Hollywood has a pretty awful track record with video game adaptations, so when it was announced that director Duncan Jones would be bringing the mega-popular “Warcraft” franchise to the big screen, many people were hopeful that he would finally break the curse. Sadly, it doesn’t even come close. Although there’s no question that Jones (a self-proclaimed fan of “World of Warcraft,” the massively multiplayer online RPG that boasted 12 million subscribers at the peak of its popularity) is a talented filmmaker, “Warcraft” is a disappointing misfire that swallowed up several years of his career. That’s time he could have spent making more original movies like “Moon” and “Source Code” instead of this sluggish and derivative fantasy flick.
The story begins in Draenor, the dying homeworld to a warrior race of orcs. Their leader, the evil sorcerer Gul’dan (Daniel Wu), uses a dangerous magic called the Fel – which feeds on the energy of life – to send a small war party of orcs through a portal to the peaceful realm of Azeroth in the hopes of conquering the land and using its inhabitants as fuel to transport the rest of the fleeing Horde. But not everyone agrees with his methods, particularly Durotan (Toby Kebbell), the noble chieftain of the Frostwolf Clan, who believes that Gul’dan’s obsession with the Fel is what caused Draenor to wither away. Meanwhile, the human forces of Azeroth – led by King Llane (Dominic Cooper), heroic warrior Anduin Lothar (Travis Fimmel) and powerful magician Medivh (Ben Foster) – scramble to defend their kingdom with the help of Garona (Paula Patton), a human/orc half-breed who must decide where her true loyalty lies: with the orc Horde that raised her or the humans that freed her from a lifetime of slavery.