App of the Week: ReRave

Developer: Step Evolution

Compatible with: iPhone 3GS and up, iPod Touch 3rd Gen and up, iPad

Requires: iOS 5.1

Price: $0.99

Available: here

While there are quite a few gaming franchises I want to come back (“Crimson Skies”!!!!!!), I think the one that I may be most personally nostalgic for is “Elite Beat Agents.”

Released around the height of music gaming’s popularity, “Elite Beat Agents” may have been based around a bizarre story (save the world with the power of dance, basically), but the gameplay couldn’t have been more simple, as you tapped various buttons in time with the beat of a song, en route to victory. Impossibly addictive and incredibly unique, this game wore down my stylus to a nub and stands amongst the crowded DS library as a true highlight.

The fact that talks of a sequel remain only rumors used to sadden me, but those feelings have been recently alleviated somewhat by the discovery that there is a spiritual successor to that experience by the name of “ReRave.”

Though it bears no official similarities to “EBA,” “ReRave” sports a similar concept that sees you tap circles in correct sequence to the beat of the songs. The difference is, that whereas “EBA” required a shrinking outer circle to reach the borders of your button before you could tap it, “ReRave” sees you manipulating circles that bear resemblance to the power button of many devices, and tapping them only when the line on the bottom reaches the 12 o’ clock position,until the song is done. While most are vanquished with a  simple touch, some require you to hold them until they finish a bath, some require multiple taps at 1/8th beat intervals, and the dreaded double circles appear that must be completed simultaneously.

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Like any good rhythm game, this is a system that allows for an “easy to learn, tough to master,” philosophy, and quickly pulls you into the overall experience. A big part of this has to go to the music which may not make my playlist in everyday life (it’s a lot of club like music), but works absolutely perfectly in a gaming environment such as this, as their unique beats and paces result in creative playgrounds of rhythm based tapping that will have your fingers dancing across the screen with maniacal precision. Thankfully multiple difficulty levels allow you to adjust as needed if things get too intense, or not near intense enough.

Now while it’s nice that the game features leaderboards, downloadable songs (both free and paid), and a ton of achievements, in truth if the game came with nothing but a few tracks and just the gameplay screen, I’d still be hopelessly addicted to it. This style of gameplay for a music game was flawless in “EBA,” and it maintains that untainted luster here as “ReRave” is one of the most engrossing games available in the music gaming genre, and in all of mobile gaming.

Normally I’d look down on a game for borrowing so liberally from another title, but it’s about time someone brought back this style of gameplay to mobile gaming, and the team behind “ReRave” have done so with near flawless execution. When you really think about it, gaming has long been pressing a series of buttons in proper order, so it really says something that the concept has almost never been as hopelessly addictive as it has in “ReRave,” a can’t miss app of the week.

  

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App of the Week: Knife That Guy

Developer: Flyover Games LLC

Compatible with: iPhone3GS and up, iPod Touch 3rd Gen and up, iPad, Android Devices

Requires: iOS 6.0, Android 2.0.1

Price: $0.99

Available: here (for iOS) and here (for Android)

Sometimes when trying to explain a new game to someone, its easiest to use other similar games as a reference to it. For instance, I would describe “The Last of Us” as a mix of “Uncharted 2,” and “Resident Evil,” with a little “Splinter Cell” tossed in.

In trying to do that with “Knife That Guy,” I found my reference concoction overflowing with comparisons to titles like “Bomberman,” “Pac-Man,” “Hotline Miami,” “Q-Bert,” “Temple Run,” “Stealth Assassin,” and a few others, when I realized that technique wasn’t going to work.

It’s also pretty unnecessary as at its core, “Knife That Guy” is a simple game that sees you play the role of a guy with a knife patrolling a pressure operated floor of colored tiles with the sole objective of finding the titular that guy and…well knifing him. You’ll be able to recognize that guy as he’ll have a red arrow above his head, which is handy considering the floor is populated with a variety of people who are not that guy, who you do not want to knife, as doing so depletes your lifebar.

The challenge, and fun, of the game comes through the fact that solely knifing your target is a tall task considering the fact you cannot stop or slow down, and that the other non-knifable people surrounding your target, constantly get in your way and force you to think on your feet at all times. Even reaching your target only contributes to the burden, as the game speeds up upon each successful kill and more innocents with various walking paths populate your space. Play it too cautious though, and take up too much time, and the tables turn so that you are now the hunted guy with someone looking to knife you.

