App of the Week: “The Walking Dead: Assault”

Developer:
Skybound LLC.

Compatible with:
iPhone 3GS and up (optimized for iPhone 5)

iPod Touch 3rd gen and up

iPad

Requires:
iOS 4.3 or later

Price:

$1.99

Available here

Between the amazing 3rd season of the AMC show, and the groundbreaking, incredible, indescribably inventive Telltale Games adventure series, we’ve been treated to more “Walking Dead” goodness this year than anyone could have possible anticipated. Yet for mobile developer Skybound, it wasn’t quite enough as they now bring us yet another reason to celebrate the increasing influence of the Robert Kirkman comic series on the digital world with their gaming app, “The Walking Dead: Assault”.

The game, much like Telltale’s, is based off of the original comic, and not the TV show, which is immediately evident by the appealing visual style, where most everything in the game is smartly presented in black and white except for aspects of characters, items, and blood. It lends a very necessary immediate appeal, and produces that always appreciated (if unwelcome) “someone looking over your shoulder while you play” effect.

Unlike the Telltale masterpiece though, this game is centered more on action than character interaction, as it employs a squad based  mechanic (think “X-Men Legends”) that feels right at home in this world. At its core, it doesn’t stray far from the usual tropes of the genre, as you select a group of 4 characters and take them through a series of levels completing mandatory and optional objectives, while fighting off waves of enemies. Along the way you can improve character and group attributes, acquire a range of supplies and weapons (melee and ranged) and take advantage of character’s unique abilities and group effects such as always hitting head shots for a short period of time, or increasing overall group damage. It makes the careful selection of your group vital and entertaining.

Outside of standard mechanics, the game incorporates some specific aspects of the zombie apocalypse nicely through elements like the sound detection system, which allows you to use environmental distractions to draw zombies (though too much noise will bring down the fury of the entire horde). It also does a nice job of compensating for the limits of the touch mechanics, and everything from managing the group, to managing the camera, is handled smoothly. Meanwhile, features like your group auto firing when enemies are in range help keep the action from being upset by poor design, and really show off the potential of this type of game on the mobile format when done well.

“The Walking Dead: Assault” is designed to perfection, which is great since underneath it all is an intensely fun adventure that’s multiple sections and objectives provide a lengthy experience that satisfies that immediate “kill all zombies” urge, but also lends some real substance to the proceedings with the leveling and ability functions. Thanks to the style and execution of the game, the constant bombardment of action never really feels repetitive, and the story of the comics is well implemented through comic book panel interludes.

Right now the game is only the first in a planned series of chapters, but even if more weren’t on the way, this title would be an easy recommendation. Zombie games are a dime a dozen, and mobile squad games rarely work out as they should, but of course it’s the “Walking Dead” series that again breaks new ground. Much like pulling the trigger on a walker, anyone with a slight interest in this game can’t afford to hesitate and should snatch this app up at the introductory $1.99 price.

It was Romero’s “Dawn of the Dead” that theorized that when there is no more room left in hell, the dead will walk the Earth. While that was meant as a warning of the end of days, in this case it’s a welcome happenstance that lends us the chance to play “The Walking Dead: Assault”, a no-brainer (pun very much intended) app of the week.