App of the Week – XCOM: Enemy Unknown

Developer: 2K Studios

Compatible with: iPod Touch 5th gen and up, iPad 2, iPad Mini, iPhone 4S and up (optimized for iPhone 5)

Requires: iOS 5.0

Price: $20.00

Available: here

There’s a lot to be said about “XCOM: Enemy Unknown” for iOS, but none of it can be said without eventually mentioning the price.

Yes, “XCOM” is a $20 gaming app, in a world where $20 can also easily translate to owning 20 gaming apps. This will cause many people dismay, or even fits of laughter.

But I’m not going to talk about the price just yet. Instead I just want to focus on “XCOM.”

XCOM” took the console and PC world by storm last year as gamers everywhere discovered the joy of running a worldwide alien defense organization, and commanding troops on the ground in tense and violent tactical operation scenarios. A revival of one of the most complicated and hardcore PC franchises of all time, “Enemy Unknown” somehow managed to find a way to maintain the things that made that series great, while also making the experience much more manageable and appealing to the more mainstream gaming market.

Of course the star of the game is its permadeath system. Much like last weeks “Sword and Glory” app, death is not only around every corner in “XCOM,” but when it happens you lose that soldier for good. This is made worse by how much you can customize a soldier to make them your own, and the hours you will inevitably spend leveling up your favorites. No matter how much time or effort you put into a character though, one false move and they are dead and gone.

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It’s a punishing system to be sure, but it gives the game an element of tension that would be impossible without it. Every decision matters in “XCOM,” whether it be on the battlefield, or in the management mode when trying to determine what countries to aid (you can’t save them all) and what research to pursue in order to manufacture new items and weapons. Every moment in “XCOM” is spent making these tough decisions, and as such success and joy are found not in glorious moments of gratification, but just through mere survival, and a chain of little moments that make up your 30+ hour playtime.

A glorious moment of success is to be found, though, the minute you boot up the game and realize that this is indeed the entire “XCOM” experience (sans multiplayer) on a mobile device. Sure the graphics took a very slight hit, but this is compensated for by some nice touch controls that add to the feeling of being the “Commander” character the game casts you as. While playing this on an iPhone over an iPad is not the most welcoming of propositions, again it’s the fact it even exists in that format in a playable manner that deserves recognition.

Ultimately though, even though this is still every inch of the original 2012 game of the year candidate expertly ported by 2K to a potentially hostile format, it does come back to the price. While $20 spent well is a fair amount of money, the fact is that $20 for this game is a steal, considering it means you’re getting what is essentially a console game at about a third of the original price, to take with you wherever you go. The price is all a matter of perspective, and in an app world where a “Free” game can easily set you back around $20 when you consider in-app purchases (of which “XCOM” has none) and usually are not of this level of quality, you really have to call this a case of paying an appropriate price for what you get.

“XCOM” defied expectations last year and made most of its fans out of people who never played this type of strategy game before, much less the franchise. With any of the luck I do not have when I play this game (my guys die a lot), this mobile version will do the same as it’s a near-flawless port of that all-time great strategy experience.

So get ready to craft a virtual graveyard of fallen soldiers, start seeing Chryssalids in you nightmares, and get addicted to “XCOM” all over again as it’s not only a perfect port, but my app of the week.

  

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App of the Week – Ravensword: Shadowlands

Developer: Crescent Moon Games

Compatible with: iPhone 3GS and up, iPod Touch 3rd Gen. and up, iPad, Android devices

Requires: iOS 5.0 or later, Android 4.0 and up

Price: $7.00

Available: Here for iOS, and Here for Android

 

You can hit a dinosaur in the face with a sword.

I know that any good porn director will tell you that you shouldn’t start a feature off with the money shot, but I just couldn’t find a way to ease that statement in.

In “Ravensword: Shadowlands,” (freshly available for Android) you have the ability, nay the privilege, to hit a dinosaur square in the face with a weapon of your choosing (mine being the sword).

Oh, and the game itself is an open world RPG that heavily resembles the famed “Elder Scrolls” series in several important and thankful ways. That open world also happens to be beautifully rendered with some of the best technical graphics a mobile system can offer, which are used to accentuate some particularly inspired visual artistic design, all leading to a thematically strong and diverse world that loads every inch with pure content.

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“Ravensword: Shadowlands,” definitely cribs heavily from the book of fantasy RPG design, as you’ll level up, complete quests, take on an incredible variety of enemies with multiple weapons, and even dabble in some magical combat enhancements from time to time. There is no getting around the fact you’ve been down this dirt road before, and ventured these same adventures.

