This video is absolutely hilarious. You can’t stop watching as more people face the child ghost in the elevator.
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This video is absolutely hilarious. You can’t stop watching as more people face the child ghost in the elevator.

As far as book sequels go, “Catching Fire” isn’t exactly the most original. It’s like the “Evil Dead 2” of YA literature – a sort of ‘take two’ on the first novel that’s bigger and better, but not profoundly different. My lukewarm reaction to the second installment in Suzanne Collins’ “Hunger Games” trilogy is almost completely due to that reason alone, because the concept feels more like a lazy rehash than a continuation of the story, although curiously, that isn’t the case with the film adaptation. Under the assured direction of Francis Lawrence (stepping in for the departing Gary Ross), “Catching Fire” doesn’t just improve upon Collins’ book, but the first movie as well.
After returning home as joint victor of the 74th Hunger Games, Katniss Everdeen (Jennifer Lawrence) finds it difficult readapting to her life in District 12, haunted by the events that took place inside the Arena. While on a victory tour across Panem, Katniss witnesses the unrest that’s begun to spread across the districts as a result of her highly publicized stunt, and recognizing the danger that a potential rebellion poses, President Snow (Donald Sutherland) enlists the help of Head Gamemaker Plutarch Heavensbee (Philip Seymour Hoffman) to devise a plan to eliminate Katniss once and for all. So when it comes time for the 75th edition of the Games (a quarter century celebration that adds a special twist to the normal rules), Snow announces that this year’s tributes will be selected from the pool of previous victors. As the only female survivor from District 12, Katniss is forced to participate in the Hunger Games once again along with Peeta (Josh Hutcherson), who volunteers in place of Haymitch (Woody Harrelson), only to discover that they have some unlikely allies watching their backs.
It’s been a few years since Bullz-Eye last chatted with Jack McBrayer…and by a few years, we mean more than half a decade: the previous occasion was when both the second season of “30 Rock” and “Forgetting Sarah Marshall” – both of which featured McBrayer, in case you’ve forgotten – were making their DVD debut. Since then, “30 Rock” has taken its final bow, leaving McBrayer without a full-time TV gig, but lord knows the man hasn’t been lounging around doing nothing. In addition to a very high-profile role in last year’s “Wreck-It Ralph,” either his voice or his actual physical being have turned up on Adult Swim’s “Childrens Hospital” and “NTSF:SD:SUV,” Comedy Central’s “Drunk History,” and, to bring this intro in for a landing, ABC’s “The Middle,” where, as part of his recurring role as the dentist for whom Frankie Heck works, he’ll be turning up for the annual Thanksgiving-themed episode, airing on Wednesday at 8 p.m.

Bullz-Eye: Well, I was able to watch the Thanksgiving episode of “The Middle” this morning, thanks to the kind folks at Warner Brothers, and I’m happy to say that it lives up to the high standards the series has set for its holiday episodes.
Jack McBrayer: Oh, good! I haven’t even seen it! [Laughs.]
BE: So how did you find your way onto “The Middle” in the first place, coming off of “30 Rock” as you were?
JMcB: Well, I had been a fan of the show from way back. I’m friends with Neil Flynn, who plays Mike Heck. I’ve been a friend of his from way, way back. From Chicago days. He was in Second City. We were at Second City at the same time: he was performing, I was in classes. And, of course, Patricia Heaton we’ve all known for years and years. And the show in general just kind of struck a chord with me, growing up in Georgia, in a small town, with parents who were overextended and always tired, and, you know, we’d eat cereal for dinner and…it all hit home to me! And, also, I happen to know a couple of the writers. Robin Shorr is a writer over there. So I think when they knew “30 Rock” was over and that some of the cast members would be available, they were, like, “Oh! What can we do?” [Laughs.] So I was happy to say, “Yes!”
Every Tuesday, I review the newest Blu-ray releases and let you know whether they’re worth buying, renting or skipping, along with a breakdown of the included extras. If you see something you like, click on the cover art to purchase the Blu-ray from Amazon, and be sure to share each week’s column on Facebook and Twitter with your friends.
