App of the Week: Joust Legend

Developer: Rebellion Games

Compatible with: iPad 2 and up,  iPod Touch 5th Gen, iPhone 4S and up

Requires: iOS 4.3

Price: $1.99

Available: here

I think I would have liked to have been a jouster. Sure I can’t ride a horse and am lacking in upper body strength, but my enthusiasm for wearing battle armor and charging at people full speed with vicious intent is second to none.

Sadly since jousting has gone out of fashion in the last several centuries or so, my passion for the sport is relegated to watching “A Knight’s Tale” far too often (it’s both the “Varsity Blues” and “Citizen Kane” of jousting movies), or trying to drunkenly recreate the activity at the pool to mixed (ok, just horrible and awkward) results.

Luckily a new app called “Joust Legend” has come along, and provides me the chance to test my skill on the field of joust, that up until now has been so cruelly withheld.

“Joust Legend” isn’t actually the first jousting game ever, but I can tell you it is the best playing, and by far best looking. The graphics on this app are some of the best the mobile world has ever seen, and are sure to turn heads wherever you take it, as well as constantly surprise you not just with the visual pop they provide, but with the well thought out and executed artistic design that enhances their appeal far beyond the initial wow factor.

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As for the gameplay, it’s as simple as can be. There’s really only three parts to the jousting mechanics (the take-off, lowering your lance, and hitting your target) and all of them are executed with very basic timed swipes and presses. As such you pretty much learn all there is to know about the core game on the first few goes, but really for such a concept, you don’t need anything more than that. The elements of timed control that are present fit perfectly within the basic set up of a joust, and though you may repeat the same movements over and over, the satisfaction of executing them perfectly never really goes away.

The system truly shows its value, however, once you take into account the multiple tournaments, challenges, modes, skills, and various unlockables there are in the game. Good mobile games usually provide you a simple, replayable, and addictive experience, but  the best ones always tack on another reason to keep coming back, and the torrent pace that you unlock new things to do in this game makes each already enjoyable session that much more rewarding.

This is one of those apps that may initially appear to appeal to a niche market, but deserves a download by anyone that appreciates well-made mobile action games that are easy to keep coming back to for short bursts of pure fun. Though the competition isn’t exactly fierce, “Joust Legend” stands alone at the end of the fight as the champion of jousting entertainment, and my app of the week.

  

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App of the Week: ReRave

Developer: Step Evolution

Compatible with: iPhone 3GS and up, iPod Touch 3rd Gen and up, iPad

Requires: iOS 5.1

Price: $0.99

Available: here

While there are quite a few gaming franchises I want to come back (“Crimson Skies”!!!!!!), I think the one that I may be most personally nostalgic for is “Elite Beat Agents.”

Released around the height of music gaming’s popularity, “Elite Beat Agents” may have been based around a bizarre story (save the world with the power of dance, basically), but the gameplay couldn’t have been more simple, as you tapped various buttons in time with the beat of a song, en route to victory. Impossibly addictive and incredibly unique, this game wore down my stylus to a nub and stands amongst the crowded DS library as a true highlight.

The fact that talks of a sequel remain only rumors used to sadden me, but those feelings have been recently alleviated somewhat by the discovery that there is a spiritual successor to that experience by the name of “ReRave.”

Though it bears no official similarities to “EBA,” “ReRave” sports a similar concept that sees you tap circles in correct sequence to the beat of the songs. The difference is, that whereas “EBA” required a shrinking outer circle to reach the borders of your button before you could tap it, “ReRave” sees you manipulating circles that bear resemblance to the power button of many devices, and tapping them only when the line on the bottom reaches the 12 o’ clock position,until the song is done. While most are vanquished with a  simple touch, some require you to hold them until they finish a bath, some require multiple taps at 1/8th beat intervals, and the dreaded double circles appear that must be completed simultaneously.

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Like any good rhythm game, this is a system that allows for an “easy to learn, tough to master,” philosophy, and quickly pulls you into the overall experience. A big part of this has to go to the music which may not make my playlist in everyday life (it’s a lot of club like music), but works absolutely perfectly in a gaming environment such as this, as their unique beats and paces result in creative playgrounds of rhythm based tapping that will have your fingers dancing across the screen with maniacal precision. Thankfully multiple difficulty levels allow you to adjust as needed if things get too intense, or not near intense enough.

