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App of the Week: Star Command

Developer: Star Command LLC.

Compatible with: iPhone 3GS and up (optimized for iPhone 5), iPod touch 3rd gen and up, iPad

Requires: iOS 4.3 or later

Price: $2.99

Available here

Captain’s Log Stardate 90946.8

After years in development following a successful Kickstarter campaign, “Star Command” is now available for the app store, and provides a universe spanning strategy title, that offers the chance to chart the unknown and boldly go where no game has gone before.

Well…ok that’s an exaggeration.

In fact, “Star Command” has a lot in common with the PC indie hit “FTL,” right down to the Kickstarter origins, as both games task you with the same objective of traversing different galaxies and defeating some of the toughest scum in the galaxy through ship to ship battles, and onboard scuffles, all as captain of your very own space ship.

While the games may share a similar product description, where “Star Command” differs, and ultimately shines, is in the number of little things.

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For instance, the graphics are exceptional. Whereas “FTL” was all about minimalism, “Star Command” looks similar to old PC games like “XCOM” or “Syndicate” and gets the most out of its perspective thanks to a bright and detailed style. The cutscenes are also straight out of a Lucasarts adventure game, and really drive home the humor, danger, and even frights of the game based on the current situation.

As for the gameplay, there is a lot of it. After you’ve customized your captain, you are now responsible for hiring a crew, and assigning them to three different job classes, as well as building and customizing your ships weapons and systems, which are all acquired by using tokens that are earned along the way. Once everything is eventually in place, the game mostly revolves around combat, for which you are responsible for the command of every single aspect of the ship. When it’s time to fire the plasma beams, that’s up to you. When a team needs to be organized to fend off a boarding party, that’s up to you. And when all hell is breaking loose and no hope seems to be available, it’s again down to you.

That last one is important, as things can get out of control very easily. This is not an easy game by any means, as “Star Command” requires your complete concentration, and the ability to multitask like a machine, if you are ever going to have a chance of surviving. Your survival is the key too, as once the captain goes down, the game is over.

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Don’t let the doom and gloom keep you away though, as even at its most frustrating “Star Command” is an ambitious and extremely entertaining title that does a great job at promoting an atmosphere where anything can happen at any turn. Exploring the universe truly feels like you’re doing just that, since the variety of enemies and scenarios present at each location rarely, if ever, repeats, making each new adventure feel like some lost episode of “Star Trek.”

In fact it’s probably no coincidence that this game is coming out so close to the new “Star Trek” movie, as if you are a fan of that series, or of anything sci-fi, this app is a beam down from the heavens. It’s a complex, yet accessible and rewarding, adventure that requires several levels of active and passive strategies. Every effort proves worth it though, as it all contributes to a title that lets you experience what it’s like to be at the helm of your own sci-fi ship.

“Star Command” is the perfect type of strategy game for your phone, and with any luck will be the start of a franchise that will live long and prosper. For now though, this game proudly serves as my app of the week.

  

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App of the Week: Stealth Assassin

Developer: Erman Haskan

Compatible with: iPhone 3GS and up (optimized for iPhone 5), iPod touch 3rd gen and up, and iPad

Requires: iOS 4.3 or later

Price: $0.99

Available here

While I always try to find the newest possible apps to bring to this column, occasionally an app can be missed for a few weeks. Sometimes it can be a mystery how this happens, but in the case of “Stealth Assassin,” it seems oddly appropriate that it would exist unnoticed.

In “Stealth Assassin” you take the role of the titular stealth assassin, and navigate 100+ maze like levels in order to take out your wandering green man target and escape within a time limit. There to stop you are a squad of roaming blue guards, with flashlight aided cones of vision, who patrol around the target, and swarm upon and shoot you if you cross their path. To help turn the tides are your abilities of super speed and invisibility, which drain your re-filling power bar.

If “Stealth Assassin” sounds, and looks, simple in its graphics, concept, gameplay, and plot, that’s because it’s based on a flash game series known as “Ultimate Assassin,” and flash games aren’t typically known for triumphs in any of those things. What they are known for are oddly addictive experiences based on somewhat quirky concepts, accomplished in a way so that they serve equal doses of fun to those playing for a few minutes, or those who find themselves oddly hooked hours later.

