App of the Week: Gentlemen!

Developer: Lucky Frame

Compatible with: iPad, Android Tablets 7 inches and up

Requires: iOS 5.0 or later, Android 2.0.1 and up

Price: $4.99

Available: here (for iOS) and here (for Android)

While the traditional duel we often think of (a slap of the glove, a demand for satisfaction, pistols at dawn/swords on the morrow, etc.) has long gone out of practice (if it every truly existed that way at all), the fascination surrounding the concept is more prevalent than ever in a time when insults travel the world over at the speed of the internet, and the chances to confront your offender in a mano y mano manner is nonexistent to the point of reducing many to message board retorts delivered under the shroud of anonymity, in the hopes it may provide said satisfaction.

They so rarely do, however, which is when the appeal of a one on one confrontation to determine the victor sheds its barbaric imagery, and starts sounding like the practical alternative.

“Gentlemen!” is an app that harkens back to those times, while embracing a more modern way of presenting the classic duel. Playing as two cartoon gentlemen (of which we will assume are of Victorian England descent to enhance the image) you and a friend (or “scoundrel” as the case may be) are tasked with each taking one end of a tablet, and controlling your selected gentlemen in his bid to rid the world of his rival through a variety of means.

However, that is the point that “Gentlemen!” drops all notions of representing anything even vaguely historic, or practical, and starts having fun.

For instance, while said means can include traditional dueling equipment such as knives, the randomly switching weapons are more likely to yield bizarre devices such as explosive homing birds, lightning bolts, or sticks of dynamite. In what I hope is a statement that will help convey the joyful madness often present, matches often resemble animated “Spy v.s. Spy” strips.

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Said matches also come in three different gameplay types. Duel is a straight up one on one fight to the finish with random weapons, while the more intriguing Chasing mode sees one player go unarmed as he tries to escape his opponent, while waiting to receive his turn with the weapon. The third, and unfortunately least appealing, gametype, Diamond, is like Duel, but with the added objective of collecting on screen diamonds.

Regardless of the mode, you’ll be able to play it smoothly thanks to simple controls that most including running, jumping, and attacking. The only other button is a gravity switch that makes sense when you consider the different perspectives that each player will view their character at when sharing a tablet. The gravity switch allows you to swap your perspective to match your opponent as needed in order to strike them.

While on the subject of the game’s perspective, it must be noted that the game’s biggest weakness is its accessibility. While finding two people, one of which has a compatible tablet and a copy of the game, is not an impossible proposition, it will prevent you from accessing the game as often as you may like, and will straight up deny those without tablet access.

However, it’s a positive sign when a game’s greatest weakness is the inability to play it, but that is the case with “Gentlemen!” So long as you can play it, you get to enjoy a frantic and engaging multiplayer experience that never fails to lead to vicarious hoots of victory, shameful admissions of defeat, and fun for all. It’s rare that any game manages to capture everything that made the competitive arcade gaming scene so great without resorting to providing a port of a title from that time, but with poise and pride worthy of its cartoonish leads, “Gentlemen!” does just that.

There’s a selfish part of me that wants “Gentlemen!” to remain under the radar, so that the lucky few that stumble across it can feel as if they are in their own secret league of gentlemen (and an extraordinary one at that). However, in an effort to be more like the men of honor that in so many tales competed in the duels that inspired this game, I present you “Gentlemen!,” my app of the week.

  

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App of the Week: Sword and Glory

Developer: Ifelse Media Ltd.

Compatible with: iPod Touch 3rd gen and up, iPad, iPhone 3GS and up (optimized for iPhone 5), Android devices

Requires: iOS 4.0 and up, Android 2.0.1 and up

Price: Free

Available: here (for iOS) and here (for Android)

If you’re anything like me, you’re suffering some serious withdrawals this week, as there will be no new “Game of Thrones” episode on Sunday, and winter itself will have come and gone by the time we get more.

However, if you are similarly disheartened by the hibernation of television’s best show, there is a simple solution that can tide you over for the long wait.

Read the books.

Should that not be enough to feed the hunger though, then also consider downloading “Sword and Glory.”

It’s a medieval-ish era gaming app that shares several similarities with the HBO series, starting with the basis of families feuding. Right from the outset you are asked to align yourself with one of three warring clans (or choose to go on your own), for which to win glory for. After choosing some personal attributes that help create your character, you’ll find that winning glory mostly boils down to completing various quests that all lead to one-on-one duels with some undesirables.

Making up the bulk of the gameplay, the dueling system in “Sword & Glory” is of the easy to learn, but tough to master variety. It only consists of two basic functions (block and attack) which can each be accomplished through various levels of force, with the basic goal being to get past your enemies’ defenses and kill them. I’ve heard it compared to a “rock, paper, scissors” style, but it’s more about timing and rhythm, especially in later parts where the difficulty shoots up quickly and you are forced to think and act appropriately.

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In another interesting parallel to “Thrones,” the world of “Sword & Glory” is a morally grey one, even though the game’s graphical palate is pleasingly rendered in black and white. Choices must be made around every corner which can hold great sway over proceedings both immediate and long term. Though not as ambiguous or ambitions as say “The Walking Dead,” you’ll often find yourself pausing before decisions to consider your actions, lending weight to the more quiet moments, and some unexpected depth to an otherwise bare bones plot.

Hands down though, the biggest comparison between the two properties is their shared belief that all men must die. Death is inevitable in “Sword & Glory” and once it occurs, your character is gone forever, with their accomplishments immortalized in the game’s ever expanding graveyard. Fear not though, as once death occurs, you may continue on as the next in your character’s line and, while you lose any silver and stats your previous creation had, you retain the glory points they accrued (which can be traded for currency and rare items) and all their equipment as well.

It’s an absolutely brilliant lineage concept that lends both urgency to all your current proceedings, and serious replay value long term, as you attempt to progress a little further each generation. Even if it weren’t present though, you’d find plenty of motivation to keep playing thanks to a perfectly tuned combat system and plenty of enhancements to both your character and homestead to purchase, not to mention the various quests, paths, achievements, and final legacies available to pursue based on your choices.

Sure it’s nothing new in RPG terms, but I can’t overstate how well executed it all is. What you get with “Sword & Glory” is a finely tuned (and damn good looking) mobile RPG that is built upon one of the least forgiving permadeath systems I’ve ever seen, thanks to a lack of stored save points, beyond where you left off. While it can be frustrating to lose a character you’ve invested hours in, it only furthers your motivation to do better the next time, and to die every time with as much glory as possible.

I may keep mentioning “Game of Thrones” since I stumbled upon “Sword & Glory” while getting over my withdraws from the show, but in no way does it relies on that, or any other, property or context to stand out, thanks to a rare mix of raw emotion, depth, and accessibility. In a game all about establishing your legacy and forging a name for yourself, I’m happy to bestow “Sword and Glory” with the title of app of the week.