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Sons of Anarchy 5.05: Orca Shrugged

SPOILER WARNING: This post will appear every Wednesday following a new episode of “Sons of Anarchy.” It is intended to be read after seeing the show’s latest installment as a source of recap and analysis. As such, all aspects and events that have occurred up to and including the episode discussed are fair game.

After all the depressing shit that’s happened so far in the fifth season of “Sons of Anarchy,” this week’s episode, “Orca Shrugged,” was a welcomed comedic interlude. Ironically, it also included a pregnant woman being shot in the belly. But let’s start with the fun stuff.

The centerpiece of the episode was a surprise guest appearance from Walton Goggins as transexual call girl Venus Van Damme. Those of you who watched “The Shield” will recognize the actor as well as his character’s name, a reference to Cletus Van Damme, an alias used by Detective Shane Vendrell in that program. If you’re interested, Goggins did this interview with Entertainment Weekly regarding his part in “Sons.” There’s a lot of insight into how the appearance came to be and how this manly man of an actor prepared for his, ahem, unusual role. In it, Goggins says Kurt Sutter mentioned neither he nor Michael Chiklis could appear on “Sons” because of “how closely relatable they are to their characters on ‘The Shield.'” Luckily, Goggins called bullshit on that one, and we can only hope Chiklis will someday do the same. A plethora of actors from “The Shield” have gotten roles in “Sons,” but Chiklis is now the only member of the Strike Team who hasn’t made an appearance. Recall David Rees Snell (the unbearably cool Ronnie Gardocki) took the role of Federal Agent Grad Nicholas and Kenny Johnson (Curtis “Lem” Lemansky) played club member Kozik.

But let’s talk about why Goggins was there. Mayor Hale needed one more vote to get his Charming Heights project approved. Despite the club being against that kind of McReal Estate last year, now they’re picking their battles, and they’re alright with the development if it means they can use one of Hale’s properties to set up their new escort business with Nero. So they decide to blackmail  a city council member to get the mayor his vote.

Goggins scene was nothing short of hilarious, with lines like “didn’t your daddy ever tell you not to judge a book by its penis?” When they needed to convince the councilman’s step son to take some bait, the rest of the club got in on the humor too. Jax insists “it doesn’t mean you’re gay man, we’ve all been there.” “Really? All you guys?” the kid responds. Juice then says, “Lot of cock,” Chibs interjects with “two dicks,” and back to Juice with “slammin’ cock.” Insert One Chibs Two Dicks joke here.

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Bond Vehicles, in the Metallic Flesh, at Comic-Con

Imagine your humble writer as being like James Bond at the beginning of “From Russia With Love,” relaxing with a beverage and a special lady when suddenly the call came in from HQ. I was needed. There would be four vehicles featured in James Bond movies at Comic-Con and, as the guy who’s been working on an upcoming Bond movie series for these here pages at Bullz-Eye, I was just the man for the job.

Of course, this is completely misleading, but I thought I’d pump myself up a bit before we get started. Basically, what this is all about is promotion for the upcoming James Bond Blu-ray set of all 22 extent canonical Bond films (slobber, slobber!). With the help of the good people at the Ian Fleming Foundation, the folks at MGM/Fox were allowing Con-goers to line up for an opportunity to have their pictures taken with these various mean machines.

The only problem was, it’s not like a simple freelancer like me arrives at Comic-Con with a bevy of men’s magazine models and, alas, Bond Booth Babes weren’t in anyone’s budget, it appeared. The thought of forcing innocent readers to view repeated pictures of me in front of four of these machines seemed almost Blofeldian in its wrongness.

Instead, I did the natural thing at Comic-Con. With a little help from my photographin’ pal Rodney Reynaldo, I recruited some of the costumed denizens of the Con to provide the visual pizzazz that I thought I needed. Fortunately, we also have some additional photos.

And so we begin at the beginning….

