Black Ops II: Revolution

Get ready for more “Call of Duty” with the all-new “Revolution,” which includes four new multiplayer maps, a new Zombies Co-Op map, a brand new Zombies game mode and a bonus multiplayer weapon.

  

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App of the Week: Organ Trail – Director’s Cut

Developer:
The Men Who Wear Many Hats LLC

Compatible with:
iPhone
iPad
iPod Touch

Android Systems

Requires:
iOS 3.1.3 or later

Android 2.1

Price:
$2.99

Available here (for iOS) and here (for Android)

“You have Died of Dysentery”

Nothing was worse than seeing this message pop up on the Apple screen at the library we used to play “The Oregon Trail” at in grade school. Maybe the first couple of people to fall to it got away without too much ridicule, but as soon as one of us discovered what dysentery was, we became unstoppable forces of mocking nature. There were many ways to die on the “Oregon Trail”, but the only one you truly feared was the dreaded dysentery. It’s not like it was ever your fault either. If there was a “wash your hands after using the bathroom” button, we would have used it.

If you can’t relate to what I’m talking about then I truly pity you, because you missed out on one of the greatest gaming experiences of all time. What made “The Oregon Trail” so great was the many gameplay options and features, and how even playing the game right wasn’t a guarantee for survival. Even better, the vaguely historical setting meant that it was a game you could play at school, and at the aforementioned libraries. It’s one of those games where you can tell right away if someone grew up with it or not, because if they did, all it takes is a mere screenshot to bring a grin to their face, and set them off on a bombastic recollection of nostalgic memories.

Well if you did, in fact, never get to share that experience, then developer The Men Who Wear Many Hats has your back, thanks to some funding by Kickstarter. Because they are bringing back the old school gameplay of “The Oregon Trail” but infusing it with the harsh reality of the zombie apocalypse. Now truthfully, I’m getting a little tired of the zombie genre, but every now and then something will pop up that resurrects the style much in the same manner as the decaying dead that populate those titles.

“The Organ Trail” (huh…clever) is one of those instances. From the menus, to the basic gameplay, to the perfectly recreated graphics and sounds, “The Organ Trail” shamelessly apes “The Oregon Trail” with admirable accuracy. The basic goal is the same. You and yours traverse the country in search of a better home, while battling the dangers of the untamed world. But rather than just throw a couple of undead sprites your way and port “The Oregon Trail,” the developers have completely re-imagined the experience of that classic as it stands in this new world, and along the way have managed to perfectly recreate the experience of the original, while still making sure that anyone who grew up on the original game enjoys the near flawless ratio of nostalgia to the joy of a fresh game experience.

Read the rest of this entry »

  

Is “The Walking Dead” losing its way?

I went into season two of AMC’s “The Walking Dead” thinking it would be a slam dunk. How could it be anything but? The first season, at just six episodes, was one of the most intriguing pieces of television I’ve seen in years. Most of its allure was the pacing. Every episode had moments of pure calm that were invariably interrupted by drooling hordes of zombies. But the zombies didn’t carry the show. The characters did most of the work, which is exactly what a good zombie show needs. We need to care about the characters so that the inevitable losses have some consequence, a task the writers of the show met head-on. All of this is to say that my expectations, high as they were, were based on the merit of the first season.

Season two started well. The survivors from last season had decided to leave Atlanta and head for Fort Benning. They hit a roadblock on the way out of town, which included a brush with a shuffling horde of zombies. We saw a pair of walkers dispatched, the first with a screwdriver through the eye, the second with a quick stab to the brainstem. It was a perfect re-introduction to the gruesome, post-apocalyptic world I loved in season one.

While creative zombie-killing is great, it isn’t enough to carry the show. There has to be some sort of plot. For season one, it was getting into Atlanta and the CDC with the hope of finding more survivors. In season two we have Fort Benning, again with the hope of finding survivors. It’s a fine plot, though it does get quickly derailed when Sophia, one of the children in the group, is chased into the woods and later disappears. Sophia’s disappearance would have been fine had it been contained to just an episode or two, but it has utterly consumed the show. Read the rest of this entry »

  

The Walking Dead: Season Two Preview

ALSO: Check out our interviews with actors Jon Bernthal and Norman Reedus and executive producer Robert Kirkman.

It’s no secret that AMC has endured a difficult year filled with one PR nightmare after the next – including public contract disputes that suspended production on Season Five of “Mad Men” and threatened the future of “Breaking Bad,” as well as audience backlash over the season finale of “The Killing” – but it suddenly felt very personal when Frank Darabont, creator and executive producer of “The Walking Dead,” was unexpectedly relieved of his duties only a few days after promoting the show at San Diego Comic-Con. Though the network never gave a clear reason for his dismissal, it’s believed to have something to do with forced budget cuts for the second season, which came as a surprise to Darabont after the show set a new cable ratings record in its debut season.

But despite all the backroom drama and concerns that Darabont’s absence would spell trouble for the hit zombie series, AMC was insistent that “The Walking Dead” was in the capable hands of his replacement, Glen Mazzara. Then again, Darabont was already hard at work on the show for months before getting the axe, and mapped out the entire season prior to his departure, so audiences may not notice many differences (if any at all) until the show’s third season. It should be noted, however, that Mazzara is no slouch when it comes to making great TV (having previously spent five years behind the scenes on “The Shield”), and he’s still working with the same team that Darabont put together, including zombie experts Robert Kirkman and Greg Nicotero. In fact, based on the first two episodes alone, it’s pretty clear that fans have nothing to worry about.

When we last left Rick Grimes and the rest of the survivors, they had just escaped the Centers for Disease Control in Atlanta by the skin of their teeth and hit the road once again in search of a new refuge. Though they don’t actually arrive at Hershel’s Farm – the provisional sanctuary featured in Kirkman’s comics – until the second episode, the season premiere has more than enough going on to keep them busy, including a tension-packed opening sequence where the survivors must hide from a herd of zombies after Dale’s RV breaks down on the highway. There’s plenty of action and gore as well, with one survivor wounded pretty badly in the aforementioned attack, another one shot in what is likely the first of many “holy shit” moments of the season, and a truly disgusting zombie moment that some people might not be able to stomach. Oh yeah, and fan favorite Daryl kicks a lot of zombie ass, but I’m guessing you already knew that.

Of course, the series is first and foremost about the relationships between its large cast of characters, and although some viewers might bemoan the slower pace of these early episodes, it allows for a lot of great interactions – particularly involving the Rick, Lori and Shane love triangle – that will only make you even more invested in their survival. And if there’s one thing that AMC can never take away from Darabont, it’s the amazing job he did with laying down a strong foundation on which those characters could grow. Because while he may no longer be around to captain the ship, Darabont’s fingerprints are all over “The Walking Dead,” and it’s the main reason why the show will continue to operate at such a high level of excellence. It may not have gone down exactly the way we would have liked, but the audience still comes out the winner in the end.

“The Walking Dead” returns to AMC on October 16th at 9/8c with a special 90-minute premiere. Can’t wait that long? Check out a sneak peek of the new season below.

  

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