It’s very likely, though, you’ve never experienced an RPG of this quality on a mobile system, and that is the difference. Whereas “Shadowlands” would just feel like an “Elder Scrolls” knockoff on a console, albeit an exceptionally well made one, on a mobile device, it is a constant wonder. Games of this high production value and depth usually don’t happen on a mobile platform, and even if they do, they rarely play so well, or come off as polished and executed, as “Shadowlands” does.

Thus every towering structure, open vista, inspired quest, and intense battle with an impossible creature is just that much greater, because by all rights something of this high quality shouldn’t exist in this format.

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All of that quality does come at a couple of costs. The first is a heavy amount of glitches and bugs throughout (though the developers are working on ironing these out), while the other is the cost of the app itself. $7 is no doubt more than you spend on the usual app, but considering the horror show that is the world of in-app purchases, paying one flat rate to unlock an entire (and gargantuan) game is actually not a huge burden when you consider this isn’t “Doodle Jump,” but an actual video game, for which $7 would normally be considered a steal.

“Shadowlands” is one of the best games I’ve played this year, on a mobile device or otherwise. What it lacks in originality, it makes up for in every single other aspect possible. This isn’t a mobile game you’ll play until something new comes along, or while bored and about, but something you’ll find yourself going back to no matter where you are or what the circumstances.

Of course when you put all of that aside, you can still hit dinosaurs in the face with a sword. Epic mobile experience or not, that’s going to net you my app of the week.

  

App of the Week: Apple Maps Replacement Edition

Developers:
Lumatic – Lumatic Inc.

Waze – Waze Inc

Compatible with:
iPhone
iPad
iPod Touch

Requires:
Lumatic – iOs 5.0 or later

Waze – iOs 4.0 or later

Price:
Free

Available here for Waze and here for Lumatic

I don’t like to use the words resounding, embarrassing failure to describe something unless I have to. For one thing, it’s just not that nice and, for another, I like to maintain the integrity of such a phrase, so when it is used you can really appreciate the effect. With that in mind I won’t use it for the new Apple Maps app, but I just wanted you to know that the thought did cross my mind, so you have an idea what we’re dealing with.

Instead I’ll describe the new “Google Map Killer” as a crushing disappointment. Mostly because some features show such promise (the Yelp integration and some of the layout is nice), while other aspects of the app are shamefully bad (just look at some of these screenshots, or this head to head with Google Maps). What’s worse is, Apple has effectively blackballed Google Maps from iO6, and therefore the new iPhone 5. While there are ways of getting around this problem, it is a joke that the superior Google Maps isn’t an easy option as it should be.

Until Apple Maps gets its act together then, you are going to need some replacement apps for map and navigation needs. In fact, to replace the functions and features of Google Maps, without paying a service fee for some of the full fledged navigation apps, you’ll actually need a couple of apps to make up the difference.

The first App I recommend then would be the free Lumatic City Maps. While somewhat limited in scope (it only covers 24 major cities and is mainly for public transportation, not driving) if you do live in an area that support it, it’s a must have. Lumatic handily keeps track of all public transportation options with nice, real world photos, and both transport time estimates and schedules of bus and subway arrival times. The best feature of this app is actually a tie. I can’t decide between the way that selecting a business will automatically provide Yelp, Foursquare, Facebook, and Wikipedia information, or how when providing directions, the app will actually reference locations in the area. For instance, it may say make a left turn passing the Starbucks on your right. It feels like a very organic way of providing directions and nicely highlights why this is such a fun and practical app if you live in an area that supports it.

If you don’t, or if you need driving directions, you are going to have to look elsewhere. Luckily there is another free app called Waze that admirably handles those duties. A popular app for a while now, Waze has honed itself into a fine tuned navigation assistant that also features some fantastic layouts and graphics. It’s turn by turn directions are competitive with any app out there, and its location search feature is not only comprehensive, but actually outshines some of the other major apps, especially Apple Maps, in terms of results and information. The integrated social features also allow drivers to communicate updates with each other, and the latest version even shows the price of the gas stations around you so you can choose the cheapest option. Even better, Waze provides gas discounts to certain stations along the way.

I was really hoping that Apple Maps would be as great as Apple was hyping it up to be, so I would have an easy selection this week. While I haven’t given up hope it may one day be worthy, in the meantime I wouldn’t recommend relying on it for any practical purposes. Luckily, you won’t have to navigate your world, or the app market, blindly, thanks to the combined efforts of Waze and Lumatic Maps, my apps of the week.

