Category: Gadgets (Page 14 of 27)

App of the Week: Brian Cox’s Wonders of the Universe

Developer:
HarperCollins Publishers Ltd

Compatible with:
iPhone 3GS or up (optimized for iPhone 5)

iPod touch 3rd gen or up

iPad

Requires:
iOS 5.0

Price:
$5.99

Available here

 

With their endless capabilities, your iPhone and iPad were designed, and marketed, under one simple banner.

The world in your hands.

It was a lofty goal that has, of course, been achieved. With the mind boggling specs, features, and of course applications, there is little of the world that isn’t available to you at high speed and incredible clarity thanks to the iDevices. Now though, there is at least one app out there that says that’s not good enough and would like to give you not the world in your hands, but the entire universe.

Thanks to it, now, as James Bond tried to warn us, the world is not enough.

Brian Cox’s Wonders of the Universe (and no, not that Brian Cox) is based around the four part TV series of the same name where Professor Brian Cox takes viewers on a tour of the known universe with incredible thoroughness and mind boggling visuals. The app aims for the same goal as it allows users to explore the entirety of the known universe with full information and visuals for everything along the way. A lofty goal that it not only achieves but does so in a capacity that is almost impossible to fully understand.

For instance, you start off on a 3D map of the universe, using your fingers to zoom and interact with it. On the top of the screen is a scale option which will allow you to control your viewing capacity of the universe, and ranges from the end of it all, to a zoom in that will let you view the sub-atomic particles that make up everything that is known. On the bottom of the screen is a bar of information that will provide texts, videos, and more about anything you can find and will also let you quick jump to certain things. There is an almost impossible amount of media available on all subjects, with much of it being tied to the miniseries that boldly tried to explain the going ons of the entire universe in an entertaining manner, and nearly achieved it.

That’s one thing to consider about this app. You can call it an educational tool, and it most certainly is, but its greater achievement is the entertainment. Professor Cox travels the world to capture events like the aurora borealis and a total eclipse in their most perfect forms. His experiments are both incredible exhibitions of the known, and fascinating explorations of the unknown, and it’s his love of it all that frames the entire app, and makes it half of what it is.

The other, arguably larger, part of the app doesn’t involve any pre-loaded media, but rather the joy of exploration. When you consider how much information and visuals are available for just the Earth alone on top of that same level of depth being provided for essentially everything we know about the large part of entirety, you could argue that much like the universe itself, there is no real end to this app. There certainly is no end to the fun it provides.

Which does bring up one of the minor sticking points of this app. At $5.99 it is a little more expensive than the usual app, but as you may have already figured out, it is hard to argue that you don’t get what you pay for. Also, while the app is now available for the iPhone and iPod touch, to truly appreciate it you really do need an iPad, preferably with the retina display.

That aside, if you have the proper set up and the funds what you get is an app that fills you with this otherworldly feeling that is like someone injected pure wonder into your veins. It successfully covers the bold topic of everything, with a careful wisdom and infinite amount of fun. There is no moon, star, landmark, black hole, sun, or planet that isn’t included for detailed exploration, and all of it is beautiful and fascinating.

Much more than a time waster, and something far greater than a textbook, there is no classification for this app that would easily explain or define it. Not only is it nearly everything about nearly everything, it is also my app of the week.

Computer Programs Inspired by Human Brain Functions

We’ve all seen or read the science fiction stories about artificial intelligence—where a computer becomes almost human. Well, it’s closer than you think.

Not Just Science Fiction Anymore

We currently experience voice recognition searches via applications such as Siri, as well as well-developed interactive programs using cloud hosting services. Through several “brain-inspired” computer programs, the technology world is developing and introducing many applications that use the human brain as a model. Here’s a brief look a just a few of them.

Weapons Inspired by the Brain

Driving computers even closer to artificial intelligence is DARPA’s Systems of Neuromorphic Adaptive Plastic Scalable Electronics (SyNAPSE) program. While that is quite a mouthful, the premise is rather simple. The developers wanted to create a neuromorphic electronic system that will have functions that look and act much like that of the brain. Applications for this system include manned and robotic systems, and image processing.

This technology is being developed primarily to enable today’s battlefield specialists to use computer systems and electronics to collect and process information. This will allow humans to process the correct responses in complex wartime scenarios.

Image Recognition Software

Two British scientists—Drs. Jeffrey Ng and Anil Bharath—developed technology that allows a computer to see. Believe it or not, this technology is already being used. Using this technology, consumers are given the opportunity to view past purchases. In addition, this technology is being used by companies to more effectively advertise their products.

Created by Cortexica Vision Search, the first offering of this type of image recognition software has given consumers WINEfindr. This app allows consumers an interactive experience by photographing a wine label on their smartphones. The results are presented in images, thus using the image recognition part of this application.

Computer Chips That Mimic The Brain

Computer chips are basically what drives computers. And now, researchers at MIT have created a computer chip that mimics the synapses of the human brain. Originally used to study how the neurons of the brain can strengthen over time, the scientists are now studying ways to use these chips as part of brain-machine interfaces. These types of interfaces will be used primarily to control artificial limbs; however, the scientists eventually would like to use them to actually build prosthetic brain parts to help brain-damaged individuals.

As you can see, brain-related computers and software are no longer a futuristic, science fiction theory. In fact, you can probably find a program or two that you are using right now.

