App of the Week: Tiny Token Empires

Developer: HeroCraft Ltd.

Compatible with: Android Devices

Requires: Android 2.3 and Up

Price: $2.99

Available: here

I set out to find a productive app this week. Truly I did.

Though there were a couple of worthy candidates (the lively note taking app mem:0 and the resume creating app resume designer both warrant a look), one app peaked my interest more than any other this week, and kept me from being productive entirely.

In the spirit of trying to bring the best of the best in apps then, I’ve got to tell you about “Tiny Token Empires”.

If you’ve ever played “Puzzle Quest” or its sequel, you’ve already got an idea of what to expect from “Empires.” The difference is that while “Puzzle Quest” was an RPG that used matching puzzles in place of traditional combat, “Empires” is a world conquest sim with a similar puzzle battle formula.

You’d expect the world sim aspect to be the focus of this game then to separate itself, but you’d be wrong. That part is essentially an extremely watered down version of the “Civilization” games, as you build your resources and expand your empire by conquering the towns of nearby nations. While elements of that series like unit types, special characters and troop movements are present in “Empires,” all political aspects, or anything unrelated to military movements are not.

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It’s a simplified style that only works as well as it does by playing second to what is an excellent puzzle system. Whenever combat is initiated, whether it be with rival armies or mythical creatures, a puzzle board is shown with all units involved displayed on both sides. To attack, you have to combine three of the same puzzle tiles (think “Bejeweled”) that match the color of one of your units. Defeat all enemy units, and victory is yours.

The combat element adds an incredibly welcome depth to the otherwise standard system, as you’ll have to always consider the colors you need, as well as your opponent to attempt to counter their best attacks. Similarly, getting the right combo chain can turn the tide of the battle entirely, as the right one can win you a battle instantly, or lose you everything. It brings an element of urgency to an otherwise casual game, and ironically leads to more strategy than the strategy element.

Like so many other noteworthy gaming apps, where “Empires” stands out is its style. Don’t be turned off by the cartoon looks, as they’re just used to enhance the game’s tongue-in-cheek approach to history. It’s not the type of humor that’ll have you laughing out loud, but it makes the game feel lively and spirited helping to combat the redundancy even the best of mobile games can fall victim too.

“Empires” is just the perfect example of a mobile gaming experience. At its heart it’s a pick up and play anytime puzzle game that everyone should have one of on their device, but the combat and five unique strategy campaigns, along with the well implemented art style, give it the kind longevity and depth not usually present in puzzle games. It all leads to a game that’s hard to put down, and impossible to forget.

“Tiny Token Empires” didn’t exactly invent its core concept, but it does execute it in a way that stands out from anything of its kind, and provides your next mobile game addiction without apology. So join me and put productivity off until next week (maybe) by trying “Tiny Token Empires,” my app of the week.

  

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App of the Week – XCOM: Enemy Unknown

Developer: 2K Studios

Compatible with: iPod Touch 5th gen and up, iPad 2, iPad Mini, iPhone 4S and up (optimized for iPhone 5)

Requires: iOS 5.0

Price: $20.00

Available: here

There’s a lot to be said about “XCOM: Enemy Unknown” for iOS, but none of it can be said without eventually mentioning the price.

Yes, “XCOM” is a $20 gaming app, in a world where $20 can also easily translate to owning 20 gaming apps. This will cause many people dismay, or even fits of laughter.

But I’m not going to talk about the price just yet. Instead I just want to focus on “XCOM.”

XCOM” took the console and PC world by storm last year as gamers everywhere discovered the joy of running a worldwide alien defense organization, and commanding troops on the ground in tense and violent tactical operation scenarios. A revival of one of the most complicated and hardcore PC franchises of all time, “Enemy Unknown” somehow managed to find a way to maintain the things that made that series great, while also making the experience much more manageable and appealing to the more mainstream gaming market.

Of course the star of the game is its permadeath system. Much like last weeks “Sword and Glory” app, death is not only around every corner in “XCOM,” but when it happens you lose that soldier for good. This is made worse by how much you can customize a soldier to make them your own, and the hours you will inevitably spend leveling up your favorites. No matter how much time or effort you put into a character though, one false move and they are dead and gone.

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It’s a punishing system to be sure, but it gives the game an element of tension that would be impossible without it. Every decision matters in “XCOM,” whether it be on the battlefield, or in the management mode when trying to determine what countries to aid (you can’t save them all) and what research to pursue in order to manufacture new items and weapons. Every moment in “XCOM” is spent making these tough decisions, and as such success and joy are found not in glorious moments of gratification, but just through mere survival, and a chain of little moments that make up your 30+ hour playtime.

