App of the Week: Cook, Serve, Delicious!

Developer:
David Galindo

Compatible with:
iPad 2 and up (including iPad Mini)

Requires:
iOS 3.2 and up

Price:

$2.99

Available here

While some will disagree, cooking is often a rewarding, useful, and relaxing endeavor that all should have some measure of skill in. Not only is it a great creative outlet, but the end result of a well done meal is rewarding in several ways. The same, however, can not always be said of cooking in a high profile, high volume, high pressure kitchen where the work is grueling, thankless, and sometimes cruel. Yet many in the business will tell you the challenge of it is strangely addictive, and that there is no greater satisfaction than a well done shift, and consistently making the perfect meal.

Now there is an app called “Cook, Serve, Delicious!” that perfectly captures that mix of emotions. The iPad version of the PC title of the same name, “Cook, Serve, Delicious!” is a restaurant management game that separates itself from the sizeable number of similar titles out there by being insanely detailed, and ridiculously tough.  The very basics of the game see you taking incoming orders and building them via the simple recipe prompt. As the orders pile up, you’ll find yourself having to manage several meals at once (done through a upper corner quene), prepping some while others finish,and always being careful to get to everyone in time without ruining a meal.

It would be an intense enough experience, but where the game separates itself is in the almost anal nature it takes towards its subject matter. You don’t just cook and serve meals, but you also must handle back of the house work like setting rat traps, washing dishes, and taking out the trash. It’s not all grunt work though, as since this is also your restaurant, that means you are the chef, owner, and manager. This is where things get really exciting, since you are tasked with buying food for the day and building a menu that must be familiar, yet fresh, and always evolving. You must deal with food costs, menu changes, special requests, challenges (including “Iron Chef” like competition invites), and even the occasional robbery all while running the day to day activities of your restaurant (a day in the game takes 6 minutes in real time). Ultimately your efforts are in the pursuit of increasing your restaurant’s star rating and public buzz level (and of course purchasing restaurant upgrades) in order to move on to bigger, better, and more challenging venues.

Nothing comes easy in “Cook, Serve, Delicious!”, and during the game’s rush hour moments, things can seem downright impossible. While the actual cooking mechanics aren’t as detailed and interactive as games like “Cooking Mama”, it’s the fact that you are tasked with managing everything, and that everything is so richly detailed, that makes the game so very worthwhile. Building a popular, yet inventive, menu in your own style, and being able to eventually serve it almost instinctively is one of those gaming nirvana feelings that never grows old, because it is always difficult to achieve. Thankfully the challenge doesn’t derive from the touch controls (which are well implemented), and the game’s appetizing graphic style and catchy soundtrack are a constant and welcome presence.

In many ways “Cook, Serve, Delicious!” reminds me of the recently released starship simulator “FTL” where your dream of running a starship (or restaurant in this case) is quickly burdened with the reality of doing so. Yet thanks to some ingenious design, and a well implemented balance of challenge and reward, “Cook, Serve, Delicious!” provides a long journey that proves the thrill that comes from overcoming true adversity is often greater than that of any pre-conceived fantasy notions you may have had on the subject. It goes beyond your ideas of the genre, and serves up a tasty app of the week.

  

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App of the Week: Curiosity

Developer:
22Cans

Compatible with:
iPhone 3GS or up (optimized for iPhone 5)

iPod touch 3rd gen or up

iPad

Android Devices

Requires:
iOS 4.3

Android 2.3.3

Price:

Free

Available here (for iOS) and here (for android)

Peter Molineaux has made his career off of hyping his titles to impossible degrees. From promising you the ability to play God with all that entails, to his infamous claim in “Fable” that you could plant a seed, and live to watch it grow into a tree, he’s defined by promising lemonade and delivering lemons.

Well, maybe that is a bit harsh as his titles are always interesting, even if they are never quite what you though they would be. He’s without a doubt one of gaming’s most unique minds, and he’s just released an app that might just be his most ambitious title yet. It’s called “Curiosity” and if you haven’t heard of it in your everyday life yet, you can expect that to change soon, as it is slowly taking the mobile gaming market by storm.

“Curiosity” is a game that starts with nothing more than a black cube. Zoom into the cube and you will see that it is comprised of millions of smaller cubes which can be removed with the touch of a finger. The goal couldn’t be more simple, as you are tasked with removing every single one of those cubes on one layer by taping them, in order to do the same on the next layer, earning coins for in game purchases that will let you dig faster.

That’s it. That’s the entire point to the game. Why would anyone want to do this? Well there are two reasons really, as it’s not just you chipping away at the seemingly infinite sized cube but rather thousands all working on a cube on each server, making this a pretty significant multiplayer title. The other is the vague promise that at the center of the cube is a life changing, mind blowing secret, which will only ever be revealed to one person, and that’s whoever removes the last cube first.

The whole “world changing” secret bit reeks of classic Molineaux, and will no doubt be a resounding dud. However, “Curiosity” is slightly different than the typical Molineaux hype job, as instead of promising the journey of a life time, he’s only promising the destination of a lifetime, and leaving the journey to those who wish to discover it.

