App of the Week: Republique

Developer: Camouflaj LLC

Compatible with: iPhone, iPad, iPod Touch

Requires: iOS 7.0

Price: $4.99

Available: Here 

Tune an ear to the going ons of the gaming world, and you might hear two things. A drop in half-thought jokes aimed at mobile gaming, and a buzz surrounding “Republique.” The two are most certainly related.

In “Republique” you play an unspecified person assisting a young girl named Hope as she attempts to escape from the prison fortress of totalitarian over-rulers. The first part of a five part episodic series, going into any more details regarding the plot of “Republique” would not only be an inadequate effort, but would certainly ruin what is even in this extremely early going a simply gripping tale of intrigue and discovery.

Now, as Hope is devoid of any particular special abilities outside of some quick wits, a talent for hacking, and some basic thieving skills, “Republique” is very much a stealth game. That’s a genre you don’t see often in mobile gaming, for the simple reason that it’s a tricky proposition with touch controls.

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“Republique’s” solution to this problem is to keep things simple. Nearly every action is completed through a single touch. That could have been the kiss of death for the title, but its executed in such a way that you always feel like you’re in control of the situation and the challenge only derives from the areas of the game it is supposed to. In fact, I’d go so far as to say this is among the most enjoyable stealth gameplay experiences to come along since the heyday of the “Thief” series. It may not reach the lofty heights of that classic franchise, but to even be judged by that measuring stick it set should tell you a lot.

As good as the game is moment to moment, though, its true value lies in its production value. While this is immediately apparent when viewing the game’s graphics, an even great love has gone into the game’s voice acting (which incredibly includes “Metal Gear Solid’s” David Hayter), writing, and scripting. The combination of these three ensure that memorable characters, moments, and dialog appear with ease and make “Republique” something of an anomaly on the mobile scene, as a game that matches (and at times exceeds) the level of production quality you get from a AAA major game release.

Again that doesn’t just apply to the graphics. We’ve seen mobile graphics of higher caliber before. “Republique” is a game that feels like big budget release from top to bottom.

That’s the goal that developer Camouflaj promised when they put “Republique” on Kickstarter and even though the series is far from over, it’s a goal they have already fulfilled in some measure with this first installment. It’s easy to get spoiled with not only the increasing quality of mobile games, but how incredibly cheap and plentiful they are in comparison to say full fledged handheld titles that you’d find on the 3DS or PSP. “Republique” is the type of game that immediately alerts you to how spoiled we’ve become with the concept, as it provides a gaming experience you can’t find anywhere else on your phone or tablet of all places.

If you want a great mobile pick up and play game that you can turn on, enjoy, and shut down with relative ease, then pick up “Ridiculous Fishing” or any number of great arcade like apps. However, if it’s a taught thriller as gripping as any Hollywood espionage tale, and as immersive as any great stealth title in gaming’s past your after, then there is no legitimate competitor to “Republique.” It’s a landmark release, and my app of the week.

  

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App of the Week – Futuridium EP

Developer: Mixedbag SRL

Compatible with: iPhone 4 and up, iPod Touch 4th gen and up, iPad

Requires: iOS 6.0

Price: $1.99

Available: here 

There’s a popular trend in gaming going around, and it involves making games as difficult as feasibly possible, forcing the user to die and die again until they finally make a marginal amount of progress. You then repeat this process until you either complete the game (not likely) or watch your eyeballs explode in rage (not technically possible, but still more likely).

They go by many names, and come in many forms, but this one is called “Futuridium EP.”

Even more difficult to beat than pronounce, “Futuridium” has a story, but it basically boils down to you’ve been sent to a balls trippingly psychedelic universe where you are tasked with destroying a series of cubes to expose the main cube (called the core) which you then destroy to escape.

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Not exactly Pulitzer worthy, but it does give you a good enough setting for which to make runs over colorfully bizarre levels and destroy your objectives. The difficulty of this comes in small part through its tricky touch screen controls, but in larger part through your constantly depleting energy bar that only refills at the end of a level. It’s that bar that requires you to make pinpoint perfect runs, which isn’t made any easier by the having to start over at the very beginning of the game after each numerous failure, unless you earn the rare continue by hitting certain milestones.

Like so many similar titles, the difficulty alone would usually be reason enough to never touch this game, if it weren’t for some genuinely enjoyable aspects. While the basic cube shooting is fondly reminiscent of many quarter sucking arcade classics, and at first glance you’ll likely get a serious “Starfox” vibe, really the game reminds me most of the cult classic shooter “Rez,” due to its mind altering visuals, and engaging soundtrack that begs for a good pair of headphones.

Also like “Rez,” the combination of those aspects completely immerses you in the experience, which is particularly useful as the game requires a zen like state to complete. This is not a game for the casual player, and in fact it does at times feel slightly out of place on a mobile platform due to that. However, even the shortest play sessions can all contribute to building that perfect run, and that perfect run is sheer nirvana, even if you crash and burn on the next level.

