Game Review: “Madden NFL 13″

You know, I think “Madden 13″ might be the most depressing game ever made.

Seriously, when I first booted it up, I was greeted by the new (and very well done) menu score, loaded up a quick play Redskins vs. Cowboys game, and marveled at the new presentation that so perfectly recreated a CBS broadcast, it managed to subside my summer longing for the football season in earnest. From there, I’m welcomed to a beautifully rendered Cowboys Stadium by the new, and enjoyable, announce team of Jim Nance and Phil Simms who actually bring some enthusiasm to the booth again, as they give a fantastic and accurate introduction to the matchup. As you might expect, the set up and presentation to “Madden 13″ are phenomenal — I would even use the term unrivaled, in terms of sports games.

Then things actually get even more encouraging when I took the field. The new “Infinity Engine” that runs the game manages to avoid being a buzzword, and actually changes the gameplay in an initially significant way. Essentially the new engine attempts to prevent the canned animations and the predetermined outcomes they led to, by allowing for dynamic player reactions to on the field situations. It’s appropriate then that the cover boy this year is Detroit Lions great Calvin Johnson, as a play is never really over or decided until it is actually over and decided, much like the plays of Johnson himself. This new engine is bolstered by further innovations such as the ability to cancel a play action animation on the fly and regain control, or how defensive backs can hunt and track a ball with unprecedented levels of control. The goal of this year was obviously to make the on-field action feel more organic, and you may be surprised at how well this is achieved at first.

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