The Q Boat — This number was featured in the Thames boat chase sequence from 1999’s “The World is Not Enough.” In the film, Bond (as portrayed by Pierce Brosnan) appropriates the boat to give chase to a bad guy who has committed a dastardly murder at a party, though the fact that the event was in honor of good ol’ Q’s retirement adds a slightly ironic note.

I’m not quite sure what kind of note our anime-inspired friends provided, but there they are, along with a shot from the movie, in our gallery. And, yes, you can’t see the front of the vehicle from the shot on the floor of the San Diego Convention Center, but get a load of this shot of the vehicle in action from the movie.

The Ground Parahawk — This snow vehicle also turned up in one of the action sequences in the 1999 Bond opus.

What, you don’t remember Fred and Wilma Flintstone posing in front of it? Well, here’s how it looked in its more natural state.

The Jaguar XKR

The coolness factor went up considerably with the first of two actual cars, this one from 2002’s “Die Another Day.” To be honest, as far as I can find out without having the movie handy, it appears that Mr. Bond never actually drove this car. Instead, he was nearly done in by it, as suave bad guy Zao (Rick Yune) tried his best to deprive 007 of his license to live.

Of course, if Spider-Man and Spider-Girl had been along for the ride, things might have gone a bit differently. Or not.

The Aston Martin V8 Vantage Volante

It would have been way too much to expect the original and greatest James Bond supercar, the Aston Martin DB5 from 1964’s “Goldfinger” (AKA the most famous car in the world). Still, we got close enough for Comic-Con with the amazing Aston Martin V8 from 1977’s “The Living Daylights,” one of two Bond outings starring Timothy Dalton.

It might not have been as famous as the original Bond car with its built-in machine guns and ejector seat but, at least in terms of numbers, it out-gadgetted the original. The Volante in the film came come complete with, among other features, guided missiles, tire-slashing lasers, and a self-destruct capability in case everything went to hell in a hand basket.

It was our determination that only James Bond himself was cool enough to stand in front of an Aston Martin of this caliber. Since we didn’t happen to spot him wandering the convention floor, this one stands alone.

Blu Tuesday: Reese’s Pieces, Serial Killers and Hitchcock

After taking last week off due to a disappointing lack of quality releases (don’t waste your time with “Dark Shadows”), my column is back this week with a number of films from the back catalog. Though it’s always nice to see any Alfred Hitchcock film get the Blu-ray treatment, this has truly been the season of Spielberg, following up the release of “Jaws” and the Indiana Jones movies with the debut of “E.T. The Extra-Terrestrial.”

“E.T. The Extra-Terrestrial”

I’ve never understood why so many people place “E.T. the Extra-Terrestrial” on such a high pedestal, because it’s easily one of Steven Spielberg’s most overrated movies. Though the nostalgia factor has certainly played a role in its sustained popularity over the years, when viewed without those rose-colored glasses, the film’s flaws are pretty evident. Not only is the acting terrible for the most part, but a lot of the special effects don’t hold up that well, particularly the flying bikes. It’s also way too long – a fact that’s even more incredible considering the director cut 40 minutes from the original version – and it has some strange tonal issues, including the arrival of those creepy men in the astronaut suits in the final act. Still, while “E.T.” is hardly worthy of joining “Jaws” and “Raiders of the Lost Ark” on the list of cinema classics, it’s a sweet and often funny film that every parent should show their children at least once.

Blu-ray Highlight: There are two new extras included on the 30th Anniversary release, and they’re both excellent. “The E.T. Journals” offers nearly an hour of behind-the-scenes footage from production, while “Steven Spielberg and E.T.” features the director reflecting on the making of the film, including where the idea originated from, showing the movie at Cannes and the White House, the aborted sequel talk and much more.