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“Stealth Assassin” retains that same experience in its transition to mobile. It’s got a little resemblance to stealth classics like “Metal Gear,” but oddly it reminds me more of a demented cross between “Pac-Man,” “Bomberman,” and “Hotline Miami.” At first navigating your way to the target and escaping is a simple, but satisfying, proposition, but the difficulty wastes no time in ramping up, and soon you’ll find every wit and reflex you have available working to complete the later stages. Doing so provides that perfect ratio of effort to satisfaction, that is only enhanced replay wise by the addition of achievements on each stage that tempt you to better your  best.

If there is a knock against “Stealth Assassin,” it’s  that the controls are touchy and take some serious mastering so they don’t interrupt your enjoyment. However, when you consider that this is a value title based around a very simple idea, there’s not much more you can knock “Stealth Assassin” for, as it gets the most out of its premise, and delivers a game that is worth considerably more than its asking price in terms of how often you’ll find yourself going to it when you have the free moment to do so.

Summing up “Stealth Assassin” is like describing the perfect real assassin. It exhibits no flash, and instead is quickly in and quickly out, leaving nothing but a job well done in its wake. For exhibiting the benefits of the professional execution of simplicity, “Stealth Assassin” is my app of the week.

  

App of the Week: Slayin

Developer: Pixel Licker Games

Compatible with: iPhone (optimized for iPhone 5), iPod Touch, and iPad

Requires: iOS 4.3 or later

Price: $0.99

Available here

“Slayin” is an app that wears its retro gaming heart on its sleeve. You don’t have to look hard to spot its influences from games like “Castlevania,” “Ghosts and Goblins,” “Metal Slug,” “Mega Man,” and more, yet “Slayin” is also unique. It touts its gameplay as the first endless action RPG, in that you are constantly moving, constantly battling, and constantly trying to level up and improve yourself through statistical upgrades and better equipment.

Mix those notions of nostalgic ideology and brand new mobile gameplay together, and it’s like tasting peanut butter and chocolate together for the first time. Yes, “Slayin” is basically the Reeses of the app world, yet infinitely more filling.

“Slayin” tasks you with choosing between three character classes (the strong knight, the ability loaded wizard, and the dual sword wielding knave) and embarking on a timeless quest to slay a dragon, and all other minions and bosses along the way. While all the classes have their own unique abilities and progression systems, they are all bound to the very simple play style which has you constantly moving in a small area, and shifting your direction left and right as you work to destroy everything in your path.

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It may be simple, but it works so, so well. “Slayin” refers to itself as the first of its kind, and its uniquely relentless and dangerously addictive style certainly feels the part. Once you quickly adapt to the flow of “Slayin,” you’ll find yourself in that great zen like state a game can provide, where your actions seem to occur a fraction of a second before you even think them. You’ll need those extra quick reactions, as “Slayin” borrows its difficulty from many of those titles that influenced it, though I’m happy to report that the challenge is one based of skill over trial and error for the most part.

While more of an action game than an RPG, those role playing elements still shine in “Slayin,” especially when it comes to its upgrade system. As mentioned, each character type has their own upgrades and equipment available, which the game cleverly lets you purchase without much break in the action courtesy of an appearing shop keeper. Thankfully, the vast majority of your purchases are made with in-game currency, and the additional in-app purchases available are mostly novelty items that in no way are necessary for your completion, or enjoyment, of the game.

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Where “Slayin” really hits it out of the park, though, is in that retro style. Apply this concept to any other form, and it just wouldn’t have worked as well as it does here in a hybrid world of 8 and 16 bit video game design. There isn’t a visual or audio element that doesn’t harken back to that time, and yet “Slayin” also adds just enough of its own style to those elements to feel fresh. This is particularly evident in the music (done by one of the same guys who did “Retro City Rampage”) where a few notes will remind you of certain classic games, yet the score itself is more of a unique entrant into the field than a mere tribute.

There are games out there without a fraction of the addictive nature and charm of “Slayin” that are still great. “Slayin” is a title that focuses on the advantages of the mobile platform, and uses every single one of them to craft an experience that is a feast for the eyes, ears, mind, and hands. It’s a twitch based actioner with equal measures of looks and heart, as well as a surprising amount of depth.

