App of the Week: Knife That Guy

Developer: Flyover Games LLC

Compatible with: iPhone3GS and up, iPod Touch 3rd Gen and up, iPad, Android Devices

Requires: iOS 6.0, Android 2.0.1

Price: $0.99

Available: here (for iOS) and here (for Android)

Sometimes when trying to explain a new game to someone, its easiest to use other similar games as a reference to it. For instance, I would describe “The Last of Us” as a mix of “Uncharted 2,” and “Resident Evil,” with a little “Splinter Cell” tossed in.

In trying to do that with “Knife That Guy,” I found my reference concoction overflowing with comparisons to titles like “Bomberman,” “Pac-Man,” “Hotline Miami,” “Q-Bert,” “Temple Run,” “Stealth Assassin,” and a few others, when I realized that technique wasn’t going to work.

It’s also pretty unnecessary as at its core, “Knife That Guy” is a simple game that sees you play the role of a guy with a knife patrolling a pressure operated floor of colored tiles with the sole objective of finding the titular that guy and…well knifing him. You’ll be able to recognize that guy as he’ll have a red arrow above his head, which is handy considering the floor is populated with a variety of people who are not that guy, who you do not want to knife, as doing so depletes your lifebar.

The challenge, and fun, of the game comes through the fact that solely knifing your target is a tall task considering the fact you cannot stop or slow down, and that the other non-knifable people surrounding your target, constantly get in your way and force you to think on your feet at all times. Even reaching your target only contributes to the burden, as the game speeds up upon each successful kill and more innocents with various walking paths populate your space. Play it too cautious though, and take up too much time, and the tables turn so that you are now the hunted guy with someone looking to knife you.

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Assisting you is a dash maneuver which propels you several feet in your chosen direction, and a bomb which launches knives in every direction. Both of these moves are helpful in the right hands, but if not used carefully can actually harm you more than help. Thankfully they were designed that way, and their risk of danger is not instead the cause of control issues, which are actually excellent.

The brutality of “Knife That Guy” extends beyond its challenge, as the game is pretty violent, even if it is in a pixelated cartoony way. Surely that will bother some people, but the consequences of stabbing an innocent are immediate and severe, making you feel incredibly miserable every time it happens. It’s not exactly a poetic analysis on the duality of man, and a moral guideline for all games to follow, but it does emphasize consequences for your actions more than many games do.

In a way “Knife That Guy” is an incredibly violent puzzle game that will have you going one more turn for hours on end, and getting a little better each time out. It goes beyond the average mobile puzzler though with its action/arcade elements that provides an adrenaline rush with every successful maneuver. The developers did a fantastic job of taking an incredible, but simple, concept, and honing every single style and gameplay element so that they all serve to enhance it. You may be able to learn the game in a few minutes, but it’s that creative craftsmanship that ensures every round will be a new experience.

“Knife That Guy” is, by its own design, a very odd game. Somewhere underneath its playful dementia, though, lies an experience as old as gaming itself, and crafted to a level you’d expect from so many years of experience to build upon and reference. In that way it may be most like “Hotline Miami,” but truthfully “Knife That Guy” doesn’t have many peers, and has no competition for app of the week.

  

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App of the Week: “The Walking Dead: Assault”

Developer:
Skybound LLC.

Compatible with:
iPhone 3GS and up (optimized for iPhone 5)

iPod Touch 3rd gen and up

iPad

Requires:
iOS 4.3 or later

Price:

$1.99

Available here

Between the amazing 3rd season of the AMC show, and the groundbreaking, incredible, indescribably inventive Telltale Games adventure series, we’ve been treated to more “Walking Dead” goodness this year than anyone could have possible anticipated. Yet for mobile developer Skybound, it wasn’t quite enough as they now bring us yet another reason to celebrate the increasing influence of the Robert Kirkman comic series on the digital world with their gaming app, “The Walking Dead: Assault”.

The game, much like Telltale’s, is based off of the original comic, and not the TV show, which is immediately evident by the appealing visual style, where most everything in the game is smartly presented in black and white except for aspects of characters, items, and blood. It lends a very necessary immediate appeal, and produces that always appreciated (if unwelcome) “someone looking over your shoulder while you play” effect.

Unlike the Telltale masterpiece though, this game is centered more on action than character interaction, as it employs a squad based  mechanic (think “X-Men Legends”) that feels right at home in this world. At its core, it doesn’t stray far from the usual tropes of the genre, as you select a group of 4 characters and take them through a series of levels completing mandatory and optional objectives, while fighting off waves of enemies. Along the way you can improve character and group attributes, acquire a range of supplies and weapons (melee and ranged) and take advantage of character’s unique abilities and group effects such as always hitting head shots for a short period of time, or increasing overall group damage. It makes the careful selection of your group vital and entertaining.

Outside of standard mechanics, the game incorporates some specific aspects of the zombie apocalypse nicely through elements like the sound detection system, which allows you to use environmental distractions to draw zombies (though too much noise will bring down the fury of the entire horde). It also does a nice job of compensating for the limits of the touch mechanics, and everything from managing the group, to managing the camera, is handled smoothly. Meanwhile, features like your group auto firing when enemies are in range help keep the action from being upset by poor design, and really show off the potential of this type of game on the mobile format when done well.

“The Walking Dead: Assault” is designed to perfection, which is great since underneath it all is an intensely fun adventure that’s multiple sections and objectives provide a lengthy experience that satisfies that immediate “kill all zombies” urge, but also lends some real substance to the proceedings with the leveling and ability functions. Thanks to the style and execution of the game, the constant bombardment of action never really feels repetitive, and the story of the comics is well implemented through comic book panel interludes.

Right now the game is only the first in a planned series of chapters, but even if more weren’t on the way, this title would be an easy recommendation. Zombie games are a dime a dozen, and mobile squad games rarely work out as they should, but of course it’s the “Walking Dead” series that again breaks new ground. Much like pulling the trigger on a walker, anyone with a slight interest in this game can’t afford to hesitate and should snatch this app up at the introductory $1.99 price.

It was Romero’s “Dawn of the Dead” that theorized that when there is no more room left in hell, the dead will walk the Earth. While that was meant as a warning of the end of days, in this case it’s a welcome happenstance that lends us the chance to play “The Walking Dead: Assault”, a no-brainer (pun very much intended) app of the week.

  

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