“Futuridium” is not a perfect app, nor is it intended for everyone. If you’re looking for a gauge of whether or not you will dig it, then ask yourself if an arcade game that will beat you down without mercy, and assault your senses with an enthralling soundtrack and unique visuals, while threatening your routine by causing you to miss train stops and phone calls as you contemplate the limits of your control issues sounds appealing.

If so, then check out “Futuridium,” a truly trippy app of the week.

  

App of the Week: Gentlemen!

Developer: Lucky Frame

Compatible with: iPad, Android Tablets 7 inches and up

Requires: iOS 5.0 or later, Android 2.0.1 and up

Price: $4.99

Available: here (for iOS) and here (for Android)

While the traditional duel we often think of (a slap of the glove, a demand for satisfaction, pistols at dawn/swords on the morrow, etc.) has long gone out of practice (if it every truly existed that way at all), the fascination surrounding the concept is more prevalent than ever in a time when insults travel the world over at the speed of the internet, and the chances to confront your offender in a mano y mano manner is nonexistent to the point of reducing many to message board retorts delivered under the shroud of anonymity, in the hopes it may provide said satisfaction.

They so rarely do, however, which is when the appeal of a one on one confrontation to determine the victor sheds its barbaric imagery, and starts sounding like the practical alternative.

“Gentlemen!” is an app that harkens back to those times, while embracing a more modern way of presenting the classic duel. Playing as two cartoon gentlemen (of which we will assume are of Victorian England descent to enhance the image) you and a friend (or “scoundrel” as the case may be) are tasked with each taking one end of a tablet, and controlling your selected gentlemen in his bid to rid the world of his rival through a variety of means.

However, that is the point that “Gentlemen!” drops all notions of representing anything even vaguely historic, or practical, and starts having fun.

For instance, while said means can include traditional dueling equipment such as knives, the randomly switching weapons are more likely to yield bizarre devices such as explosive homing birds, lightning bolts, or sticks of dynamite. In what I hope is a statement that will help convey the joyful madness often present, matches often resemble animated “Spy v.s. Spy” strips.

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Said matches also come in three different gameplay types. Duel is a straight up one on one fight to the finish with random weapons, while the more intriguing Chasing mode sees one player go unarmed as he tries to escape his opponent, while waiting to receive his turn with the weapon. The third, and unfortunately least appealing, gametype, Diamond, is like Duel, but with the added objective of collecting on screen diamonds.

Regardless of the mode, you’ll be able to play it smoothly thanks to simple controls that most including running, jumping, and attacking. The only other button is a gravity switch that makes sense when you consider the different perspectives that each player will view their character at when sharing a tablet. The gravity switch allows you to swap your perspective to match your opponent as needed in order to strike them.

While on the subject of the game’s perspective, it must be noted that the game’s biggest weakness is its accessibility. While finding two people, one of which has a compatible tablet and a copy of the game, is not an impossible proposition, it will prevent you from accessing the game as often as you may like, and will straight up deny those without tablet access.

However, it’s a positive sign when a game’s greatest weakness is the inability to play it, but that is the case with “Gentlemen!” So long as you can play it, you get to enjoy a frantic and engaging multiplayer experience that never fails to lead to vicarious hoots of victory, shameful admissions of defeat, and fun for all. It’s rare that any game manages to capture everything that made the competitive arcade gaming scene so great without resorting to providing a port of a title from that time, but with poise and pride worthy of its cartoonish leads, “Gentlemen!” does just that.

There’s a selfish part of me that wants “Gentlemen!” to remain under the radar, so that the lucky few that stumble across it can feel as if they are in their own secret league of gentlemen (and an extraordinary one at that). However, in an effort to be more like the men of honor that in so many tales competed in the duels that inspired this game, I present you “Gentlemen!,” my app of the week.

  

App of the Week: Spaceteam

Developer: Henry Smith

Compatible with: iPod Touch, iPad, iPhone (optimized for iPhone 5)

Requires: iOS 5.0

Price: Free

Available: here

I have a terrible confession to make.

When it comes to picking apps, I’m not infallible. While always striving to find the best of the best in the world of apps, occasionally something comes along that doesn’t cross my radar until too late, and becomes so popular I see no reason to go back and cover it (*cough*Ridiculous Fishing*cough*).

In the case of “Spaceteam” though, there’s actually a fair chance you haven’t heard of this app, even though it’s attracted a devout following since its recent release. Even if you have though, surely after playing it you’ll begrudge me the chance to talk about its brilliance, even if it is a little late.

“Spaceteam’s” core concept is pure simplicity, as it places you and 2-3 friends (Note: game does not come with friends) in control of a spaceship escaping an exploding star, and tasks you all with surviving by hitting a series of buttons and switches all named after techno-babble (Copernicus Crane, for instance) at the right time.

Sounds okay but nothing special right? Well, from there a couple of twists are thrown in that make the game interesting.