If you ever want to see and experience the design pinnacle of a three button game, then you need “Slayin.” As I type this, I just want to jump back into it’s one more play world that inevitably stretches on for hours, so let me wrap this up quickly by crowning “Slayin” the unquestioned app of the week.

  

App of the Week: Lie Swatter

Developer: Jellyvision Games

Compatible with: iPhone (optimized for iPhone 5), iPod Touch, and iPad

Requires: iOS 4.3 or later

Price: Free

Available Here

 

It’s hard to find good humor in games, but one title that always got it right was the “You Don’t Know Jack” series, which gained popularity in the 90s for its chaotic, bizzare, irreverent, yet extremely intelligent form of trivia.

Sporting some off the wall categories like “Elephant, Mustard, Teddy Roosevelt, or Dracula?,” and college grad level questions (“Suppose Jackson Pollock had become a sandwich artist at Subway. What would his supervisor have noted about his performance?”), there has never been a game with same sense of humor or style that “You Don’t Know Jack” has, which is why it was great to see it make a fairly recent comeback on systems, mobile platforms, and even Facebook.

If you’ve already tried that series and just can’t get enough, then you’ll be happy to know the creators of “You Don’t Know Jack” have a new game out that takes everything great about the YDKJ series, and applies it to a new, yet familiar concept.

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Called “Lie Swatter,” it tasks you with choosing a category and an opponent (who can be selected amongst your friends or at random), then looking over  a series of flies and bugs, each with a statement on them. To win, you have to swat the ones with statements that are lies.

Sound simple? Well then you truly don’t know jack, as the catch here again is that these categories and statements are all incredibly obscure and absurd. Often, every single statement will read like a bold faced lie, due to how outright bizarre they are. Choosing the right one often comes down to luck and deductive reasoning as much as direct knowledge of the subject.

It can be tough then trying to push ahead, but its helpful that the humor and the styled presentation of “YDKJ” are back in full force, as you’ll not only laugh your ass off reading and sorting out the statements, but learn something about each topic along the way. While not as diverse in its questions, themes, round types, or general gameplay as “You Don’t Know Jack,” it does provide a condensed experience of the best that series offers, with only a few app related hiccups (go for the ad-free and unlimited play $1.99 option to save yourself most of the trouble).

Trivia apps are a dime a dozen, or often cheaper, on mobile platforms, but “Lie Swatter” gets those crucial lightning round bonus points in the competition by being deceivingly simple, incredibly addictive, and most importantly drop dead hilarious. In a game all about separating lies from truth, there can be no doubt “Lie Swatter” is the app of the week.

  

App of the Week: Hater

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Developer: Hate App Inc.

Compatible with: iPhone 3GS and up, iPod Touch 3rd Gen. and up, iPad

Requires: iOS 4.0 or later

Price: Free

Negativity is a tricky concept.

On one hand, you can’t possibly be expected to like everything. Everybody gets irked by certain things, even if the majority of others seem to enjoy them. On the other, nobody wants to be “that guy.” The one whose just a real downer, or takes the wrong moment to publically express their dislike of something that is generally agreed upon, or even something in general.

Recognizing the cramped space your everyday hatreds are working with to run free, one developer has created an app that allows you a digital soapbox for which to air your grievances in “Hater.”

It’s billed as the “Anti-Facebook Like,” which is a perfect summary of its functionality and purpose. With Hater, you can use a combination of photos and text rants to sound off on the things that annoy you most and, much like the infamous like button, allow others to share your grievances with you.

While topics are of course endless, popular suggestions by the developers include annoying people, what your ex is up to, too many Facebook posts, duckface photos, long lines, celebrities, traffic, school and many more. So the mounds of hate don’t overwhelm you and lead you to the darkside, there is a handy function that shows you some of the most hated topics currently being disliked.

You don’t have to rack your brain to picture a world where this kind of thing can get out of hand pretty quickly, and have you hating on hater for all of the hate, but this is a concept that’s time has come. As anyone who has spent any time on internet message boards can tell you, the mobile world is filled with at least as many dislikes as likes, and an app that allows you a place to share that which you despise is a potentially therapeutic breath of fresh air.

