, recently the service has been expanded to New York and allows you to buy a large number of products from a variety of big name retailers from their eBay stores, and have it delivered to wherever you are, that same day, with an estimate that many of the deliveries will arrive in under an hour.

With a host of major retailers already signed up including Macy’s, Best Buy,  Target, and Walgreens, there are very few things you could want or need that are not now available to you for same day service, and the only limits of this app’s uses are seemingly your imagination as it pertains to what “have to have it here now” items you could possibly want.

And whether it be an impulse need for an epic NERF gun fight brought to you via Toys R’ Us, or a strong desire not to wash your socks in the near future that just leads you to ordering some new ones brought to you from Macy’s, there is now a wide variety of impulse purchase options available that are made all the better by the reported excellent speed, reliability, and support the service offers, which includes a GPS tracker of your delivery progress.

eBay Now is a significant release for the online retail giant, and shatters expectations of consumers when it comes to availability and speed of purchases even if they are used to living in a big city. eBay is looking to expand the service to more cities to come, so even if you are not in one of the included areas, be sure to keep an eye out for additional upcoming locations as this app comes through with its lofty promise and not only delivers just about anything you could want right to you, it also delivers the app of the week.

  

App of the Week: Curiosity

Developer:
22Cans

Compatible with:
iPhone 3GS or up (optimized for iPhone 5)

iPod touch 3rd gen or up

iPad

Android Devices

Requires:
iOS 4.3

Android 2.3.3

Price:

Free

Available here (for iOS) and here (for android)

Peter Molineaux has made his career off of hyping his titles to impossible degrees. From promising you the ability to play God with all that entails, to his infamous claim in “Fable” that you could plant a seed, and live to watch it grow into a tree, he’s defined by promising lemonade and delivering lemons.

Well, maybe that is a bit harsh as his titles are always interesting, even if they are never quite what you though they would be. He’s without a doubt one of gaming’s most unique minds, and he’s just released an app that might just be his most ambitious title yet. It’s called “Curiosity” and if you haven’t heard of it in your everyday life yet, you can expect that to change soon, as it is slowly taking the mobile gaming market by storm.

“Curiosity” is a game that starts with nothing more than a black cube. Zoom into the cube and you will see that it is comprised of millions of smaller cubes which can be removed with the touch of a finger. The goal couldn’t be more simple, as you are tasked with removing every single one of those cubes on one layer by taping them, in order to do the same on the next layer, earning coins for in game purchases that will let you dig faster.

That’s it. That’s the entire point to the game. Why would anyone want to do this? Well there are two reasons really, as it’s not just you chipping away at the seemingly infinite sized cube but rather thousands all working on a cube on each server, making this a pretty significant multiplayer title. The other is the vague promise that at the center of the cube is a life changing, mind blowing secret, which will only ever be revealed to one person, and that’s whoever removes the last cube first.

The whole “world changing” secret bit reeks of classic Molineaux, and will no doubt be a resounding dud. However, “Curiosity” is slightly different than the typical Molineaux hype job, as instead of promising the journey of a life time, he’s only promising the destination of a lifetime, and leaving the journey to those who wish to discover it.

It’s a key difference that is already paying dividends in the entertainment factor of the app, as the thousands that have played so far have already started creating sayings and photos of all kinds en route to the center of the cube. The sheer size of the structure makes it easy for a large number of hidden images and messages to be found, as every angle usually yields some new surprise, even if it is just a dirty word or two. Of course, they already go along with the hidden visuals the developers have put into each layer.

Much more than the contents of the cube then, it is the community aspect that drives what is better described as a global social experiment than a game. Since the only real gameplay consists of removing a seemingly infinite amount of blocks one at a time (even if there are coin and combo incentives), the real joy comes in gaining a new layer, and exploring what players have done with the layer you are on. Every would-be-monotonous step is now instead one step closer and filled with wonder, and of course pure curiosity.

“Curiousity” is also very controversial, as many are saying it is a joke to call it a game, and consider it to be more of an elaborate prank than a form of entertainment. There’s also the issue of how many people are trying to join at once causing massive server issues, and preventing many from joining at will.

Faults aside though, “Curiosity” may represent a small step toward the future of mobile gaming, as it brings the whole world together for one common goal and lets the define how they get there. Whether you are in it for the hunt for the center, or just want to see what creative works others before you have done, I recommend trying “Curiosity” out while it’s busy setting the world on fire as it is, if nothing else, a memorable experience that may turn into something much more.

We don’t know when “Curiosity” will end, what will come of it, are what stories will be crafted along the way. For whatever the answers to those questions eventually be, it’s important to get onboard with “Curiosity” sooner than later if you want to find out, which is all the more reason for it  to be my app of the week.

  

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