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Assisting you is a dash maneuver which propels you several feet in your chosen direction, and a bomb which launches knives in every direction. Both of these moves are helpful in the right hands, but if not used carefully can actually harm you more than help. Thankfully they were designed that way, and their risk of danger is not instead the cause of control issues, which are actually excellent.

The brutality of “Knife That Guy” extends beyond its challenge, as the game is pretty violent, even if it is in a pixelated cartoony way. Surely that will bother some people, but the consequences of stabbing an innocent are immediate and severe, making you feel incredibly miserable every time it happens. It’s not exactly a poetic analysis on the duality of man, and a moral guideline for all games to follow, but it does emphasize consequences for your actions more than many games do.

In a way “Knife That Guy” is an incredibly violent puzzle game that will have you going one more turn for hours on end, and getting a little better each time out. It goes beyond the average mobile puzzler though with its action/arcade elements that provides an adrenaline rush with every successful maneuver. The developers did a fantastic job of taking an incredible, but simple, concept, and honing every single style and gameplay element so that they all serve to enhance it. You may be able to learn the game in a few minutes, but it’s that creative craftsmanship that ensures every round will be a new experience.

“Knife That Guy” is, by its own design, a very odd game. Somewhere underneath its playful dementia, though, lies an experience as old as gaming itself, and crafted to a level you’d expect from so many years of experience to build upon and reference. In that way it may be most like “Hotline Miami,” but truthfully “Knife That Guy” doesn’t have many peers, and has no competition for app of the week.

  

App of the Week: Amateur Surgeon 3

Developer: [adult swim]

Compatible with: iPhone, iPod Touch, iPad

Requires: iOS 6.0

Price: Free

Available: here

In the early days of the Nintendo DS, the two series that really sold me on the portable device were the “Phoenix Wright,” and “Trauma Center” games, both of which used the dual and touch screen technology in innovative ways.

Of the two, “Phoenix Wright” went on to become the more popular, but it was the ER simulator “Trauma Center,” that may have been the more compelling, with its tense and elaborate surgery scenarios made possible by some perfect touch controls and inspired overall design. It’s a type of game that wasn’t done much before, and besides some spiritual follow-ups like “Surgeon Simulator,” hasn’t really been done much since.

The Adult Swim series “Amateur Surgeon” has always been a glowing exception though, as it took the basic design of “Trauma Center,” and injected pure craziness in it, to produce a series that never exactly reached the heights of its inspiration, but does carry on the legacy quite nicely.

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Not much has changed with the third entrant into the “Amateur Surgeon” series, but there are a couple of new features, of which the biggest is the move to a free to play format. Naturally this does mean the inclusion of some annoying pay to play elements, but they’re actually downplayed nicely, and you can get through the game rather easily without spending a dime. The biggest exception to that would have to be the new “tag” feature, which allows you to bring in a partner for their special abilities, but costs quite a bit of in game money, which you can of course purchase with real cash.

Other than that, what you have is another absolutely insane surgery game that sees you operate on mutated bears with chainsaws, and other less pedestrian activities. While the wackiness is part of the experience, the actual humor of the game is pretty hit or miss, and is only there to serve the far more entertaining gameplay.

It never really gets old trying to figure out how to fix bizarre injuries with even crazier tools, and that’s largely because the touchscreen, reflex and precision driven controls work as well for this type of game as ever. They are what elevates “Amateur Surgeon” to must have status, and help ensure that the initial joy of trying to figure out what to do on your first play through, doesn’t compare to trying to get that perfect run on every subsequent try.

You couldn’t be blamed for being attracted to “Amateur Surgeon” for its crazy sense of humor, and generally lighthearted nature. What’s going to keep it in your app game rotation though is a truly great gameplay system reliant on just about everything that makes touchscreen gaming so fun in the first place.  I wouldn’t want to catch my doctor playing it, but everyone else should get ready to find themselves addicted to stapling shut freshly shived hearts in what is simply a pure fun app of the week.

  

App of the Week – Futuridium EP

Developer: Mixedbag SRL

Compatible with: iPhone 4 and up, iPod Touch 4th gen and up, iPad

Requires: iOS 6.0

Price: $1.99

Available: here 

There’s a popular trend in gaming going around, and it involves making games as difficult as feasibly possible, forcing the user to die and die again until they finally make a marginal amount of progress. You then repeat this process until you either complete the game (not likely) or watch your eyeballs explode in rage (not technically possible, but still more likely).