A glorious moment of success is to be found, though, the minute you boot up the game and realize that this is indeed the entire “XCOM” experience (sans multiplayer) on a mobile device. Sure the graphics took a very slight hit, but this is compensated for by some nice touch controls that add to the feeling of being the “Commander” character the game casts you as. While playing this on an iPhone over an iPad is not the most welcoming of propositions, again it’s the fact it even exists in that format in a playable manner that deserves recognition.

Ultimately though, even though this is still every inch of the original 2012 game of the year candidate expertly ported by 2K to a potentially hostile format, it does come back to the price. While $20 spent well is a fair amount of money, the fact is that $20 for this game is a steal, considering it means you’re getting what is essentially a console game at about a third of the original price, to take with you wherever you go. The price is all a matter of perspective, and in an app world where a “Free” game can easily set you back around $20 when you consider in-app purchases (of which “XCOM” has none) and usually are not of this level of quality, you really have to call this a case of paying an appropriate price for what you get.

“XCOM” defied expectations last year and made most of its fans out of people who never played this type of strategy game before, much less the franchise. With any of the luck I do not have when I play this game (my guys die a lot), this mobile version will do the same as it’s a near-flawless port of that all-time great strategy experience.

So get ready to craft a virtual graveyard of fallen soldiers, start seeing Chryssalids in you nightmares, and get addicted to “XCOM” all over again as it’s not only a perfect port, but my app of the week.

  

App of the Week: Sword and Glory

Developer: Ifelse Media Ltd.

Compatible with: iPod Touch 3rd gen and up, iPad, iPhone 3GS and up (optimized for iPhone 5), Android devices

Requires: iOS 4.0 and up, Android 2.0.1 and up

Price: Free

Available: here (for iOS) and here (for Android)

If you’re anything like me, you’re suffering some serious withdrawals this week, as there will be no new “Game of Thrones” episode on Sunday, and winter itself will have come and gone by the time we get more.

However, if you are similarly disheartened by the hibernation of television’s best show, there is a simple solution that can tide you over for the long wait.

Read the books.

Should that not be enough to feed the hunger though, then also consider downloading “Sword and Glory.”

It’s a medieval-ish era gaming app that shares several similarities with the HBO series, starting with the basis of families feuding. Right from the outset you are asked to align yourself with one of three warring clans (or choose to go on your own), for which to win glory for. After choosing some personal attributes that help create your character, you’ll find that winning glory mostly boils down to completing various quests that all lead to one-on-one duels with some undesirables.

Making up the bulk of the gameplay, the dueling system in “Sword & Glory” is of the easy to learn, but tough to master variety. It only consists of two basic functions (block and attack) which can each be accomplished through various levels of force, with the basic goal being to get past your enemies’ defenses and kill them. I’ve heard it compared to a “rock, paper, scissors” style, but it’s more about timing and rhythm, especially in later parts where the difficulty shoots up quickly and you are forced to think and act appropriately.

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In another interesting parallel to “Thrones,” the world of “Sword & Glory” is a morally grey one, even though the game’s graphical palate is pleasingly rendered in black and white. Choices must be made around every corner which can hold great sway over proceedings both immediate and long term. Though not as ambiguous or ambitions as say “The Walking Dead,” you’ll often find yourself pausing before decisions to consider your actions, lending weight to the more quiet moments, and some unexpected depth to an otherwise bare bones plot.

Hands down though, the biggest comparison between the two properties is their shared belief that all men must die. Death is inevitable in “Sword & Glory” and once it occurs, your character is gone forever, with their accomplishments immortalized in the game’s ever expanding graveyard. Fear not though, as once death occurs, you may continue on as the next in your character’s line and, while you lose any silver and stats your previous creation had, you retain the glory points they accrued (which can be traded for currency and rare items) and all their equipment as well.

It’s an absolutely brilliant lineage concept that lends both urgency to all your current proceedings, and serious replay value long term, as you attempt to progress a little further each generation. Even if it weren’t present though, you’d find plenty of motivation to keep playing thanks to a perfectly tuned combat system and plenty of enhancements to both your character and homestead to purchase, not to mention the various quests, paths, achievements, and final legacies available to pursue based on your choices.

Sure it’s nothing new in RPG terms, but I can’t overstate how well executed it all is. What you get with “Sword & Glory” is a finely tuned (and damn good looking) mobile RPG that is built upon one of the least forgiving permadeath systems I’ve ever seen, thanks to a lack of stored save points, beyond where you left off. While it can be frustrating to lose a character you’ve invested hours in, it only furthers your motivation to do better the next time, and to die every time with as much glory as possible.

I may keep mentioning “Game of Thrones” since I stumbled upon “Sword & Glory” while getting over my withdraws from the show, but in no way does it relies on that, or any other, property or context to stand out, thanks to a rare mix of raw emotion, depth, and accessibility. In a game all about establishing your legacy and forging a name for yourself, I’m happy to bestow “Sword and Glory” with the title of app of the week.

