App of the Week – Ravensword: Shadowlands

Developer: Crescent Moon Games

Compatible with: iPhone 3GS and up, iPod Touch 3rd Gen. and up, iPad, Android devices

Requires: iOS 5.0 or later, Android 4.0 and up

Price: $7.00

Available: Here for iOS, and Here for Android

 

You can hit a dinosaur in the face with a sword.

I know that any good porn director will tell you that you shouldn’t start a feature off with the money shot, but I just couldn’t find a way to ease that statement in.

In “Ravensword: Shadowlands,” (freshly available for Android) you have the ability, nay the privilege, to hit a dinosaur square in the face with a weapon of your choosing (mine being the sword).

Oh, and the game itself is an open world RPG that heavily resembles the famed “Elder Scrolls” series in several important and thankful ways. That open world also happens to be beautifully rendered with some of the best technical graphics a mobile system can offer, which are used to accentuate some particularly inspired visual artistic design, all leading to a thematically strong and diverse world that loads every inch with pure content.

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“Ravensword: Shadowlands,” definitely cribs heavily from the book of fantasy RPG design, as you’ll level up, complete quests, take on an incredible variety of enemies with multiple weapons, and even dabble in some magical combat enhancements from time to time. There is no getting around the fact you’ve been down this dirt road before, and ventured these same adventures.

It’s very likely, though, you’ve never experienced an RPG of this quality on a mobile system, and that is the difference. Whereas “Shadowlands” would just feel like an “Elder Scrolls” knockoff on a console, albeit an exceptionally well made one, on a mobile device, it is a constant wonder. Games of this high production value and depth usually don’t happen on a mobile platform, and even if they do, they rarely play so well, or come off as polished and executed, as “Shadowlands” does.

Thus every towering structure, open vista, inspired quest, and intense battle with an impossible creature is just that much greater, because by all rights something of this high quality shouldn’t exist in this format.

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All of that quality does come at a couple of costs. The first is a heavy amount of glitches and bugs throughout (though the developers are working on ironing these out), while the other is the cost of the app itself. $7 is no doubt more than you spend on the usual app, but considering the horror show that is the world of in-app purchases, paying one flat rate to unlock an entire (and gargantuan) game is actually not a huge burden when you consider this isn’t “Doodle Jump,” but an actual video game, for which $7 would normally be considered a steal.

“Shadowlands” is one of the best games I’ve played this year, on a mobile device or otherwise. What it lacks in originality, it makes up for in every single other aspect possible. This isn’t a mobile game you’ll play until something new comes along, or while bored and about, but something you’ll find yourself going back to no matter where you are or what the circumstances.

Of course when you put all of that aside, you can still hit dinosaurs in the face with a sword. Epic mobile experience or not, that’s going to net you my app of the week.

  

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App of the Week: Real Racing 3

Developer: Firemonkeys

Compatible with: iPhone 4 and up (optimized for iPhone 5), iPod Touch 4th gen and up, iPad 2 and up, iPad Mini, Android devices

Requires: iOS 4.3 or later, Android 2.2 or later

Price: Free

Available here (for iOS) and here (for Android)

Nobody ever expects a gaming app to match their console counterparts in terms of looks and controls. Instead, mobile game developers have learned to focus on the benefits of the format and not the hindrances in order to craft brilliant titles separate, but equal to console games, and not dependent on graphics and the like.

“Real Racing 3” has a different approach. It says screw all that.

First the obvious. “Real Racing 3” is a beautiful game that truly offers console quality graphics, and doesn’t just use it as a tagline. From the cars to the courses, everything is immaculately designed and loses no wow factor even at high speeds. There’s still noteworthy competitors, but I truly believe this is the best looking gaming app yet. You’ll never stop being impressed with this game’s looks.

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But there’s more than just looks to “Real Racing 3,” as its controls are as pristine as that shiny coat of graphical paint. Acceleration is handled automatically, tilting your phone takes care of turning (and actually works, though a touch option is available), and everything from traction control to braking can be computer assisted (the level of which it helps is adjustable). Overall control is nice and tight, and I never once had to question if a bad manuever was the game’s fault or my own (mostly because I suck).

Furthermore the game’s AI is very, very impressive, and is aided by a new multiplayer concept called Time Shifted Multiplayer, which fills each race with AI versions of your friends and other racers around the world while online, meaning you can essentially still race your friends even offline as they can create ghosts of their laps that imitate their habits. However you choose your opponents though, the competition is fierce and fair.

Put all those features together, and the one limit that mobile gaming supposedly had (that it couldn’t match consoles in certain aspects), seemingly no longer applies, meaning that in all technical regards, “Real Racing 3” is the most notable gaming app in some time.

Otherwise, you’ve got your basic, though well executed, realistic racing game. There is a variety of races and challenges (900 events altogether), a nice selection of 40+ cars, real life racetracks, and in general enough to keep you busy for some time trying to beat and see everything available, and even more time afterwards trying to best your efforts.

The only other notable aspect is the freemium model of the game, as “Real Racing 3” is free, but for a price.

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Like many other gaming apps, in-app purchases are available and highly pushed by the design. See the currency in “Real Racing 3” is handled by both funds and coins. Funds are used for buying parts, cars, and the usual and are earned through career progression, while coins are used for other enhancements and are earned by leveling up. Where the dark side of this design emerges in the repair and maintenance system, as you’ll be constantly repairing and maintaining your car’s basic features such as the engine, tires, and oil and using funds to do it. However, it can take several minutes (or even near an hour for multiple repairs) for the work to be done during which time the car is unusable.

This is where coins come in. For a few coins you can make the repair and tuning process instantaneous. The same applies to buying new cars and the like, as purchasing them still requires a waiting period before they can be used, which coins eliminate. The trouble is coins are hard to come by, and you’ll never have an abundance of them to keep up with the need. Instead you are encouraged to buy coins, or cars and upgrades alltogether, with real money to eliminate the tedium.

It’s not the worst pay model I’ve ever seen, but it’s pretty bad. Every non-racing activity is a grind, and it takes forever to complete or unlock even the basics, much less the high end stuff due to how money and time is used. You can buy more coins through in-app purchases if you’re desperate, but you can never eliminate the waiting feature, and I really wish that wasn’t the case as it is a huge detriment to the game. Patience is a necessity, and not a virtue, to get the most out of “Real Racing 3.”

While I sometimes wish then that the game cost a few dollars to eliminate that nuisance, the fact it is free means you can, and should,  at least try it. Remove the freemium system, you are left with the gold standard of pure racing games for mobile devices, and a benchmark to the capabilities of the medium as a whole, as well as a game that leaves all other competitors at the starting line, and takes home the trophy for app of the week.

  

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