They go by many names, and come in many forms, but this one is called “Futuridium EP.”

Even more difficult to beat than pronounce, “Futuridium” has a story, but it basically boils down to you’ve been sent to a balls trippingly psychedelic universe where you are tasked with destroying a series of cubes to expose the main cube (called the core) which you then destroy to escape.

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Not exactly Pulitzer worthy, but it does give you a good enough setting for which to make runs over colorfully bizarre levels and destroy your objectives. The difficulty of this comes in small part through its tricky touch screen controls, but in larger part through your constantly depleting energy bar that only refills at the end of a level. It’s that bar that requires you to make pinpoint perfect runs, which isn’t made any easier by the having to start over at the very beginning of the game after each numerous failure, unless you earn the rare continue by hitting certain milestones.

Like so many similar titles, the difficulty alone would usually be reason enough to never touch this game, if it weren’t for some genuinely enjoyable aspects. While the basic cube shooting is fondly reminiscent of many quarter sucking arcade classics, and at first glance you’ll likely get a serious “Starfox” vibe, really the game reminds me most of the cult classic shooter “Rez,” due to its mind altering visuals, and engaging soundtrack that begs for a good pair of headphones.

Also like “Rez,” the combination of those aspects completely immerses you in the experience, which is particularly useful as the game requires a zen like state to complete. This is not a game for the casual player, and in fact it does at times feel slightly out of place on a mobile platform due to that. However, even the shortest play sessions can all contribute to building that perfect run, and that perfect run is sheer nirvana, even if you crash and burn on the next level.

“Futuridium” is not a perfect app, nor is it intended for everyone. If you’re looking for a gauge of whether or not you will dig it, then ask yourself if an arcade game that will beat you down without mercy, and assault your senses with an enthralling soundtrack and unique visuals, while threatening your routine by causing you to miss train stops and phone calls as you contemplate the limits of your control issues sounds appealing.

If so, then check out “Futuridium,” a truly trippy app of the week.

  

App of the Week: Eater

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Developer: Curbed Netwok

Compatible with: iPod Touch, iPad, iPhone (optimized for iPhone 5), Android devices

Requires: iOS 5.0 and up, Android 4.0 and up

Price: Free

Available: here (for iOS) and here (for Android)

I know what you’re saying.

“But Matt, I already own a food finding app. Why should I download another and not, say, chase you down with a mob of torch weilding villagers and burn down the old windmill you sought refuge in?”

Well, first of all, that would be a little dramatic don’t you think? Secondly, I’m not suggesting Eater will become your go to food app, and neither is Eater. For one thing, it only covers 22 American cities, and even then only points out a certain amount of restaurants covered by that most popular foodie blog, rather than show you everything there is to eat in the area.

Instead Eater is best used to supplement your current restaurant locater app. That’s because the people running all branches of the Eater site are obsessed food nuts dedicated to finding not only the best restaurants (conveniently marked by their “Eater 38” symbol, denoting the 38 best restaurants in a city), but some of the most unique and intriguing as well, as featured on their constantly updating heat maps.

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For instance, the Eater app won’t show you what people think about that gas station on the corner’s sandwiches, unless that gas station just so happens to be a locally known only gem that serves some of the best sandwiches in the city (or maybe is actually a hidden bar). It’s best used for locals looking for a reference written by some of the most die-hard food hounds around or, even better, tourists who want to go somewhere and eat like the most in the know of locals, so that while you’re in New York you’ll know exactly where to go to experience cronut-mania, or why to skip every pretender BBQ place in Austin, and go straight to the mountaintop at Franklin BBQ.

Even better, the Eater app does this through a familiar and, mostly, helpful layout that could stand to use a few technical and feature upgrades, but doesn’t provide too many burdens in looking for the best of the best in your area. There is even a quick link to the Eater blog, for those that are fans, or maybe just looking for the most up to the minute restaurant recommendations.

Much like those “Not For Tourists” guides, the Eater app is like Zagats, but made by the most serious of foodies. Unlike those foodies, it is able to recommend a restaurant without any snobby pretentiousness, or without being hindered by Yelp like reviews where stars drop because of that one patron who got “that look” from a waiter one time.

Equally useful in finding the absolute best places to eat in 22 of America’s finest cities for both the people living there, and those just passing through, when you need access to a GPS showing the meccas of the most serious of food nerds, you need Eater, my app of the week.