  

App of the Week: Directr

Developer:

Directr, Inc.

Compatible with:
iPhone 3GS and up (optimized for iPhone 5)

iPod Touch 3rd Gen and up

iPad

Requires:
iOS 5.0 or later

Price:

Free

Available here

I always wanted to be a movie director, but a lack of ambition, and talent, sadly kept me from that particular goal. That still never stopped me from having a fascination with the filmmaking process, even if the particulars of the art have eluded me.

The new app Directr was seemingly made for people like me. It’s a video recording app that allows you to produce semi-professional looking works out of video recorded on your Apple device. The difference between Directr and other film creation apps is the more relaxed approach it takes to the idea. The highlight of the app is that there is no editing required, and it’s pretty much all point and shoot. That’s not to say it’s a bare bones program as you are allowed to insert text, music, graphics, and, in a particularly inspired bit of design, use storyboards to help you plan the layout of certain types of videos (which is a major contributor to the simplicity of the app).

What is the practical use of Directr? Well, based off of examples provided on the apps site, it can be used to stylishly record your baby’s actions, make a modern day slideshow of your vacation (only interesting), or to provide a video capture to spice up your apartment listing just to name a few. Thanks to the deeply integrated social features, sharing your videos is exceptionally easy, and even already there is a growing community for doing just that, as people aspire to create viral video sensations, or even just sell a car.

If you had to assign a greater purpose to Directr though, it would be giving users the ability to enhance their everyday videos, without beating them over the head with the prospect of having to sort through and splice together mounds of footage. While it doesn’t have the creative depth of a full fledged video editor, it does allow you to come up with a similar final product, and always maintains the fun of creating something that is closer to a film than a simple video, without forcing you through the elongated, tedious process usually required to do so.

For a free app, there is lot of life in Directr, and once you download it, it becomes hard to shoot any video, without suddenly framing it within the abilities of the app. Nothing you can create with Directr will be winning any Oscars, but the program itself does goes home with my award as app of the week.

  

App of the Week: Hundreds

Developer:

Semi Secret Software LLC.

Compatible with:
iPhone (optimized for iPhone 5)

iPod Touch

iPad

Requires:
iOS 5.0 or later

Price:

$2.99 (on sale)

Available here

In what has been a surprisingly deep week of quality apps, hopefully signaling a new year of the same, it was a tough task picking one to spotlight. There is one, however, making some serious noise and gaining quite a following from sites like Kotaku who already name it their, admittedly pre-mature, game of the year.

It’s called “Hundreds”, and if you give it a minute it would like to take over your life. How? Well, like so many other great puzzle apps, it starts with a simple idea. In this case, it is taking a grey circle (or circles) with the number zero in the center, and pressing down on it while the number grows until it reaches a hundred (in the case of multiple circles, the numbers must collectively add to be a hundred). With me so far? Good, because this is where it gets fun. You see, while holding down on a circle it turns from grey, to red. Should that red circle touch pretty much anything, you lose. At all times you must be aware of the location, numbers within, and size of your circles to try to find the right balance of when to manipulate what circles where. It’s an idea very easy to grasp from just a quick video demonstration.

Humorously the first level is a lone circle you must do nothing more to than press down upon until it grows to a hundred. It’s the game’s tutorial level as from there, it spends the rest of its 100+ levels exploring every possible way to throw the concept in your face, and torture you with the relentless difficulty it is capable of. As a fan of level design, I was blown away with the sheer, there’s no other word for it, audacity of the puzzles in this game. It’s clear the developers are overachievers, and they will leave you in stunned silence at the outset of most every level while you appreciate how difficult of a challenge you are facing.

By using random movements, dynamic obstacles, and good old constraints, “Hundreds” forces you not into a zen like state to best it, but rather an actively contemplative one. It gives you plenty of time to consider your next action, and its consequences, and then in the heat of making your move forces you to dynamically adjust the expectations of those actions. It’s like a pitcher giving the batter all the time in the world before politely asking if he’s ready to swing. Even then, he would have no idea what’s coming, and little time to adjust.

The word you’ll hear about “Hundreds” is addictive, and rightly so. It is addictive. Buy what impresses me most is the effortlessness of the entire experience. It’s a puzzle prodigy of sorts, in that it so easily does everything well that you forget the real effort being put into every aspect. Yet even down to the cryptic messages in between stages, there isn’t an idea here that wasn’t carefully considered and implemented.

In the end “Hundreds” may just be another addictive, clever mobile puzzle game in a, thankfully, long line of them. But that it never makes you feel like you’re playing something that has come before is the real joy of the game. “Hundreds” may not be one in a million, but it is equal or greater to all of those titles that paved the way, and is a constant joy, not to mention my app of the week.