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You see, each of your friends has a different control panel filled with unique buttons. When the instructions come in for which ones to press, they don’t always come in to the person who has that button. This is why the game has to be played by people in the same room, as the only way to win is to shout out the instructions you receive and hope the person with the right button on their screen can get to it in time.

While an efficient team can hold out for a while, considering how much the difficulty ramps up, and that your random boards change in each section preventing many shortcuts, you will inevitably lose. In the meantime, you spend most of the game shouting at your friends in not just techno babble, but in encouragements and curses, as you all try to manage your own board, while maintaining even the most basic intelligible form of communication with one another, before devolving to violent grunts.

A game where you spend 90% of the time yelling at each other and losing may not sound like much fun, but it is. At some point you either form an efficient and serious team to progress, or just start laughing at how bad things are going. Either way, it’s incredibly fun to share a room with people all united over a single experience that brings back memories of “Goldeneye” parties, “Halo” LAN fests, or even “Pictionary.” This is a party game in the true sense of the phrase, and has few equals on the mobile scene both in terms of its idea, and certainly its execution.

But really you don’t have to take my word for it. Get a few people and try “Spaceteam” yourself and its greatness will become apparent mere minutes in. It’s not often a game so instantly accessible manages to be worth months of play time, and promotes local gaming with friends, which is why late or not, “Spaceteam” is my app of the week.

  

App of the Week: Sword and Glory

Developer: Ifelse Media Ltd.

Compatible with: iPod Touch 3rd gen and up, iPad, iPhone 3GS and up (optimized for iPhone 5), Android devices

Requires: iOS 4.0 and up, Android 2.0.1 and up

Price: Free

Available: here (for iOS) and here (for Android)

If you’re anything like me, you’re suffering some serious withdrawals this week, as there will be no new “Game of Thrones” episode on Sunday, and winter itself will have come and gone by the time we get more.

However, if you are similarly disheartened by the hibernation of television’s best show, there is a simple solution that can tide you over for the long wait.

Read the books.

Should that not be enough to feed the hunger though, then also consider downloading “Sword and Glory.”

It’s a medieval-ish era gaming app that shares several similarities with the HBO series, starting with the basis of families feuding. Right from the outset you are asked to align yourself with one of three warring clans (or choose to go on your own), for which to win glory for. After choosing some personal attributes that help create your character, you’ll find that winning glory mostly boils down to completing various quests that all lead to one-on-one duels with some undesirables.

Making up the bulk of the gameplay, the dueling system in “Sword & Glory” is of the easy to learn, but tough to master variety. It only consists of two basic functions (block and attack) which can each be accomplished through various levels of force, with the basic goal being to get past your enemies’ defenses and kill them. I’ve heard it compared to a “rock, paper, scissors” style, but it’s more about timing and rhythm, especially in later parts where the difficulty shoots up quickly and you are forced to think and act appropriately.

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In another interesting parallel to “Thrones,” the world of “Sword & Glory” is a morally grey one, even though the game’s graphical palate is pleasingly rendered in black and white. Choices must be made around every corner which can hold great sway over proceedings both immediate and long term. Though not as ambiguous or ambitions as say “The Walking Dead,” you’ll often find yourself pausing before decisions to consider your actions, lending weight to the more quiet moments, and some unexpected depth to an otherwise bare bones plot.

Hands down though, the biggest comparison between the two properties is their shared belief that all men must die. Death is inevitable in “Sword & Glory” and once it occurs, your character is gone forever, with their accomplishments immortalized in the game’s ever expanding graveyard. Fear not though, as once death occurs, you may continue on as the next in your character’s line and, while you lose any silver and stats your previous creation had, you retain the glory points they accrued (which can be traded for currency and rare items) and all their equipment as well.

It’s an absolutely brilliant lineage concept that lends both urgency to all your current proceedings, and serious replay value long term, as you attempt to progress a little further each generation. Even if it weren’t present though, you’d find plenty of motivation to keep playing thanks to a perfectly tuned combat system and plenty of enhancements to both your character and homestead to purchase, not to mention the various quests, paths, achievements, and final legacies available to pursue based on your choices.

Sure it’s nothing new in RPG terms, but I can’t overstate how well executed it all is. What you get with “Sword & Glory” is a finely tuned (and damn good looking) mobile RPG that is built upon one of the least forgiving permadeath systems I’ve ever seen, thanks to a lack of stored save points, beyond where you left off. While it can be frustrating to lose a character you’ve invested hours in, it only furthers your motivation to do better the next time, and to die every time with as much glory as possible.

I may keep mentioning “Game of Thrones” since I stumbled upon “Sword & Glory” while getting over my withdraws from the show, but in no way does it relies on that, or any other, property or context to stand out, thanks to a rare mix of raw emotion, depth, and accessibility. In a game all about establishing your legacy and forging a name for yourself, I’m happy to bestow “Sword and Glory” with the title of app of the week.

  

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