“The Raven”

The latest in a growing line of projects driven by Hollywood’s fascination with revisionist history, James McTeigue’s “The Raven” proposes that in the weeks leading up to his death, American poet Edgar Allen Poe helped solve a series of copycat murders based on his grisly tales. It’s difficult to view the film as anything other than a half-hearted attempt at cashing in on the success of Warner Brothers’ “Sherlock Holmes” reboot, because it’s every bit the dull, cookie cutter thriller that the trailers suggested. Not only is the premise ridiculous, but it’s executed so tediously that McTeigue could have lopped off 20 minutes from just about any part of the movie and no one would have noticed. The legacy of Poe deserves so much better than this generic murder mystery, and although John Cusack has some good moments as the eccentric writer, it would have been a lot more interesting to see the actor play him in a traditional biopic as opposed to this preposterous and lifeless piece of schlock. The next time Hollywood thinks about defiling a respected literary figure, they would be wise to heed Poe’s famous words and simply say “nevermore.”

Blu-ray Highlight: There aren’t any extras on the disc that stand out, but the making-of featurette “The Raven Guts: Bringing Death to Life” provides the usual behind the scenes fluff on things like casting and production design for those who are interested.

“Strangers on a Train” / “Dial M for Murder”

With the upcoming release of Universal’s “Alfred Hitchcock: The Masterpiece Collection,” it only seems fitting that Warner Bros. should take the opportunity to debut some of their Hitchcock films on Blu-ray as well. Though “Strangers on a Train” and “Dial M for Murder” predate many of the director’s most popular movies, they still showcase the Master of Suspense at the top of his game. “Strangers on a Train” is probably the better known of the pair, but despite a solid turn by Robert Walker as the eccentric villain, the film’s sluggish pacing and ridiculous finale prevent it from being as great as its reputation might suggest. In fact, although it doesn’t get as much credit, “Dial M for Murder” is the stronger movie – an adaptation of the Frederick Knotts stage play that’s as taut and thrilling as it is smart. It also helps that everyone in the cast is so good, from Grace Kelly’s adulterous victim to John Williams’ police inspector, but it’s Ray Milland who absolutely steals the show as a “villain” so likable that you’re practically rooting for him to get away with murder. Though it’s a bit strange that Hitchcock would chose one of his less visually interesting movies to shoot in 3D, “Dial M for Murder” is every bit as captivating without the silly gimmick.

Blu-ray Highlight: Though most of the bonus material is from previous DVD releases, there’s a retrospective on each film – “Strangers on a Train: A Hitchcock Classic” and “Hitchcock and Dial M” – that provides some excellent insight from various friends and historians about the movies’ productions and the key Hitchcockian elements in both.

Computer Programs Inspired by Human Brain Functions

We’ve all seen or read the science fiction stories about artificial intelligence—where a computer becomes almost human. Well, it’s closer than you think.

Not Just Science Fiction Anymore

We currently experience voice recognition searches via applications such as Siri, as well as well-developed interactive programs using cloud hosting services. Through several “brain-inspired” computer programs, the technology world is developing and introducing many applications that use the human brain as a model. Here’s a brief look a just a few of them.

Weapons Inspired by the Brain

Driving computers even closer to artificial intelligence is DARPA’s Systems of Neuromorphic Adaptive Plastic Scalable Electronics (SyNAPSE) program. While that is quite a mouthful, the premise is rather simple. The developers wanted to create a neuromorphic electronic system that will have functions that look and act much like that of the brain. Applications for this system include manned and robotic systems, and image processing.

This technology is being developed primarily to enable today’s battlefield specialists to use computer systems and electronics to collect and process information. This will allow humans to process the correct responses in complex wartime scenarios.

Image Recognition Software

Two British scientists—Drs. Jeffrey Ng and Anil Bharath—developed technology that allows a computer to see. Believe it or not, this technology is already being used. Using this technology, consumers are given the opportunity to view past purchases. In addition, this technology is being used by companies to more effectively advertise their products.

Created by Cortexica Vision Search, the first offering of this type of image recognition software has given consumers WINEfindr. This app allows consumers an interactive experience by photographing a wine label on their smartphones. The results are presented in images, thus using the image recognition part of this application.