For providing a playground of pessimism and serving as a champion of cynics, I’ve got nothing against giving Hater my app of the week.

  

App of the Week: Mailbox

mailbox-app

Developer:

Orchestra Inc.

Compatible with:
iPhone 3GS and up (optimized for iPhone 5)

iPod Touch 3rd gen and up

iPad

Requires:
iOS 6.0 or later

Price:

Free

Available here

Since its announcement, Mailbox has been something of a rockstar among app fans.

If you haven’t been rabidly following it, Mailbox is an app that allows you to finally gain control of your overloaded Gmail accounts (other e-mail services will be compatible soon). Upon first glance the app doesn’t appear to differ wildly from the usual e-mail inbox apps, both first party and otherwise, as it streams your usual e-mail inbox to the app,and presents the messages in a clear and defined, yet traditional format. There’s nothing mind blowing here yet, as it’s just your e-mail inbox.

It’s the interactions available with these messages that makes Mailbox such a hyped app, most of which revolve around sliding a message right or left. Sliding a message quickly to the right, for instance, will archive the message, while a slow swipe to the right will delete it. Swiping shortly to the left, however, lets you put a message on hold from times ranging from hours later to the vague “someday.” A longer left swipe lets you save the message in special categories such as “To Buy”, “To Watch”, and more. You can even create your own custom categories which are, along with your archives and other specific inboxes, fully searchable and available to view independently through tabs atop the app.

There are various other functions of the app including e-mail notification and organizing e-mail chains into readable chat like formats, but the general function of the app is making it as easy as possible to get your inbox to zero (it even celebrates an empty inbox, with a logoed message). It’s designed for people with high e-mail volume in mind, but even the casual e-mail user has to appreciate the combination of fluidity and depth presented by Mailbox, allowing you to not only do more with your inbox than ever before, but do it easier as well.

While a few features shy of its full potential, for Gmail users, Mailbox is in fact the absolute best mobile mail manager ever created. While the developer’s tagline of “you’ll wonder how you lived without it” is as cliché as it comes, it also happens to be the absolute truth here. You’ve never seen an app that allows you to so smoothly and thoroughly handle your messages, and you may very well never need another app to do so.

There’s a sizeable waiting list to download Mailbox at the moment (which is admittedly kind of absurd) , but you shouldn’t hesitate to jump in line, as with a few updates, this might just become the most used app of the year, and is certainly my app of the week.

  

App of the Week: Table Top Racing

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Developer:

Playrise Edge Ltd.

Compatible with:
iPhone (optimized for iPhone 5)

iPod Touch

iPad

Requires:
iOS 5.0 or later

Price:

$2.99

Available here

So like all kids, I’m guessing you enjoyed playing with “Micro Machines” and “Hot Wheels.” If you were a Playstation user, I bet you like the high speed sci-fi racing series “Wipeout.” And like all everybody everywhere, you probably think “Mario Kart” is awesome.

So if I were to tell you that there was a “Hot Wheels” styled kart racing combat game like “Mario Kart” from some of the makers of “Wipout,” would that be something you’re interested in?

Well I hope so, because that’s just what we’ve got, and it’s called “Table Top Racing.” In it, you compete in several races, circuits and events against a variety of different model toy cars, which are unlockable and customizable, in both single player and online multiplayer modes. Rather than a simple sprint to the finish though, you’ll also use several weapons against your foes including the leader finding heat seeker missile and a beyond devastating EMP bomb.

The best part of “Table Top Racing” is it’s care with the subject matter. Everything about the game feels like playing out the most involved of all your toy car racing fantasies, a feature highlighted by the game’s best aspect, the tracks. All of the eight tracks are cleverly designed common world environments modified to create racetracks. For example, you’ll find yourself maneuvering around sandwiches on a picnic table at a Bar-B-Que, winding around oil cans on a work bench, or (in the best and most appropriate level) racing through a child’s room surrounded by classic toys. The track design is inspired and vibrant to the point of being almost distracting at times, but the brilliant layout keeps them fresh and even learning to keep your eyes on the course takes nothing from their creativity.

