App of the Week: Stealth Assassin

Developer: Erman Haskan

Compatible with: iPhone 3GS and up (optimized for iPhone 5), iPod touch 3rd gen and up, and iPad

Requires: iOS 4.3 or later

Price: $0.99

Available here

While I always try to find the newest possible apps to bring to this column, occasionally an app can be missed for a few weeks. Sometimes it can be a mystery how this happens, but in the case of “Stealth Assassin,” it seems oddly appropriate that it would exist unnoticed.

In “Stealth Assassin” you take the role of the titular stealth assassin, and navigate 100+ maze like levels in order to take out your wandering green man target and escape within a time limit. There to stop you are a squad of roaming blue guards, with flashlight aided cones of vision, who patrol around the target, and swarm upon and shoot you if you cross their path. To help turn the tides are your abilities of super speed and invisibility, which drain your re-filling power bar.

If “Stealth Assassin” sounds, and looks, simple in its graphics, concept, gameplay, and plot, that’s because it’s based on a flash game series known as “Ultimate Assassin,” and flash games aren’t typically known for triumphs in any of those things. What they are known for are oddly addictive experiences based on somewhat quirky concepts, accomplished in a way so that they serve equal doses of fun to those playing for a few minutes, or those who find themselves oddly hooked hours later.

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“Stealth Assassin” retains that same experience in its transition to mobile. It’s got a little resemblance to stealth classics like “Metal Gear,” but oddly it reminds me more of a demented cross between “Pac-Man,” “Bomberman,” and “Hotline Miami.” At first navigating your way to the target and escaping is a simple, but satisfying, proposition, but the difficulty wastes no time in ramping up, and soon you’ll find every wit and reflex you have available working to complete the later stages. Doing so provides that perfect ratio of effort to satisfaction, that is only enhanced replay wise by the addition of achievements on each stage that tempt you to better your  best.

If there is a knock against “Stealth Assassin,” it’s  that the controls are touchy and take some serious mastering so they don’t interrupt your enjoyment. However, when you consider that this is a value title based around a very simple idea, there’s not much more you can knock “Stealth Assassin” for, as it gets the most out of its premise, and delivers a game that is worth considerably more than its asking price in terms of how often you’ll find yourself going to it when you have the free moment to do so.

Summing up “Stealth Assassin” is like describing the perfect real assassin. It exhibits no flash, and instead is quickly in and quickly out, leaving nothing but a job well done in its wake. For exhibiting the benefits of the professional execution of simplicity, “Stealth Assassin” is my app of the week.

  

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App of the Week: Slayin

Developer: Pixel Licker Games

Compatible with: iPhone (optimized for iPhone 5), iPod Touch, and iPad

Requires: iOS 4.3 or later

Price: $0.99

Available here

“Slayin” is an app that wears its retro gaming heart on its sleeve. You don’t have to look hard to spot its influences from games like “Castlevania,” “Ghosts and Goblins,” “Metal Slug,” “Mega Man,” and more, yet “Slayin” is also unique. It touts its gameplay as the first endless action RPG, in that you are constantly moving, constantly battling, and constantly trying to level up and improve yourself through statistical upgrades and better equipment.

Mix those notions of nostalgic ideology and brand new mobile gameplay together, and it’s like tasting peanut butter and chocolate together for the first time. Yes, “Slayin” is basically the Reeses of the app world, yet infinitely more filling.

“Slayin” tasks you with choosing between three character classes (the strong knight, the ability loaded wizard, and the dual sword wielding knave) and embarking on a timeless quest to slay a dragon, and all other minions and bosses along the way. While all the classes have their own unique abilities and progression systems, they are all bound to the very simple play style which has you constantly moving in a small area, and shifting your direction left and right as you work to destroy everything in your path.

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It may be simple, but it works so, so well. “Slayin” refers to itself as the first of its kind, and its uniquely relentless and dangerously addictive style certainly feels the part. Once you quickly adapt to the flow of “Slayin,” you’ll find yourself in that great zen like state a game can provide, where your actions seem to occur a fraction of a second before you even think them. You’ll need those extra quick reactions, as “Slayin” borrows its difficulty from many of those titles that influenced it, though I’m happy to report that the challenge is one based of skill over trial and error for the most part.

While more of an action game than an RPG, those role playing elements still shine in “Slayin,” especially when it comes to its upgrade system. As mentioned, each character type has their own upgrades and equipment available, which the game cleverly lets you purchase without much break in the action courtesy of an appearing shop keeper. Thankfully, the vast majority of your purchases are made with in-game currency, and the additional in-app purchases available are mostly novelty items that in no way are necessary for your completion, or enjoyment, of the game.