Now while it’s nice that the game features leaderboards, downloadable songs (both free and paid), and a ton of achievements, in truth if the game came with nothing but a few tracks and just the gameplay screen, I’d still be hopelessly addicted to it. This style of gameplay for a music game was flawless in “EBA,” and it maintains that untainted luster here as “ReRave” is one of the most engrossing games available in the music gaming genre, and in all of mobile gaming.

Normally I’d look down on a game for borrowing so liberally from another title, but it’s about time someone brought back this style of gameplay to mobile gaming, and the team behind “ReRave” have done so with near flawless execution. When you really think about it, gaming has long been pressing a series of buttons in proper order, so it really says something that the concept has almost never been as hopelessly addictive as it has in “ReRave,” a can’t miss app of the week.

  

App of the Week: Knife That Guy

Developer: Flyover Games LLC

Compatible with: iPhone3GS and up, iPod Touch 3rd Gen and up, iPad, Android Devices

Requires: iOS 6.0, Android 2.0.1

Price: $0.99

Available: here (for iOS) and here (for Android)

Sometimes when trying to explain a new game to someone, its easiest to use other similar games as a reference to it. For instance, I would describe “The Last of Us” as a mix of “Uncharted 2,” and “Resident Evil,” with a little “Splinter Cell” tossed in.

In trying to do that with “Knife That Guy,” I found my reference concoction overflowing with comparisons to titles like “Bomberman,” “Pac-Man,” “Hotline Miami,” “Q-Bert,” “Temple Run,” “Stealth Assassin,” and a few others, when I realized that technique wasn’t going to work.

It’s also pretty unnecessary as at its core, “Knife That Guy” is a simple game that sees you play the role of a guy with a knife patrolling a pressure operated floor of colored tiles with the sole objective of finding the titular that guy and…well knifing him. You’ll be able to recognize that guy as he’ll have a red arrow above his head, which is handy considering the floor is populated with a variety of people who are not that guy, who you do not want to knife, as doing so depletes your lifebar.

The challenge, and fun, of the game comes through the fact that solely knifing your target is a tall task considering the fact you cannot stop or slow down, and that the other non-knifable people surrounding your target, constantly get in your way and force you to think on your feet at all times. Even reaching your target only contributes to the burden, as the game speeds up upon each successful kill and more innocents with various walking paths populate your space. Play it too cautious though, and take up too much time, and the tables turn so that you are now the hunted guy with someone looking to knife you.

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Assisting you is a dash maneuver which propels you several feet in your chosen direction, and a bomb which launches knives in every direction. Both of these moves are helpful in the right hands, but if not used carefully can actually harm you more than help. Thankfully they were designed that way, and their risk of danger is not instead the cause of control issues, which are actually excellent.

The brutality of “Knife That Guy” extends beyond its challenge, as the game is pretty violent, even if it is in a pixelated cartoony way. Surely that will bother some people, but the consequences of stabbing an innocent are immediate and severe, making you feel incredibly miserable every time it happens. It’s not exactly a poetic analysis on the duality of man, and a moral guideline for all games to follow, but it does emphasize consequences for your actions more than many games do.

In a way “Knife That Guy” is an incredibly violent puzzle game that will have you going one more turn for hours on end, and getting a little better each time out. It goes beyond the average mobile puzzler though with its action/arcade elements that provides an adrenaline rush with every successful maneuver. The developers did a fantastic job of taking an incredible, but simple, concept, and honing every single style and gameplay element so that they all serve to enhance it. You may be able to learn the game in a few minutes, but it’s that creative craftsmanship that ensures every round will be a new experience.

“Knife That Guy” is, by its own design, a very odd game. Somewhere underneath its playful dementia, though, lies an experience as old as gaming itself, and crafted to a level you’d expect from so many years of experience to build upon and reference. In that way it may be most like “Hotline Miami,” but truthfully “Knife That Guy” doesn’t have many peers, and has no competition for app of the week.

  

App of the Week: Amateur Surgeon 3

Developer: [adult swim]

Compatible with: iPhone, iPod Touch, iPad

Requires: iOS 6.0

Price: Free

Available: here

In the early days of the Nintendo DS, the two series that really sold me on the portable device were the “Phoenix Wright,” and “Trauma Center” games, both of which used the dual and touch screen technology in innovative ways.