WHAT: It’s been over 20 years since Gary King (Simon Pegg) and his high school friends embarked on a quest to finish The Golden Mile, a 12-pub crawl through their peaceful town of Newton Haven. Desperate to relive those glory days, Gary gets the gang back together under false pretensions to complete the illustrious pub crawl, only to inadvertently uncover a secret invasion by robot-like beings that have assimilated most of the town’s inhabitants.
WHY: For fans of “Shaun of the Dead” and “Hot Fuzz,” the final installment in Edgar Wright’s Three Flavors Cornetto trilogy couldn’t come soon enough. Of course, it’s not even a real trilogy in the traditional sense, but any time that Wright, Simon Pegg and Nick Frost join forces is cause for celebration. Best described as “The Big Chill” meets “Invasion of the Body Snatchers,” “The World’s End” is more of a group effort than their previous movies, with all five actors – Pegg, Frost, Martin Freeman, Eddie Marsan and Paddy Considine – in fine form. In fact, their chemistry is so good that some of the funniest scenes take place when they’re just sitting around the table talking. The action sequences, however, are pretty hit and miss, which is a shame considering Wright’s outstanding work in “Scott Pilgrim vs. the World,” and the sci-fi setting seems to be working against the story at times. Still, while expectations were undoubtedly high for their third (and hopefully not last) cinematic outing, Wright, Pegg and Frost have produced another excellent comedy that, although it falls a little short of their previous films, still delivers all the laughs that we’ve come to expect from the trio.
EXTRAS: Following in the footsteps of “Shaun of the Dead” and “Hot Fuzz,” Universal has packed this Blu-ray release with an unbelievable amount of bonus material, including three audio commentaries (one with Edgar Wright and Simon Pegg, one with Wright and director of photography Bill Pope, and one with Pegg, Nick Frost and Paddy Considine), a U-Control storyboard picture-in-picture track, a 48-minute making-of featurette and a 28-minute stunt and FX featurette. There’s also a pop-up trivia track, 10 mini-featurettes covering various areas of production, deleted scenes, alternate takes, outtakes, a montage of the film’s hidden Easter eggs and more, if you can believe it.
FINAL VERDICT: BUY
WHAT: When DEA agent Bobby Trench (Denzel Washington) and naval intelligence officer Michael Stigman (Mark Wahlberg) fail to infiltrate a Mexican drug cartel, they decide to rob a bank that they believe contains evidence incriminating the cartel’s boss. But the $42 million they make off with actually belongs to the CIA, and to make matters worse, neither one knows that the other is working undercover.
WHY: It’s hard to believe that Vince Vaughn and Owen Wilson were originally tapped to play the two leads in this throwback to late 80s and early 90s buddy cop films, because while a lot of the dialogue sounds like it was written with the “Wedding Crashers” duo in mind, they’re not exactly convincing action stars. Credit to director Baltasar Kormakur, then, for casting Denzel Washington and Mark Wahlberg in the roles instead, because while “2 Guns” is a pretty average action-comedy that’s riddled with decades-old clichés and plot holes, the actors make it much more enjoyable. Not only can they handle the physical stuff, but they’re also both incredibly charismatic, forming the kind of effortless rapport that directors only dream about. The rest of the cast isn’t quite as memorable – though Bill Paxton has some fun as a crooked CIA agent – and the plot is beyond ridiculous, but Washington and Wahlberg have such great chemistry that it’s just fun watching the odd couple bicker while blowing away bad guys.
EXTRAS: There’s an audio commentary with director Baltasar Kormakur and producer Adam Siegel, a 30-minute making-of featurette and some deleted/extended scenes.
FINAL VERDICT: RENT
WHAT: After low-level drug dealer David Clark (Jason Sudeikis) loses his entire stash and personal savings to a group of thugs, his boss (Ed Helms) offers him the chance to make amends by smuggling a shipment of marijuana across the Mexican border. Knowing that he’ll draw attention on his own, David convinces his neighbors – stripper Rose (Jennifer Aniston), dork Kenny (Will Poulter) and runaway Casey (Emma Roberts) – to pose as his fake family.