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Where “Slayin” really hits it out of the park, though, is in that retro style. Apply this concept to any other form, and it just wouldn’t have worked as well as it does here in a hybrid world of 8 and 16 bit video game design. There isn’t a visual or audio element that doesn’t harken back to that time, and yet “Slayin” also adds just enough of its own style to those elements to feel fresh. This is particularly evident in the music (done by one of the same guys who did “Retro City Rampage”) where a few notes will remind you of certain classic games, yet the score itself is more of a unique entrant into the field than a mere tribute.

There are games out there without a fraction of the addictive nature and charm of “Slayin” that are still great. “Slayin” is a title that focuses on the advantages of the mobile platform, and uses every single one of them to craft an experience that is a feast for the eyes, ears, mind, and hands. It’s a twitch based actioner with equal measures of looks and heart, as well as a surprising amount of depth.

If you ever want to see and experience the design pinnacle of a three button game, then you need “Slayin.” As I type this, I just want to jump back into it’s one more play world that inevitably stretches on for hours, so let me wrap this up quickly by crowning “Slayin” the unquestioned app of the week.

  

App of the Week: Hater

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Developer: Hate App Inc.

Compatible with: iPhone 3GS and up, iPod Touch 3rd Gen. and up, iPad

Requires: iOS 4.0 or later

Price: Free

Negativity is a tricky concept.

On one hand, you can’t possibly be expected to like everything. Everybody gets irked by certain things, even if the majority of others seem to enjoy them. On the other, nobody wants to be “that guy.” The one whose just a real downer, or takes the wrong moment to publically express their dislike of something that is generally agreed upon, or even something in general.

Recognizing the cramped space your everyday hatreds are working with to run free, one developer has created an app that allows you a digital soapbox for which to air your grievances in “Hater.”

It’s billed as the “Anti-Facebook Like,” which is a perfect summary of its functionality and purpose. With Hater, you can use a combination of photos and text rants to sound off on the things that annoy you most and, much like the infamous like button, allow others to share your grievances with you.

While topics are of course endless, popular suggestions by the developers include annoying people, what your ex is up to, too many Facebook posts, duckface photos, long lines, celebrities, traffic, school and many more. So the mounds of hate don’t overwhelm you and lead you to the darkside, there is a handy function that shows you some of the most hated topics currently being disliked.

You don’t have to rack your brain to picture a world where this kind of thing can get out of hand pretty quickly, and have you hating on hater for all of the hate, but this is a concept that’s time has come. As anyone who has spent any time on internet message boards can tell you, the mobile world is filled with at least as many dislikes as likes, and an app that allows you a place to share that which you despise is a potentially therapeutic breath of fresh air.

For providing a playground of pessimism and serving as a champion of cynics, I’ve got nothing against giving Hater my app of the week.

  

App of the Week: The Android 5 Humble Bundle

Developer: Various

Compatible with: Android Devices

Requires: Various, but the minimal is Android 2.2 with Android 2.3 required in some instances

Price: Pay what you will, but the full package runs $6.66 currently

Available here

Ok, so this is multiple apps, and therefore cheating, but this is a time sensitive offer, and too good to ignore.

If you’re not familiar with the humble bundle, it’s a service that offers up multiple (usually indie) games for a pay what you want system (though a $1 is usually encouraged). Meet the average payment amount, and you get bonus titles, while all of the money can be distributed between the developers , charity, and the site as you wish.

This week offers up four android titles, with two additional games available if you meet the $6.66 payment average (as of now). Far from a random smattering of “never heard of it” titles, these are some truly great games well worth the meager fee. Specifically you get:

“NightSky” – Looking like a slightly more colorful “Limbo,” “Night Sky” is a visually gripping game, that retains that appeal once you actually get into the physics based puzzle gameplay, that sees you guide a ball through a variety of trippy worlds, and creative obstacles. Its style makes for a relaxing experience, but it’s “Portal” like original puzzles require your brain to be engaged at all times. Consider it the gaming equivalent of a glass of wine and a good book. But you know…actually fun.

“Solar 2” – “Solar 2” starts off simple enough, as you’re just an asteroid tasked with bumping into other asteroids to make a bigger asteroid. Become big enough to form a planet though, and the real game begins, as the universe is your playground to do everything from wage wars to swallow galaxies as a black hole in. While not quite as well executed as it is ambitious, this is a fun, engaging, and above all else unique gaming app that puts the universe at your finger tips.

