App of the Week: Republique

Developer: Camouflaj LLC

Compatible with: iPhone, iPad, iPod Touch

Requires: iOS 7.0

Price: $4.99

Available: Here 

Tune an ear to the going ons of the gaming world, and you might hear two things. A drop in half-thought jokes aimed at mobile gaming, and a buzz surrounding “Republique.” The two are most certainly related.

In “Republique” you play an unspecified person assisting a young girl named Hope as she attempts to escape from the prison fortress of totalitarian over-rulers. The first part of a five part episodic series, going into any more details regarding the plot of “Republique” would not only be an inadequate effort, but would certainly ruin what is even in this extremely early going a simply gripping tale of intrigue and discovery.

Now, as Hope is devoid of any particular special abilities outside of some quick wits, a talent for hacking, and some basic thieving skills, “Republique” is very much a stealth game. That’s a genre you don’t see often in mobile gaming, for the simple reason that it’s a tricky proposition with touch controls.

Republique

“Republique’s” solution to this problem is to keep things simple. Nearly every action is completed through a single touch. That could have been the kiss of death for the title, but its executed in such a way that you always feel like you’re in control of the situation and the challenge only derives from the areas of the game it is supposed to. In fact, I’d go so far as to say this is among the most enjoyable stealth gameplay experiences to come along since the heyday of the “Thief” series. It may not reach the lofty heights of that classic franchise, but to even be judged by that measuring stick it set should tell you a lot.

As good as the game is moment to moment, though, its true value lies in its production value. While this is immediately apparent when viewing the game’s graphics, an even great love has gone into the game’s voice acting (which incredibly includes “Metal Gear Solid’s” David Hayter), writing, and scripting. The combination of these three ensure that memorable characters, moments, and dialog appear with ease and make “Republique” something of an anomaly on the mobile scene, as a game that matches (and at times exceeds) the level of production quality you get from a AAA major game release.

Again that doesn’t just apply to the graphics. We’ve seen mobile graphics of higher caliber before. “Republique” is a game that feels like big budget release from top to bottom.

That’s the goal that developer Camouflaj promised when they put “Republique” on Kickstarter and even though the series is far from over, it’s a goal they have already fulfilled in some measure with this first installment. It’s easy to get spoiled with not only the increasing quality of mobile games, but how incredibly cheap and plentiful they are in comparison to say full fledged handheld titles that you’d find on the 3DS or PSP. “Republique” is the type of game that immediately alerts you to how spoiled we’ve become with the concept, as it provides a gaming experience you can’t find anywhere else on your phone or tablet of all places.

If you want a great mobile pick up and play game that you can turn on, enjoy, and shut down with relative ease, then pick up “Ridiculous Fishing” or any number of great arcade like apps. However, if it’s a taught thriller as gripping as any Hollywood espionage tale, and as immersive as any great stealth title in gaming’s past your after, then there is no legitimate competitor to “Republique.” It’s a landmark release, and my app of the week.

  

You can follow us on Twitter and Facebook for content updates. Also, sign up for our email list for weekly updates and check us out on Google+ as well.

App of the Week – Fiz: The Brewery Management Game

Developer: Bit By Bit Studios

Compatible with: iPhone, iPad, iPod Touch

Requires: iOS 4.3

Price: $1.99

Available: Here

While every man has no doubt entertained the thought of brewing their own beer at some point, the incredibly pricey and unappealing process of actually doing so tends to successfully deter all but the most die hard of brewmeisters.

Instead of lamenting another goal tossed by the wayside, though, why not download “Fiz: The Brewery Management Game” and put those ale ambitions and distillery dreams to the test?

“Fiz” is another in a line of micromanagement games that have have thus far covered everything from restaurants to the death star. The objective here, as you no doubt guessed, is to start a brewery in your garage and turn it into a world wide name in fine beer.

As you also probably guessed, it takes a lot of work to get there. On the road to success you’ll have to perfect your recipe, craft it, sell it, keep an eye on the market place, hire and fire employees with various skills, upgrade your equipment, compete with rival breweries, compete in beer challenges, kill rodents, complete special assignments, and much, much more.

Fiz

If it sounds like a lot of work that’s because it is. This is a game that asks a lot out of you and, no matter how successful of a brewery you may be running, is constantly giving you something to do.

While that could be a bad thing, somehow the developers managed to present all of this information and all of these tasks to you in a very gradual way that makes it so you may always be busy, but you’ll never be lost. This philosophy extends to the controls as well, as everything is handled through  just a few taps.

You can’t overstate how important that balance is to the fun factor of this game. Too often this genre produces titles that are either too simple to last, or too complex to be enjoyable. That “Fiz” so expertly gives you so much to do, and presents it in a way so that the instant you’re asked to do more is the moment you’re ready for it, is a true accomplishment in game design.