Of the two, “Phoenix Wright” went on to become the more popular, but it was the ER simulator “Trauma Center,” that may have been the more compelling, with its tense and elaborate surgery scenarios made possible by some perfect touch controls and inspired overall design. It’s a type of game that wasn’t done much before, and besides some spiritual follow-ups like “Surgeon Simulator,” hasn’t really been done much since.

The Adult Swim series “Amateur Surgeon” has always been a glowing exception though, as it took the basic design of “Trauma Center,” and injected pure craziness in it, to produce a series that never exactly reached the heights of its inspiration, but does carry on the legacy quite nicely.

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Not much has changed with the third entrant into the “Amateur Surgeon” series, but there are a couple of new features, of which the biggest is the move to a free to play format. Naturally this does mean the inclusion of some annoying pay to play elements, but they’re actually downplayed nicely, and you can get through the game rather easily without spending a dime. The biggest exception to that would have to be the new “tag” feature, which allows you to bring in a partner for their special abilities, but costs quite a bit of in game money, which you can of course purchase with real cash.

Other than that, what you have is another absolutely insane surgery game that sees you operate on mutated bears with chainsaws, and other less pedestrian activities. While the wackiness is part of the experience, the actual humor of the game is pretty hit or miss, and is only there to serve the far more entertaining gameplay.

It never really gets old trying to figure out how to fix bizarre injuries with even crazier tools, and that’s largely because the touchscreen, reflex and precision driven controls work as well for this type of game as ever. They are what elevates “Amateur Surgeon” to must have status, and help ensure that the initial joy of trying to figure out what to do on your first play through, doesn’t compare to trying to get that perfect run on every subsequent try.

You couldn’t be blamed for being attracted to “Amateur Surgeon” for its crazy sense of humor, and generally lighthearted nature. What’s going to keep it in your app game rotation though is a truly great gameplay system reliant on just about everything that makes touchscreen gaming so fun in the first place.  I wouldn’t want to catch my doctor playing it, but everyone else should get ready to find themselves addicted to stapling shut freshly shived hearts in what is simply a pure fun app of the week.

  

App of the Week: Commercial Break

Developer: Aristarchos LTD.

Compatible with: iPhone 3GS and up, iPod Touch 4th gen and up, iPad

Requires: iOS 5.0

Price: Free

Available: here 

As much as I love football, the one argument that is kind of hard to defend my beloved game against is that there are too many commercials.

As a football fan you train yourself to almost block them out, or even accept them in your life, but all it takes is one really crappy commercial, or an oddly timed commercial break, or worse the observation of a casual observer to realize that you actually spend most of your time watching a football game, watching commercials.

It’s a problem that most severely affects football games, but it serves as the burden of all television as well. Unfortunately with channel flipping being such a dangerous proposition, and devices like the hopper only letting you skip commercials on recorded programs, it’s also one that has become an inescapable reality of watching live TV.

The makers of Commercial Break don’t see it that way though, and through their app actually allow you to use your iPhone, iPod Touch, or iPad (with Android compatibility coming soon) as a heads up to when your favorite channel is done with commercials.

While the exact answer to how this works on a technical level is a complicated conundrum that has something to do with analysis and algorithms, how it works on a user end actually couldn’t be simpler. Just choose the channel you are currently watching from the apps list, and hit start. From there, you receive a notice whenever your program is back on, meaning you are free to go walkabout, switch channels, or even turn off the TV without missing your program, or having to suffer another poorly scripted shill.

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It’s a great idea that is made even better by the fact it actually does work extremely well. However, even though the functionality is what you’d want it to be, there are some limitations to consider before downloading. For instance, so far the only channels supported are ABC, CBS, NBC, CNN, ESPN, ESPN2, USA, TBS, and TNT, and even then you only get all of those channels if you live in NYC, with coverage varying beyond there, and being completely nonexistent outside of the US.

That may sound like a pretty big catch, but the developers are aware of the need to expand both coverage and available channels, and are looking to do so should the apps early build prove successful.

For now though what you are downloading is an investment in the future. One free from corporate brainwashing and terrible jokes spawned by deadlines and budgets constraints, and one instead full of trips to get more beer or use the bathroom that are free from the fear of missing your show, or having to wait for the recording. No longer will you sit down on Sundays to watch commercials with football in between, but rather will be able to sit down and just watch football.

If you read that last paragraph and saw an American flag waving behind you, then you can probably see the potential of Commercial Break, and why it is my app of the week.