WHY: “We’re the Millers” is every bit as formulaic as the typical road trip movie, but the cast makes up for those generic story beats with some winning performances, and they all pull their weight equally. In fact, although Sudeikis is technically the film’s lead, he’s actually the weakest link of the bunch, relying too much on his one-note wisecracking to realize that he’s being outshined by the rest of his “family.” Aniston should tap into her naughty side more often, because the actress delivers one of her more enjoyable roles to date as the stripper-turned-housewife, while Poulter steals nearly every scene he’s in. What’s perhaps most surprising about the movie, however, is that the trailers haven’t ruined all the good bits, which is very telling of just funny the movie is at times. It’s also oddly sweet in the way that the Millers gradually evolve into a real family over the course of the film, even if you can see that twist coming from a mile away. Still, “We’re the Millers” could have been a lot worse, because though it drags on for a little too long, it’s one of the year’s better comedies.
EXTRAS: In addition to an extended cut of the movie featuring 9 minutes of new material, there’s a collection of behind-the-scenes featurettes, outtakes and some deleted scenes.
FINAL VERDICT: RENT
Developer: Curve Digital Games
Compatible with: iPhone, iPad, iPod Touch
Requires: iOS 4.3
Price: $4.99
Available: here
There are two types of games that get ported from other platforms to mobile devices. Those which the developers struggle to adapt to the new platform and often end up feeling like a “good enough” effort, and those that fit into the mobile scene like a glove, and sometimes end up being better than their original incarnations.
Consider “Stealth Inc.” to not only be a member of the latter party, but a candidate for its poster child.
Originally known as “Stealth Bastard,” when it debuted on the PC and Mac, “Stealth Inc.” may have undergone a PR friendly name change, but still maintains the incredible challenge that made the original title so apt. Yes, “Stealth Inc.” is one of those games that punishes you over and over again in your pursuit of victory. It’s often compared to the indie sensation “Super Meat Boy,” which is fitting consdiering both games force you to navigate an increasingly difficult series of levels in the pursuit of making that one perfect run which will see you proceed to your next little slice of hell.
The greatest difference between the two is “Stealth Inc.’s,” use of its titular stealth elements. Whereas “Super Meat Boy” used a variety of old school gaming traps to help you meet your demise (fire, spikes, etc.), “Stealth” borrows more from games like “Splinter Cell” and “Metal Gear Solid” as many of your traps include security cameras, spotlights, and good old fashioned guards. For the most part, the shift in style is largely a cosmetic one as in the case of both games regardless of what the trap is your entire purpose is still to avoid them. However, there is a slight gameplay benefit to this seemingly minor change of obstacle, as there are the occasional moments where you are actually able to stop and formulate a plan, rather than just rush in and hope for better results through trial and error.

However, even on an aesthetic level the shift to stealth does the game an incredible benefit, as the art style and game world are all deeply committed to the stealth genre and help to really lend an enjoyable sense of environment to the game. It’s refreshing that in a game as big as this one (over 80 levels, before the optional community map pack), that such an effort was put into keeping things visually fresh throughout.
The appeal of these types of games from person to person are always based off the question of whether or not you are prepared to handle the challenge they throw at you. However, unlike other similar games which are all difficulty and little else, “Stealth Inc.” proposes a challenge that is often frustrating, but is never caused by bad controls or cheap tactics. Instead this is a test of your mettle and reflexes that may ask of all that you have to best it, but dangles that carrot of victory just far enough in front of you that you are rightfully convinced that with enough determination above all, you can reach it.
“Stealth Inc.” is another in a thankfully long line of examples that the 2D platformer is as alive and well on the mobile scene. However, there is a sense of style and cleverness about it that immediately sets it apart from some admirable competition, and makes it worthy of your consideration first above all others. “Stealth Inc.” recognizes that the value of a reward increases as the difficulty of obtaining it does, and doles out brutal challenges and great rewards in equal, generous measure throughout its considerable length. “Stealth Inc.” may not appeal to everyone, but it’s hard to not see it as the app of the week.
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