“Dynamite Jack” – Call it “Bomberman Solid,” as “Dynamite Jack” combines elements of stealth gaming with 2D action bombing. You’ll dodge and destroy a variety of obstacles and enemies that range from guards to cave trolls over almost 30 unique levels, as well as custom levels available through the map editor. Each section is a mini-puzzle of sorts to figure out how to progress, but the game doesn’t shy away from the explosive action element, making this one of the more complete and enjoyable games on the bundle

“Beat Hazard Ultra” – A 2D space shooter in the style of “Ikaruga” or “Geometry Wars,” this app’s calling card is its music integration system. Load your own tracks into the game, and the enemies and weaponry will react to the beat. While it works better with club like music over say, “The Beatles,” the effects are a constant assault to your senses, and underneath it all is an above average shooter. You want this though for its visual and audio onslaught.

“Dungeon Defenders” + DLC– There’s a million tower defense games out there, but few if any as great as “Dungeon Defenders.” Sporting console close graphics, and a great overall look, this app is a madman of content that will have you playing for weeks to discover everything, and all the while enjoying its pitch perfect blend of strategy and RPG gameplay. One of my favorite mobile gaming apps ever, this is the highlight of the deal, and is well worth the average donation asking price considering the complete DLC and game run around the $50 range usually.

“Super Hexagon” – “Super Hexagon” has been a sensation for iOS for a while now, and its recent port to Android gives gamers everywhere no excuse to avoid this addictive puzzler that sees you maneuver a triangle through a constantly shifting hexagon. Be warned though, this game is blindingly difficult and takes more than a few playthrouhs to not feel entirely incompetent at. Once you’re hooked though, there’s no looking back.

A sampling of some of the best mobile gaming has to offer, there is very little excuse to not reach lightly into your wallet and pick up these games if you have the compatible system to run them. With their powers combined, they are my app(s) of the week.

  

App of the Week: Table Top Racing

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Developer:

Playrise Edge Ltd.

Compatible with:
iPhone (optimized for iPhone 5)

iPod Touch

iPad

Requires:
iOS 5.0 or later

Price:

$2.99

Available here

So like all kids, I’m guessing you enjoyed playing with “Micro Machines” and “Hot Wheels.” If you were a Playstation user, I bet you like the high speed sci-fi racing series “Wipeout.” And like all everybody everywhere, you probably think “Mario Kart” is awesome.

So if I were to tell you that there was a “Hot Wheels” styled kart racing combat game like “Mario Kart” from some of the makers of “Wipout,” would that be something you’re interested in?

Well I hope so, because that’s just what we’ve got, and it’s called “Table Top Racing.” In it, you compete in several races, circuits and events against a variety of different model toy cars, which are unlockable and customizable, in both single player and online multiplayer modes. Rather than a simple sprint to the finish though, you’ll also use several weapons against your foes including the leader finding heat seeker missile and a beyond devastating EMP bomb.

The best part of “Table Top Racing” is it’s care with the subject matter. Everything about the game feels like playing out the most involved of all your toy car racing fantasies, a feature highlighted by the game’s best aspect, the tracks. All of the eight tracks are cleverly designed common world environments modified to create racetracks. For example, you’ll find yourself maneuvering around sandwiches on a picnic table at a Bar-B-Que, winding around oil cans on a work bench, or (in the best and most appropriate level) racing through a child’s room surrounded by classic toys. The track design is inspired and vibrant to the point of being almost distracting at times, but the brilliant layout keeps them fresh and even learning to keep your eyes on the course takes nothing from their creativity.

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As for the gameplay, it’s not near as fast or hectic as the “Wipeout” and “Mario Kart” series that inspired it, but the controls are tight and races are almost always competitive, due in part to the influence of the variety of weapons, and some reasonably challenging AI. There’s always a competitive spirit to the game that somehow never overwhelms the loose sense of fun.

There aren’t enough racing games like this available on mobile systems, and there are none as good as “Table Top Racing.” I wish there were more shortcuts, races, tracks, and speed, but when your biggest knock against a game is that there should be more of it, that’s generally an indication of things going right. That is certainly the case here as “Table Top Racing” does many, many things right, leading to an intense, yet casual approach to the mobile racer with just the right amount of nostalgia to fuel it.

As a, most likely, adult, you are too old to play with your toy cars anymore. With “Table Top Racing” though, you’ll never miss them as it’s the best game of toy cars you never got to play as a child, and my app of the week.