It also doesn’t hurt that the game doesn’t take itself seriously at all from an aesthetic standpoint. Everything from the writing, to the sounds, to the character designs have been expertly crafted to infuse a level of fun into all the game’s various proceedings, and they go a long way to keeping the proceedings light when they could otherwise so easily become hectic and aggravating.

Another in a strand of Kickstarter success stories, “Fiz” is simply a highly enjoyable game that takes some already intriguing subject matter, and bolsters its appeal with airtight game design. I never realized how little I was enjoying other micromanagement titles, until I started to spend some real time with “Fiz.” It’s such a marvel of the genre that that you’ll want to buy the developers a beer after just a little time with it.

With no micro-transactions to its name and hours upon hours of content to explore, “Fiz” is a prime example of mobile gaming done right. Take a break from all your worries, crack open a cold one, and be sure to spend some time with this lovingly brewed app of the week.

  

App of the Week: Device 6

Developer: Simogo

Compatible with: iPhone, iPad, iPod Touch

Requires: iOS 5.1

Price: $3.99

Available: here

Developer Simogo is a company on a mission. Their project history showcases some of the most artistically challenging, creative, and entertaining apps ever released, as they seem to be dead set on winning the race to make a gaming app that showcases the full potential of mobile devices, even when it feels like they’re the only ones really in the running.  While the music/stealth hybrid game “Beat Sneak Bandit” showed they were getting warmer, and the beautifully morbid adventure “Year Walk” almost got there, it’s “Device 6” that will likely go down as Simogo’s magnum opus, and one of the finest mobile experiences ever made.

I mentioned before that it felt like Simogo was aiming for the ultimate mobile gaming experience, yet somehow it doesn’t feel right calling “Device 6” a gaming app, or really trying to define it at all. On a very basic level it’s a callback to the old text adventures like “Zork” that saw you type in basic commands to advance a story. Your story here is that of a woman named Anna who wakes up on a mysterious island, unsure of how she got there, or what to do next. It’s a tired set up but, to be honest, then again so are text based adventure games. This makes the two something of an oddly appropriate match, but probably doesn’t help to explain why “Device 6” is so incredible.

The answer to that lies in the storytelling. “Device 6” doesn’t just tell a tale that you occasionally advance with basic commands, but rather presents a story that constantly requires you to interact with it in significant ways. Sometimes this comes in the form of “choose your own adventure” style moments that diverts the tale onto slightly different paths, but more often it’s in the way the game requires you to participate in mini-game like moments where you are momentarily put into the shoes of the character to solve a variety of puzzles and overcome other obstacles. Rarely taking the same form twice, these interludes of interactivity are, without exception, incredibly challenging and unbelievably creative moments that go a long way to breathing new life into the old text adventure format not just because they provide a game like break from the reading, but rather because they enhance the story in a way that allows it to evolve to a level far beyond what is possible with just printed words.

screen480x480

Were “Device 6” to stop there, though, it would probably only find itself atop the growing heap of interactive story games on mobile devices. However, its trump card comes in the way it formats the text adventure. For instance, there’s a point in the story where you encounter a staircase. At that moment, the text physically diverges into both a downstairs and upstairs path which you’ll have to choose between. Another example of this imaginative style comes when you walk through a corridor, and the words suddenly form into a shifting single file line that requires you to tilt your device to keep up with them, simulating the feeling of walking down the same corridor Anna does. These may sound kind of gimmicky, but combined with the constant stream of timely visual elements and puzzles, they help to make “Device 6” the most engaging novel you’ll ever read.

“Device 6” reminds me of another recent release “The Stanley Parable” in that both showcase new, and previously unthinkable, ways of telling a story within an interactive medium. Where “Device 6” differs though is that it doesn’t feel like an isolated experience, or test run to a new method of storytelling, but rather a fully realized showcase that might just redefine how books are formatted in the digital age, or even create an entertainment medium that we don’t even associate with traditional books. That might sound like a bold statement, but the confidence and skill that “Device 6” exhumes when showcasing its unique methods is all of the reference needed to justify it’s potential as a game changer. Like watching a hotshot backup on your favorite football team come in and win an impossible game for the aging starter, once you get a taste of “Device 6” it’s clear that there is no going back.

Book, game, something in-between…I don’t care what you call “Device 6,” because I’m just glad it’s on the app store so I can talk about it here and tip you off to the moment when interactive storytelling shed nearly all of its conventions, and the idea of the capabilities of e-books changed forever.  Then again even if “Device 6” doesn’t change the storytelling world, it still stands as a one of a kind experience without equal in concept or quality on the app store. For want of a greater honor to provide it, I humbly name “Device 6” my app of the week.