It’s a key difference that is already paying dividends in the entertainment factor of the app, as the thousands that have played so far have already started creating sayings and photos of all kinds en route to the center of the cube. The sheer size of the structure makes it easy for a large number of hidden images and messages to be found, as every angle usually yields some new surprise, even if it is just a dirty word or two. Of course, they already go along with the hidden visuals the developers have put into each layer.

Much more than the contents of the cube then, it is the community aspect that drives what is better described as a global social experiment than a game. Since the only real gameplay consists of removing a seemingly infinite amount of blocks one at a time (even if there are coin and combo incentives), the real joy comes in gaining a new layer, and exploring what players have done with the layer you are on. Every would-be-monotonous step is now instead one step closer and filled with wonder, and of course pure curiosity.

“Curiousity” is also very controversial, as many are saying it is a joke to call it a game, and consider it to be more of an elaborate prank than a form of entertainment. There’s also the issue of how many people are trying to join at once causing massive server issues, and preventing many from joining at will.

Faults aside though, “Curiosity” may represent a small step toward the future of mobile gaming, as it brings the whole world together for one common goal and lets the define how they get there. Whether you are in it for the hunt for the center, or just want to see what creative works others before you have done, I recommend trying “Curiosity” out while it’s busy setting the world on fire as it is, if nothing else, a memorable experience that may turn into something much more.

We don’t know when “Curiosity” will end, what will come of it, are what stories will be crafted along the way. For whatever the answers to those questions eventually be, it’s important to get onboard with “Curiosity” sooner than later if you want to find out, which is all the more reason for it  to be my app of the week.

  

App of the Week: Brian Cox’s Wonders of the Universe

Developer:
HarperCollins Publishers Ltd

Compatible with:
iPhone 3GS or up (optimized for iPhone 5)

iPod touch 3rd gen or up

iPad

Requires:
iOS 5.0

Price:
$5.99

Available here

 

With their endless capabilities, your iPhone and iPad were designed, and marketed, under one simple banner.

The world in your hands.

It was a lofty goal that has, of course, been achieved. With the mind boggling specs, features, and of course applications, there is little of the world that isn’t available to you at high speed and incredible clarity thanks to the iDevices. Now though, there is at least one app out there that says that’s not good enough and would like to give you not the world in your hands, but the entire universe.

Thanks to it, now, as James Bond tried to warn us, the world is not enough.

Brian Cox’s Wonders of the Universe (and no, not that Brian Cox) is based around the four part TV series of the same name where Professor Brian Cox takes viewers on a tour of the known universe with incredible thoroughness and mind boggling visuals. The app aims for the same goal as it allows users to explore the entirety of the known universe with full information and visuals for everything along the way. A lofty goal that it not only achieves but does so in a capacity that is almost impossible to fully understand.

For instance, you start off on a 3D map of the universe, using your fingers to zoom and interact with it. On the top of the screen is a scale option which will allow you to control your viewing capacity of the universe, and ranges from the end of it all, to a zoom in that will let you view the sub-atomic particles that make up everything that is known. On the bottom of the screen is a bar of information that will provide texts, videos, and more about anything you can find and will also let you quick jump to certain things. There is an almost impossible amount of media available on all subjects, with much of it being tied to the miniseries that boldly tried to explain the going ons of the entire universe in an entertaining manner, and nearly achieved it.

That’s one thing to consider about this app. You can call it an educational tool, and it most certainly is, but its greater achievement is the entertainment. Professor Cox travels the world to capture events like the aurora borealis and a total eclipse in their most perfect forms. His experiments are both incredible exhibitions of the known, and fascinating explorations of the unknown, and it’s his love of it all that frames the entire app, and makes it half of what it is.

The other, arguably larger, part of the app doesn’t involve any pre-loaded media, but rather the joy of exploration. When you consider how much information and visuals are available for just the Earth alone on top of that same level of depth being provided for essentially everything we know about the large part of entirety, you could argue that much like the universe itself, there is no real end to this app. There certainly is no end to the fun it provides.

Which does bring up one of the minor sticking points of this app. At $5.99 it is a little more expensive than the usual app, but as you may have already figured out, it is hard to argue that you don’t get what you pay for. Also, while the app is now available for the iPhone and iPod touch, to truly appreciate it you really do need an iPad, preferably with the retina display.

That aside, if you have the proper set up and the funds what you get is an app that fills you with this otherworldly feeling that is like someone injected pure wonder into your veins. It successfully covers the bold topic of everything, with a careful wisdom and infinite amount of fun. There is no moon, star, landmark, black hole, sun, or planet that isn’t included for detailed exploration, and all of it is beautiful and fascinating.

Much more than a time waster, and something far greater than a textbook, there is no classification for this app that would easily explain or define it. Not only is it nearly everything about nearly everything, it is also my app of the week.

  

App of the Week: Drive

Developer:
Create Digital Media

Compatible with:
iPhone 3GS or up (optimized for iPhone 5)

iPod touch 3rd gen or up

iPad

Requires:
iOS 5.1

Price:
$0.99

Available here

Don’t use your phone while driving.

