App of the Week: Striiv

Developer:
Striiv Inc.

Compatible with:
iPhone 3GS or up

iPod 3rd gen or up

iPad

Requires:
iOS 5.0 or up

Price:
Free

Available here

 

As saloon old timer number 3 said in “Back to the Future Part 3”:

The sad truth is, running is simultaneously one of the most beneficial activities you can embark on, and one of the most unappealing. Whether it be the exhaustion factor, the sweaty clothes, the fact you probably have one of those “ridiculous” running styles you criticize strangers for having, or the dreaded chaffed thighs, just about everyone has a reason for not wanting to run, which is why starting the activity is often referred to as finding your motivation.

Now your motivation may come in the form of the app Striiv. Once a $99.95 smart pedometer, Striiv is now a free app that provides a lot of the usual pedometer functions like tracking calories burnt, miles ran, steps taken, etc. Where Striiv makes it’s name, though, is in how it enhances the running experience for its users.

The most basic element of this is the available social functions. It’s always more fun to run with someone else and, using Faceook, you can link up with your friends who also have the app in an ongoing stat comparison competition. Even better is the challenge feature which carries a number of pre-determined goals like walking a certain amount, time challenges, or specialty goals like ascending  the statue of liberty (or the equivalent number of steps). Completing these challenges give you trophies, making them similar to Xbox 360 achievements.

Even more similar to gaming is the actual game included with Striiv. Called MyLand, every step you take and every milestone you reach, earns you points to spend on stuff to fill your virtual world with ranging from foliage to buildings. While not as fun as say “SimCity” it’s a surprisingly deep and entertaining way to reward you for your progress.

Really the whole point of this app is to help make running fun, and it surprisingly succeeds at that. It may not help you to get started running by itself, but if you’ve already decided to start then this is one of the best apps available for helping you to keep going. The challenges are well placed and varied, the MyLand feature is addictive and implemented nicely, and best of all the basic pedometer features have all of the stats, graphs, and counters you could ask for to go along with these enhanced entertainment modes.

It’s not easy to make running enjoyable, but Striiv makes some incredible progress in achieving just that. Whether it be by providing you a constant group of running companions, or that little extra incentive to go that extra mile, Striiv’s abilities to enhance your running experience was almost worth it as a standalone $100 pedometer. As a free iPhone app, it runs away with my app of the week.

 

  

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App of the Week: Devil’s Attorney

Developer:
Senri AB

Compatible with:
Android Devices

Requires:
Android 2.3 or up

Price:
$3.00

Available here

“If there were no bad people, there would be no good lawyers.” – Charles Dickens

You may find this quote close to fictional lawyer Max McMann’s heart, if not on a plaque somewhere in his seedy office or written for keepsake to tuck away in his cheap suit. He’s the start of the new app “Devil’s Attorney”, and he is not necessarily a bad man, just a damn good lawyer.

“Devil’s Attorney” is an app similar in concept to the successful DS lawyer series, “Phoenix Wright”. The twist here is that you don’t play a crusader of justice, so much as a chaser of ambulances, as it’s pretty clear that McMann became a lawyer for the specific purpose of making a lot of money, as his clients are almost exclusively of the guilty persuasion (though he would strongly advise they do not make a similar plea in court).

The game is made up of over 50 cases where the player, as Max, has to out maneuver the prosecution and their witnesses. The court scenes are broken down into rounds, and you are given a certain amount of action points to spend on maneuvers like Cross Examination, Epic Speech, Mesmerize, and of course the always useful Tamper With Evidence. You’re trying to use your actions to “defeat” witnesses, and the evidence itself, by draining their hit points (call it “character assassination”) and taking them out of the game, making this very much like a traditional RPG. Once you run out of action points, your round is over and you have to weather the prosecutions attacks.

Appropriately, it’s not so much about the case as it is about the tactics.  You have to manage your action points well as you often either focus your efforts on one witness or evidence piece at a time, or spread the damage throughout. Win a case, and you’re rewarded with cold hard cash, which can be used to purchase new suits or furniture for your apartment, which in turn grants new abilities or enhancements to your current ones. So you could, for instance, swagger into your next case wearing a feathered pimp hat, zebra suit and monocle, while wielding a hammer for extra evidence tampering abilities.