  

App of the Week: Joust Legend

Developer: Rebellion Games

Compatible with: iPad 2 and up,  iPod Touch 5th Gen, iPhone 4S and up

Requires: iOS 4.3

Price: $1.99

Available: here

I think I would have liked to have been a jouster. Sure I can’t ride a horse and am lacking in upper body strength, but my enthusiasm for wearing battle armor and charging at people full speed with vicious intent is second to none.

Sadly since jousting has gone out of fashion in the last several centuries or so, my passion for the sport is relegated to watching “A Knight’s Tale” far too often (it’s both the “Varsity Blues” and “Citizen Kane” of jousting movies), or trying to drunkenly recreate the activity at the pool to mixed (ok, just horrible and awkward) results.

Luckily a new app called “Joust Legend” has come along, and provides me the chance to test my skill on the field of joust, that up until now has been so cruelly withheld.

“Joust Legend” isn’t actually the first jousting game ever, but I can tell you it is the best playing, and by far best looking. The graphics on this app are some of the best the mobile world has ever seen, and are sure to turn heads wherever you take it, as well as constantly surprise you not just with the visual pop they provide, but with the well thought out and executed artistic design that enhances their appeal far beyond the initial wow factor.

screen568x568

As for the gameplay, it’s as simple as can be. There’s really only three parts to the jousting mechanics (the take-off, lowering your lance, and hitting your target) and all of them are executed with very basic timed swipes and presses. As such you pretty much learn all there is to know about the core game on the first few goes, but really for such a concept, you don’t need anything more than that. The elements of timed control that are present fit perfectly within the basic set up of a joust, and though you may repeat the same movements over and over, the satisfaction of executing them perfectly never really goes away.

The system truly shows its value, however, once you take into account the multiple tournaments, challenges, modes, skills, and various unlockables there are in the game. Good mobile games usually provide you a simple, replayable, and addictive experience, but  the best ones always tack on another reason to keep coming back, and the torrent pace that you unlock new things to do in this game makes each already enjoyable session that much more rewarding.

This is one of those apps that may initially appear to appeal to a niche market, but deserves a download by anyone that appreciates well-made mobile action games that are easy to keep coming back to for short bursts of pure fun. Though the competition isn’t exactly fierce, “Joust Legend” stands alone at the end of the fight as the champion of jousting entertainment, and my app of the week.

  

App of the Week: 868-HACK

Developer: Michael Brough

Compatible with: iPhone,  iPod Touch, iPad

Requires: iOS 5.0

Price: $5.99

Available: here

“868-Hack” is not a game for everyone. Admittedly that’s an unusual way to start off this column, but in a game as bizarre and challenging as “868-Hack,” it also happens to be the one definitive truth.

A rouge-like game (meaning an RPG with permanent death and randomized levels) the basic concept of “868-Hack” is not immediately easy to understand, but essentially it sees you navigate a smiley face avatar of your hacker through a 6×6 computer grid. Along the way you hack grids for currency and data to gain new abilities and increase your score and move on to more and more challenging grids. Impeding your progress are computer virus enemies that are often triggered en mass by hacking the most valuable grids, and have to be dealt with by swiping attacks at them when they are lined up with you. Just be sure to stay on top of them, as three hits and the game is done.

In a way the design is reminiscent of free game staple “Minesweeper” in that you must constantly plan for and around the most dangerous areas, and think several moves ahead (as well as take leaps of faith) to even stand a chance of progressing.  This is made all the more challenging by a turn based system that forces you to not only account for your moves well in advance, but those of your enemies as well, as you must constantly juggle between attacking and evasion, along with snagging valuable resources.

screen568x568

Inevitably there will be a point where you cannot make the right decision that keeps you alive and, since this is a rogue-like, that means you start all over and lose your progress. Games of this nature are supposed to be difficult, but considering how quickly things can go bad here even if you’re playing the game right, this has to be one of the more challenging experiences available in gaming. That, along with the fact that such a merciless experience is rarely available on the mobile platform, leads to the whole “not for everyone” catch.

But damn, is this a great game. It challenges you at every step to be better than you were before, and if you’re the type of person who welcomes an intellectual test, and laughs at the idea of inevitable death, you’ll find an experience that may constantly beat you down, but shows you successes sweeter than any other to keep you as hooked as you’ll ever be to a game of any type on any platform.

It’s that element that justifies the higher than usual asking price for “868-Hack” and turns it into a game that is not only atop the list of mobile games of the year, but actually puts it somewhere in the conversation of best games of the year on any system. No it isn’t for everyone, but sometimes you have to stand back and look at something as a whole and appreciate it just for its brilliant design. Do that, and you’ll be left looking at an unforgiving and intelligent app of the week.