From nationwide campaigns to motherly warnings, we’ve had that simple message drilled into our heads for as long as we’ve had cell phones. Most people know the dangers, and most agree with the idea in principle, but unlike other driving safe philosophies, like “don’t drink and drive” or “wear your seatbelt,” the idea of putting down your smartphone while driving is not catching on any time soon. You see it all of the time, and probably have been guilty of it yourself a few times, yet as much as it seems like common sense, it’s pretty obvious people are not in a hurry to stop doing it in mass.

Developers Create Digital Media seems to realize this and have created a compromise of sorts. If you are going to use your phone while driving, then at least limit yourself. They’ve removed your game apps, Facebook, keyboard, and Twitter, and have designed the app Drive, which trims your smartphone down to four main functions, all grouped together and handled by a beautifully minimalist design.

The functions are call, music, text, and map. Coupled with the large font, brightly colored ways they are displayed, the actual methods to using these features are also pleasantly simple and often require only bold gestures and swipes.

For instance, the music app allows you to change songs by horizontal swipes, and change the volume with two finger vertical motions (you can also play the music randomly via a shuffle playlist). Texts and calls use simple scroll and tap methods for going through your contacts, and for texts you are able to program general important statements for quick sends. The map features is maybe the least developed of the bunch, but it does provide integration with Apple Maps as well as standard directional functions and a nice, easy to view on the fly general map in tune with your current location.

The developers of the app are promising to keep developing all of its functions, with the map feature seeming to be a main point of emphasis with these updates. Even in its early stage though, Drive provides one of the more complete driver friendly apps I’ve ever seen as it successfully allows you to use the most important abilities of your phone without severely impairing your ability to drive. It’s an incredibly intelligent app, that with enough improvements you could evolve into a standard mode for all out of the box smartphones as it presents a realistic idea for handling the using your phone while driving problem, and also provides and alternative, simpler phone use option for any other times when your ability to use your phone to its full extent is hindered.

If you’re guilty of using your iPhone or, even worse, iPad, while driving then you owe it to yourself, and honestly other drivers, to give Drive a shot. Not only is it sleek, intuitive, and incredibly user friendly, it’s also my app of the week.

  

App of the Week: Bastion

Developer:
Supergiant Games

Compatible with:
iPad

Requires:

iOS 5.1

Price:

$4.99

Available here

As the Summer of Arcade kicked off in 2011 for Xbox Live, one of the headline games was a title called “Bastion.” Like just about every other indie title ever made, it arrived without much hype and drew little more than curiosity based on the tantalizing art style. But as soon as it hit the marketplace, both critics and fans found themselves completely immersed by a game that realized that sometimes there is an inherent value in style over substance, if you happen to be the most stylish thing in the room. It went on to post impressive sales figures, and find itself on short lists everywhere for game of the year.

And now it’s coming to iPad.

If you never got to experience “Bastion” originally, it’s a story of a protagonist known only as the kid who awakes one day to find that an event known as the “Great Calamity” has wiped out just about everything he’s ever known. His only hope is to search out a communal safe haven, known only as the bastion.

“Bastion” is an action RPG in the style of “Diablo.” From there, it immediately defies categorization. Letting the simple and addictive style of the genre take care of that burdensome concept known as gameplay, “Bastion” instead focuses its considerable efforts on…well just about everything else. You’ll immediately be drawn in by the games art style, which features well rendered hand painted environments and characters. Color has seemingly abandoned video games as a whole, and to call “Bastion’s” style a breath of fresh air contradicts the fact that the only way to really describe the look of the game is breathtaking.

Coupled with this graphical onslaught is some of the best sound design ever put in a video game. This is mostly due to the games gruff narrator who manages to comment on just about everything in the game, whether scripted or otherwise. What initially seems gimmicky, and could get annoying, instead becomes vital as it contributes to the game a unique storytelling style that reminds you of a storybook fantasy tale. When not being entertained by the narration, you may take the time to notice that the music is not only appropriately atmospheric, but also stands well on its own accord.

For its critical transition to the iPad, little is lost. All of the game’s content is available, and looks and sounds great. The controls could have been an issue, but by using a minimal amount of touch buttons, the developers have managed to make things as painless as possible, and after the first few levels you will rarely find yourself fumbling with the controls. In fact, the only reason I couldn’t recommend the iPad as a platform for “Bastion” is because when everything in the game (the addictive action, the stunning look, and the encompassing sound) all come together, it’s very easy to get swept up in the title and thus lose track of the world around you, making “Bastion” something of a public hazard. Also, much like the original title, you may find yourself wishing that you had an invisible narrator commenting on your every action through the day, only to be continuously disappointed there isn’t one.

There doesn’t exist enough games with the simple beauty of “Bastion,” and there are even fewer on the iPad. In 2011 “Bastion” for the 360 was a candidate for best game of the year. In 2012, it’s still got enough going for it on the iPad to be my app of the week.