Computer Chips That Mimic The Brain

Computer chips are basically what drives computers. And now, researchers at MIT have created a computer chip that mimics the synapses of the human brain. Originally used to study how the neurons of the brain can strengthen over time, the scientists are now studying ways to use these chips as part of brain-machine interfaces. These types of interfaces will be used primarily to control artificial limbs; however, the scientists eventually would like to use them to actually build prosthetic brain parts to help brain-damaged individuals.

As you can see, brain-related computers and software are no longer a futuristic, science fiction theory. In fact, you can probably find a program or two that you are using right now.

App of the Week: Super Monsters Ate My Condo

Developer:
PikPok

Compatible with:
iPhone (3GS Minimum)

iPod Touch (3rd Gen. Minimum)

iPad

Requires:
iOS 4.3 or later

Price:
$0.99

Available here

Wild man, just wild.

It’s about the only way to describe the original “Monsters Ate My Condo” released by Adult Swim and PikPok. It was a fury of colors, crazy designs, and lightning quick reaction times that was impossible to not get swept up in, and more than worth its $1.00 asking price. Now it’s back in the form of an appropriately titled sequel, “Super Monsters Ate My Condo”.

The basic idea behind the game is that you have to build a towering condo made up of multi-colored pieces, and keep it from toppling. To do so, you have to match three of the same colored leveled pieces to create a stronger bronze level. Three combined bronzes make a silver, three silvers a gold, and three golds a diamond.

Of course, to match level colors, you’ll have to discard those in the way. This is where the monsters come in. The monsters are intent on destroying your already shaking condo, and the only way to appease them is to swipe levels that match the monsters color their way for their consumption, and to get them out of your way. If you swipe too many levels of the wrong color, or neglect to feed one of a levels two monsters for too long, they get to smashing. Also when you match three of a same color, the monster on the level that shares that color goes away and is replaced by another.

That’s the general idea of the gameplay, but it only gets nuts from there. Because there’s also things like special blocks that can aid a player if used correctly, or cause some real damage if they aren’t disposed of quickly. The monsters also carry different super powers which aid the player and are activated by feeding the monsters special combo floors (the stronger the floor, the more effective the power). The trade off is you lose a strong level, but the payoff yields attributes like more time on the clock or preventing harmful blocks from falling while in use, so it’s almost always worth it.

New to the sequel is the game’s increased (and addictive) focus on objectives. You’re given three goals on the outset of every level, and completing all three unlocks a new set of objectives and also new elements within the game (such as special level blocks). You also unlock booster abilities and coins as you go along. The boosters provide a wide range of in game aids, while draining coins upon each use. In a nice little nod to ‘Team Fortress 2,” the coins can also be used to purchase a variety of hats for the monsters, which create permanent ability boosters, but cost way more. Also worth noting is the absence of the original game’s endless play mode, and instead the only game option is a timed two minute run.

To play “Super Monsters Ate My Condo” is to love it. You’ve played this basic type of game a million times before, and “Super Monsters” knows it. That’s why it goes out of its way to make sure that every intangible element of the game that isn’t just matching similar colored blocks is exceedingly well done. Level and character drawings, sound design, and the enticing mission based system all make “Super Monsters” already addictive gameplay become irresistible.

It’s not easy to play this game for just two minutes at a time, as you constantly challenge yourself to meet your own personal objectives, or those of the game. The core concept would be addictive enough on its own, but the way you are constantly rewarded for  diving into it deeper makes it impossible to put down. You’ll start to measure your life in two minute intervals, and catch yourself with the game’s images of dancing monsters in lederhosen and endless streams of blocks clouding your thoughts when you try to step away from it.

I not only don’t mind that “Super Monsters” continue to eat my condos, but gladly let them eat my dollar as well. This is the “One More Game” effect at its best, and makes for a clear app of the week.

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