App of the Week: Super Monsters Ate My Condo

Developer:
PikPok

Compatible with:
iPhone (3GS Minimum)

iPod Touch (3rd Gen. Minimum)

iPad

Requires:
iOS 4.3 or later

Price:
$0.99

Available here

Wild man, just wild.

It’s about the only way to describe the original “Monsters Ate My Condo” released by Adult Swim and PikPok. It was a fury of colors, crazy designs, and lightning quick reaction times that was impossible to not get swept up in, and more than worth its $1.00 asking price. Now it’s back in the form of an appropriately titled sequel, “Super Monsters Ate My Condo”.

The basic idea behind the game is that you have to build a towering condo made up of multi-colored pieces, and keep it from toppling. To do so, you have to match three of the same colored leveled pieces to create a stronger bronze level. Three combined bronzes make a silver, three silvers a gold, and three golds a diamond.

Of course, to match level colors, you’ll have to discard those in the way. This is where the monsters come in. The monsters are intent on destroying your already shaking condo, and the only way to appease them is to swipe levels that match the monsters color their way for their consumption, and to get them out of your way. If you swipe too many levels of the wrong color, or neglect to feed one of a levels two monsters for too long, they get to smashing. Also when you match three of a same color, the monster on the level that shares that color goes away and is replaced by another.

That’s the general idea of the gameplay, but it only gets nuts from there. Because there’s also things like special blocks that can aid a player if used correctly, or cause some real damage if they aren’t disposed of quickly. The monsters also carry different super powers which aid the player and are activated by feeding the monsters special combo floors (the stronger the floor, the more effective the power). The trade off is you lose a strong level, but the payoff yields attributes like more time on the clock or preventing harmful blocks from falling while in use, so it’s almost always worth it.

New to the sequel is the game’s increased (and addictive) focus on objectives. You’re given three goals on the outset of every level, and completing all three unlocks a new set of objectives and also new elements within the game (such as special level blocks). You also unlock booster abilities and coins as you go along. The boosters provide a wide range of in game aids, while draining coins upon each use. In a nice little nod to ‘Team Fortress 2,” the coins can also be used to purchase a variety of hats for the monsters, which create permanent ability boosters, but cost way more. Also worth noting is the absence of the original game’s endless play mode, and instead the only game option is a timed two minute run.

To play “Super Monsters Ate My Condo” is to love it. You’ve played this basic type of game a million times before, and “Super Monsters” knows it. That’s why it goes out of its way to make sure that every intangible element of the game that isn’t just matching similar colored blocks is exceedingly well done. Level and character drawings, sound design, and the enticing mission based system all make “Super Monsters” already addictive gameplay become irresistible.

It’s not easy to play this game for just two minutes at a time, as you constantly challenge yourself to meet your own personal objectives, or those of the game. The core concept would be addictive enough on its own, but the way you are constantly rewarded for  diving into it deeper makes it impossible to put down. You’ll start to measure your life in two minute intervals, and catch yourself with the game’s images of dancing monsters in lederhosen and endless streams of blocks clouding your thoughts when you try to step away from it.

I not only don’t mind that “Super Monsters” continue to eat my condos, but gladly let them eat my dollar as well. This is the “One More Game” effect at its best, and makes for a clear app of the week.

HP Unveils Exciting New PCs and Notebooks

Hewlett-Packard (HP) announced the release of several exciting new products today, including new desktops and notebooks for both professionals and consumers. Continuing in the direction in which the company has been going, these new models are sleek, stylish and equipped with many advanced features, such as Beats Audio, HP TrueVision webcams and a choice of Intel or AMD processors. Let’s take a look at some of the innovations HP has in store for the near future, beginning as soon as late October.

The HP Spectre is a very nice looking ultra-thin all-in-one desktop with a 23-inch flush glass display, 3rd Generation Intel processors and an optional solid-state drive. Perhaps most impressive of all, it features near field communication (NFC) technology that allows easy wireless sharing of photos, contacts, websites and more, all with a simple tap of the touch-sensitive screen. In fact, the Spectre can be used in conjunction with a user’s smartphone or tablet, which then becomes like a remote control for the computer’s operation. The Spectre is expected to be available in the United States on November 14, at a starting price of $1,299. The HP ENVY 20 and ENVY 23 TouchSmart PCs and the HP Pavilion 20 All-in-One PC also feature this technology, and will be available in the United States on October 23, at even lower starting prices. These devices are all a step up from traditional non-mobile units in that they provide connectivity with mobile devices the consumer may already have.

Some of the most impressive new devices announced by HP today are its notebooks, the HP ENVY m4 Notebook, and the HP Pavilion Sleekbook 14 and 15 PCs. The latter are especially nice-looking, in sparkling black or ruby red finishes, with super-slim, lightweight design. They each weigh under four pounds and measure only 21 mm thick, and at a starting price of under $500, they offer many of the same features as most $1,000+ models.

The HP ENVY m4 Notebook, on the other hand, features faster renders and more powerful graphics than the Sleekbook series, as well as a few very innovative HP exclusive features. CoolSense is a new development from HP that keeps the exterior of the notebook cool during extended use, and SimplePass is an extraordinary new security technology that uses fingerprint identification instead of typed passwords. In fact, each of a user’s fingers can be programmed to a different website, if the user so desires. For example, your index finger could bring up Facebook, while your middle finger accesses YouTube, etc. With these and other cutting-edge devices, it is easy to see why HP remains on top of the game for both professional and consumer electronics. 

« Older posts Newer posts »

© 2026 Bullz-Eye Blog

Theme by Anders NorenUp ↑