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As for the gameplay, it’s not near as fast or hectic as the “Wipeout” and “Mario Kart” series that inspired it, but the controls are tight and races are almost always competitive, due in part to the influence of the variety of weapons, and some reasonably challenging AI. There’s always a competitive spirit to the game that somehow never overwhelms the loose sense of fun.

There aren’t enough racing games like this available on mobile systems, and there are none as good as “Table Top Racing.” I wish there were more shortcuts, races, tracks, and speed, but when your biggest knock against a game is that there should be more of it, that’s generally an indication of things going right. That is certainly the case here as “Table Top Racing” does many, many things right, leading to an intense, yet casual approach to the mobile racer with just the right amount of nostalgia to fuel it.

As a, most likely, adult, you are too old to play with your toy cars anymore. With “Table Top Racing” though, you’ll never miss them as it’s the best game of toy cars you never got to play as a child, and my app of the week.

  

App of the Week: Stow

Developer:

Apptifica, LLC

Compatible with:
iPhone 3GS and up

iPod Touch 3rd Gen and up

iPad

Requires:
iOS 6.0 or later

Price:

$1.99

Available here

Much like Déjà vu’, that feeling that you forgot something when leaving your nest for an extended period of time is a near universal one. Almost always, it has no real bearing, but is unshakable nonetheless once it dawns upon you. While the feeling may be inescapable, with the new packing aid app “Stow”,  you can make sure that’s it’s just a phantom notion, as you can be guaranteed that everything you could possibly need is safely on hand.

Where “Stow” succeeds in an over-packed app field (pun sadly intended) is in its smart philosophy to packing. Rather than provide a grocery shopping style checklist of items, “Stow” takes a more lively approach to the subject by allowing you to account for factors like the amount of days you will be away, what the weather is going to be like during your time there, and even if laundry will be available. Only from there do you go into the checklist mode, where you are now equipped to factor in exactly what you will need, for all days, and conditions. It will even advise you as to common items you may need for individual weather conditions, and handedly provides subsections for various accessory types such as electronics and first aid, so no possible stone is left unturned.

An even more useful feature are the templates. With these, you can set a basic needs list based on what type of trip you are going on. Examples include: golf, beach, business, family, city, and more. All of them factor in essential (and handy) items for the various situations, and while they may not represent complete universal rundowns, it’s an excellent starting point. Even better is the ability to create your own templates based on common trips you take, so that you can have a “go to list” tuned exactly to your needs.

There’s more to the app of course, including abilities to factor in multiple people (useful for families), the ability to create a short list for your morning routine, you can print lists, save them as spreadsheets, share them, etc. It all comes together to create an app that feels very complete, as it accounts for so many potential aspects of such a specific task. At $1.99, its one of the more pricey apps of its kind, but for anyone that travels with any regularity, or has a serious forgetfulness problem when packing, the usefulness of “Stow” justifies it’s price immediately.

Ironically the only essential item the app can’t account for when packing is whether or not you have the app itself. Be sure to download it then and count it as the last important packing decision you’ll ever have to make on your own thanks to “Stow”, my app of the week.

 

  

App of the Week: MTA Subway Time

Developer:
Metropolitan Transit Authority

Compatible with:
iPhone 3GS and up

iPod Touch 3rd Gen and up

iPad

Requires:
iOS 5.0 or later

Price:

Free

Available here

My app this week is really only for residents of NYC. Everyone else, please feel free to proceed to the nearest sexy lady picture you find on this site.

Are they all gone?

Good.

So you know how annoying it is trying to catch your subway train on time right? Even though they stick to a supposed schedule (unless it’s the C train, the slacker of the transit system) sometimes your morning bagel takes a little longer to toast, or you have an unexpected stop and chat, or it’s raining and you debated for too long to call in or not, or maybe (as you told your boss) the train truly was running late, and your morning is now officially in peril.

It happens far too often, and even though the MTA has updated platforms with arrival estimates, and support a host of apps to help, it wasn’t until the recently released MTA Subway Time app, that straphangers now have the ability to get real time train schedules.

The app currently supports 7 lines (1-6 and the 43nd S), and provides updated arrival times of the major lines as they occur. The arrival times include trains running in both all directions, and has data for both arriving and upcoming trains. Along with that, you also get the usual train routes, work updates, and all other information you would need in actually organizing your commute.