The key to the entire game is its humor, which is strangely (yet successfully) rooted pretty firmly in 80’s pop culture. The actual court room mechanics works okay, but if it wasn’t for the insane amount of fun this game is having with everything from the bizarre cases, to the gut busting humorous dialogue, and the gaudy swag that doubles as upgrades, this might be a completely forgettable game. Instead it is that aspect that drives you to keep playing (and enjoying this game) until the final case is closed. It is a rare feature in a video game where you get to play the bad guy, and it is truly a welcome change of pace to be able to speak on behalf of some of the worst criminals imaginable all in the pursuit of the mighty dollar.

The constant amount of artistic style and comedy on display in “Devil’s Attorney” is a true joy. It’s a morally objectionable game that isn’t trying to be offensive, and instead milks a demented concept for all the black humor and enjoyment it is worth. I do wish the game were a bit longer, but what’s here is solid gold.

As your attorney I advise you to buy this game right away as well as check out the incredible 80’s style intro below. Afterwards, I don’t think I’ll hear any objections to this being the app of the week.

  

App of the Week: Super Monsters Ate My Condo

Developer:
PikPok

Compatible with:
iPhone (3GS Minimum)

iPod Touch (3rd Gen. Minimum)

iPad

Requires:
iOS 4.3 or later

Price:
$0.99

Available here

Wild man, just wild.

It’s about the only way to describe the original “Monsters Ate My Condo” released by Adult Swim and PikPok. It was a fury of colors, crazy designs, and lightning quick reaction times that was impossible to not get swept up in, and more than worth its $1.00 asking price. Now it’s back in the form of an appropriately titled sequel, “Super Monsters Ate My Condo”.

The basic idea behind the game is that you have to build a towering condo made up of multi-colored pieces, and keep it from toppling. To do so, you have to match three of the same colored leveled pieces to create a stronger bronze level. Three combined bronzes make a silver, three silvers a gold, and three golds a diamond.

Of course, to match level colors, you’ll have to discard those in the way. This is where the monsters come in. The monsters are intent on destroying your already shaking condo, and the only way to appease them is to swipe levels that match the monsters color their way for their consumption, and to get them out of your way. If you swipe too many levels of the wrong color, or neglect to feed one of a levels two monsters for too long, they get to smashing. Also when you match three of a same color, the monster on the level that shares that color goes away and is replaced by another.

That’s the general idea of the gameplay, but it only gets nuts from there. Because there’s also things like special blocks that can aid a player if used correctly, or cause some real damage if they aren’t disposed of quickly. The monsters also carry different super powers which aid the player and are activated by feeding the monsters special combo floors (the stronger the floor, the more effective the power). The trade off is you lose a strong level, but the payoff yields attributes like more time on the clock or preventing harmful blocks from falling while in use, so it’s almost always worth it.

New to the sequel is the game’s increased (and addictive) focus on objectives. You’re given three goals on the outset of every level, and completing all three unlocks a new set of objectives and also new elements within the game (such as special level blocks). You also unlock booster abilities and coins as you go along. The boosters provide a wide range of in game aids, while draining coins upon each use. In a nice little nod to ‘Team Fortress 2,” the coins can also be used to purchase a variety of hats for the monsters, which create permanent ability boosters, but cost way more. Also worth noting is the absence of the original game’s endless play mode, and instead the only game option is a timed two minute run.

To play “Super Monsters Ate My Condo” is to love it. You’ve played this basic type of game a million times before, and “Super Monsters” knows it. That’s why it goes out of its way to make sure that every intangible element of the game that isn’t just matching similar colored blocks is exceedingly well done. Level and character drawings, sound design, and the enticing mission based system all make “Super Monsters” already addictive gameplay become irresistible.

It’s not easy to play this game for just two minutes at a time, as you constantly challenge yourself to meet your own personal objectives, or those of the game. The core concept would be addictive enough on its own, but the way you are constantly rewarded for  diving into it deeper makes it impossible to put down. You’ll start to measure your life in two minute intervals, and catch yourself with the game’s images of dancing monsters in lederhosen and endless streams of blocks clouding your thoughts when you try to step away from it.

I not only don’t mind that “Super Monsters” continue to eat my condos, but gladly let them eat my dollar as well. This is the “One More Game” effect at its best, and makes for a clear app of the week.

  

App of the Week: UHF Horror Movie Collection

Developer:
3DCGFX COMICS COMPANY

Compatible with:
Android Devices

Requires:
Android 1.6 or up

Price:
$0.99

Available here

So I’m jumping the gun with this one, but with October approaching rapidly, I can’t help but get excited for Halloween a little early.