  

App of the Week: Sing It, Say It

Developer:
Wobbyl LLC

Compatible with:
iPhone
iPad
iPod Touch (4th Generation)

Android Compatible Systems

Requires:
iOS 5.0 or later

Android 2.0.1 or up

Price:
$0.99

Available here for iOS and here for Android

Considering that the app “Draw Something” has been downloaded over 50 million times since its release, it was, of course, inevitable that other developers would try to take their own stab at the concept, and reap the considerable rewards of the apparently huge market that exists for that style of game.

Yet unlike the many “Angry Birds”knock offs out there, there really isn’t much creative freedom in trying to duplicate “Draw Something.” As indicated by the title, it’s a game where you draw something, people take a guess at what subject it is you are trying to draw, and the world rejoices at the fun had by all in the process. It’s not exactly a concept that is easy to capitalize off of without directly copying the original idea. While this would usually be a breath of fresh air, creatively speaking, it’s truthfully kind of sad that no one has found a way to take the basic idea present in that game (user created trivia with your friends) and find a fun new direction to take it in.

That’s why I like the new app “Sing It, Say It.” Instead of relying on a visual for the trivia question, “Sing It, Say It” instead uses audio clues. Specifically, you are asked to record a movie quote or song lyrics, provide the answer in a limited character space, and share it with up tofour other players (random, or grouped through you) to see who can match the sound to its source. The gameplay is enhanced by the ability to acquire tickets by winning and achieving other goals like winning streaks, or being the fastest guesser in your group. These tickets work as in game currency to unlock bonuses that range from more recording time, to voice modifiers (and also serve as a nice change of pace from a game requiring actual currency to unlock things).

If it sounds simple that’s because it is, and that’s thankfully why the whole things works. As so many of us are children of the multimedia age, our minds are backed up with movie quotes and song lyrics that were previously only useful for the occasional misguided karaoke adventure, or casual slip in to everyday conversation. “Sing It, Say It” provides a competitive forum for that knowledge, and does it with a simple system that never hinders your experience. While that is an experience that I find is best enjoyed with a group of personal friends as opposed to a random online gathering (much like a “Rock Band” session), if you have that group of equally pop culture obsessed buddies available, it’s incredibly fun to find yourself in a forever-ongoing back and forth of “spot that reference” with a well implemented reward system furthering your efforts.

While it would have been easy for “Sing it, Say it” to be a soulless “Draw Something” knock off, instead it feels like an idea that was spawned by a simple gathering of friends wanting to share a game of trivia we’ve all played before with others as well. It’s not quite as dynamic and addictive as the mega hit “Draw Something,” but that casual fun feeling that frames the entire experience is more than enough to have me singing this apps praises, and saying that it’s my app of the week.

  

App of the Week: Manalyzer

Developer:
Xynyn

Compatible with:
iPhone
iPad
iPod Touch

Requires:
iOS 4.2 or later

Price:
Free

Available here

On the subject of being a man, in the song “Mannish Boy” Muddy Waters had this to say:

“I can make love to you woman,
in five minutes time
Ain’t that a man

I’m a full grown man
Man
I’m a natural born lovers man
Man
I’m a rollin’ stone
I’m a man-child”

While that was Muddy Waters estimation of a man, it would be unrealistic to compare your only manliness based on the Muddy Waters scale. Still, though, I’m betting in a moment of channel surfing weakness where you ended up on a chick flick too long, or maybe settled for a light beer and a salad at dinner, the question has briefly crossed your mind.

Are you properly manly enough?

Luckily you need not wonder anymore, as one app now has the balls to tell you. From Xynyn comes the Manalyzer, or Manliness analyzer. Using photo analysis of your hands, and face, the Manalyzer uses figures and ratios determined by research done in over 25 scientific papers to take the analysis of these photos and assign a man score to you. The man score then correlates to five different categories (financial success, aggression, leadership, athletics, and innovation) to determine how much man you are, and what kind of man you will be. In the interest of fairness, there is also a mode that manalyzes women (though please note it is not advised that even a level 10 man try this on their girlfriend).

Now I know what you might say. That there is no way this app can accurately calculate how much of a man you are based on a couple of pictures. To these people I say, I scanned a picture of man great Charles Bronson, and came up with a 10.

That’s scientifically proven enough for me to man up, and name this the app of the week.