It’s not the world’s prettiest app, and is very basic in its current stage, but should still be immediately downloaded by any commuters of those lines, and really by all straphangers in anticipation of additional lines being added. Never before have commuters had this kind of accurate information available to them at any time, and the only reason it doesn’t feel more impressive is because it seems like something that should have been done long ago.

You can’t overstate how welcome this app is, and as the MTA chairman Joseph Lhota described it, represents a “day that generations of dreamers and futurists have waited for”. While I wish the app could give false updates to my boss that are more in line with my current, personal schedule, this miracle program arrives right in time to be named by app of the week.

  

App of the Week: Curiosity

Developer:
22Cans

Compatible with:
iPhone 3GS or up (optimized for iPhone 5)

iPod touch 3rd gen or up

iPad

Android Devices

Requires:
iOS 4.3

Android 2.3.3

Price:

Free

Available here (for iOS) and here (for android)

Peter Molineaux has made his career off of hyping his titles to impossible degrees. From promising you the ability to play God with all that entails, to his infamous claim in “Fable” that you could plant a seed, and live to watch it grow into a tree, he’s defined by promising lemonade and delivering lemons.

Well, maybe that is a bit harsh as his titles are always interesting, even if they are never quite what you though they would be. He’s without a doubt one of gaming’s most unique minds, and he’s just released an app that might just be his most ambitious title yet. It’s called “Curiosity” and if you haven’t heard of it in your everyday life yet, you can expect that to change soon, as it is slowly taking the mobile gaming market by storm.

“Curiosity” is a game that starts with nothing more than a black cube. Zoom into the cube and you will see that it is comprised of millions of smaller cubes which can be removed with the touch of a finger. The goal couldn’t be more simple, as you are tasked with removing every single one of those cubes on one layer by taping them, in order to do the same on the next layer, earning coins for in game purchases that will let you dig faster.

That’s it. That’s the entire point to the game. Why would anyone want to do this? Well there are two reasons really, as it’s not just you chipping away at the seemingly infinite sized cube but rather thousands all working on a cube on each server, making this a pretty significant multiplayer title. The other is the vague promise that at the center of the cube is a life changing, mind blowing secret, which will only ever be revealed to one person, and that’s whoever removes the last cube first.

The whole “world changing” secret bit reeks of classic Molineaux, and will no doubt be a resounding dud. However, “Curiosity” is slightly different than the typical Molineaux hype job, as instead of promising the journey of a life time, he’s only promising the destination of a lifetime, and leaving the journey to those who wish to discover it.

It’s a key difference that is already paying dividends in the entertainment factor of the app, as the thousands that have played so far have already started creating sayings and photos of all kinds en route to the center of the cube. The sheer size of the structure makes it easy for a large number of hidden images and messages to be found, as every angle usually yields some new surprise, even if it is just a dirty word or two. Of course, they already go along with the hidden visuals the developers have put into each layer.

Much more than the contents of the cube then, it is the community aspect that drives what is better described as a global social experiment than a game. Since the only real gameplay consists of removing a seemingly infinite amount of blocks one at a time (even if there are coin and combo incentives), the real joy comes in gaining a new layer, and exploring what players have done with the layer you are on. Every would-be-monotonous step is now instead one step closer and filled with wonder, and of course pure curiosity.

“Curiousity” is also very controversial, as many are saying it is a joke to call it a game, and consider it to be more of an elaborate prank than a form of entertainment. There’s also the issue of how many people are trying to join at once causing massive server issues, and preventing many from joining at will.

Faults aside though, “Curiosity” may represent a small step toward the future of mobile gaming, as it brings the whole world together for one common goal and lets the define how they get there. Whether you are in it for the hunt for the center, or just want to see what creative works others before you have done, I recommend trying “Curiosity” out while it’s busy setting the world on fire as it is, if nothing else, a memorable experience that may turn into something much more.

We don’t know when “Curiosity” will end, what will come of it, are what stories will be crafted along the way. For whatever the answers to those questions eventually be, it’s important to get onboard with “Curiosity” sooner than later if you want to find out, which is all the more reason for it  to be my app of the week.

  

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