I’ve always been a huge fan of the horror genre, no matter what the medium, even though I’m not entirely sure why. There’s something about a good (or even not that good) scary story that appeals to me more than just about any other kind. It doesn’t hurt that it’s a genre that has been graced with some diabolically creative minds over the years, whose visions of scares and atrocities that most would rather never hope to have cross their minds, manifest themselves into tales of terror that all celebrate, and contribute to,  the undeniable human quality that we just like to be scared.

If you have an Android device, you can help re-live some of film’s greatest horror stories with the UHF Horror Film app. A collection of public domain works, this app yields no less than a 130 movies of macabe that are available to watch in their full feature release versions. That does mean you can find a lot of these titles for free, but its very nice to find them all in one convenient location that’s always available. Also, while some of the titles available are understandably less than classic, even a lot of the bad ones are bad in the enjoyable way (which is a unique trait that horror movies, and maybe comedies, enjoy).

What really shocked me when reviewing the list of movies available on this app, though, is how many of these titles are worth full retail price. Movies like “Night of the Living Dead,” “Nosferatu,” “Carnival of Souls,” “Phantom of the Opera,” “Haxan” and “Dementia 13” are included in the bundle, and are all essential horror viewing for one reason or another. But still, the real joy comes in taking a shot on random movies like “I Eat Your Skin,” “Driller Killer,” or “Werewolf in a Girl’s Dormitory” and seeing if you can’t accidentally unearth a new cult classic (Hint: In the cases of those movies mentioned, it’s not likely).

With additions like plot summaries, cast and crew information, reviews, and 65 episodes of the TV series “One Step Beyond” and “Tales of Tomorrow” thrown in for good measure, there’s an absurd amount of content available. You may never get around to seeing everything on this app, but since we’re talking about a cost per movie of $0.0076 , then there’s little reason to not give it a go, even if it is just to quell your Halloween jonesing on the go.

While Apple Maps may be the scariest app currently available, it doesn’t come close to having the sheer entertainment value of the UHF horror film collection, my app of the week.

  

App of the Week: Sing It, Say It

Developer:
Wobbyl LLC

Compatible with:
iPhone
iPad
iPod Touch (4th Generation)

Android Compatible Systems

Requires:
iOS 5.0 or later

Android 2.0.1 or up

Price:
$0.99

Available here for iOS and here for Android

Considering that the app “Draw Something” has been downloaded over 50 million times since its release, it was, of course, inevitable that other developers would try to take their own stab at the concept, and reap the considerable rewards of the apparently huge market that exists for that style of game.

Yet unlike the many “Angry Birds”knock offs out there, there really isn’t much creative freedom in trying to duplicate “Draw Something.” As indicated by the title, it’s a game where you draw something, people take a guess at what subject it is you are trying to draw, and the world rejoices at the fun had by all in the process. It’s not exactly a concept that is easy to capitalize off of without directly copying the original idea. While this would usually be a breath of fresh air, creatively speaking, it’s truthfully kind of sad that no one has found a way to take the basic idea present in that game (user created trivia with your friends) and find a fun new direction to take it in.

That’s why I like the new app “Sing It, Say It.” Instead of relying on a visual for the trivia question, “Sing It, Say It” instead uses audio clues. Specifically, you are asked to record a movie quote or song lyrics, provide the answer in a limited character space, and share it with up tofour other players (random, or grouped through you) to see who can match the sound to its source. The gameplay is enhanced by the ability to acquire tickets by winning and achieving other goals like winning streaks, or being the fastest guesser in your group. These tickets work as in game currency to unlock bonuses that range from more recording time, to voice modifiers (and also serve as a nice change of pace from a game requiring actual currency to unlock things).

If it sounds simple that’s because it is, and that’s thankfully why the whole things works. As so many of us are children of the multimedia age, our minds are backed up with movie quotes and song lyrics that were previously only useful for the occasional misguided karaoke adventure, or casual slip in to everyday conversation. “Sing It, Say It” provides a competitive forum for that knowledge, and does it with a simple system that never hinders your experience. While that is an experience that I find is best enjoyed with a group of personal friends as opposed to a random online gathering (much like a “Rock Band” session), if you have that group of equally pop culture obsessed buddies available, it’s incredibly fun to find yourself in a forever-ongoing back and forth of “spot that reference” with a well implemented reward system furthering your efforts.

While it would have been easy for “Sing it, Say it” to be a soulless “Draw Something” knock off, instead it feels like an idea that was spawned by a simple gathering of friends wanting to share a game of trivia we’ve all played before with others as well. It’s not quite as dynamic and addictive as the mega hit “Draw Something,” but that casual fun feeling that frames the entire experience is more than enough to have me singing this apps praises, and saying that it’s my app of the week.