App(s) of the Week: Dead Trigger 2 and Indigo Lake

Dead Trigger 2

Developer: Madfinger Games

Compatible with: iPhone, iPad, iPod Touch, Android Devices

Requires: iOS 7.0, Android 4.0

Price: Free

Available: here (for iOS) and here (for Android)

Indigo Lake

Developer: 3 Cubes Research

Compatible with: iPhone 4 and up, iPad 2 and up, iPod Touch 4th gen and up

Requires: iOS 5.0

Price: $1.99

Available: here

Perhaps it is my lifelong fondness for horror movies, or the strange joy of sharing scares with your fellow man, but I’ve always loved Halloween to the point where it runs neck and neck with Christmas for my favorite holiday of the year. Naturally then I sought out the best horror app I could find to honor the holiday, but ran into a bit of a problem when I ran across two worthy candidates. Rather than just give one a mention and highlight the other, I’ve decided to break the format a bit and present two horror gaming apps of different styles, but equal worth.

“Dead Trigger 2” is the sequel to the notorious mobile zombie FPS game “Dead Trigger,” and as the title may suggest, does little to stray from the template that series established. In other words, you’re still shooting a variety of zombies with a plethora of weapons, all while gawking at some of the best mobile graphics this side of “Infinity Blade.” There are some changes to be found here, including an optional button free control schematic (it works pretty well actually), and a much more varied mission structure, but for the most part you’re still just wandering around and mowing down zombies.

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That may sound like a knock, but it’s actually far from it. The original “Dead Trigger” found a niche in the mobile market by being a shooter that didn’t feel too far removed from its larger and more technically capable console brethren. It’s a role carried on by “Dead Trigger 2” which may make a host of technical and gameplay improvements implemented to make the game a smoother experience all around, but do nothing to hamper the core mechanics which made this game so much fun in the first place. The brilliant thing about the action in this game is that it’s the one place that actually acknowledges any sort of need to be limited by the mobile platform. It resorts, then, to a more classical style FPS which was all action, all the time, and feels like a breath of fresh air in a genre that’s becoming more and more tactical and cinematic based. There’s a cinematic quality to “Dead Trigger 2” to be sure, but it only serves to provide a loose justification and reasoning for shooting everything in sight.

“Dead Trigger 2” strikes a rare balance in mimicking the benefits of console gaming while taking advantage of mobile gaming’s capabilities to provide an experience that feels ambitious yet simple, and never fails to be fun. Fun is actually the key here, as while “Dead Trigger 2” makes some tremendous strides in giving the series depth, ultimately they’re really superfluous  when weighed against the game’s true job of throwing wave after wave of horror at you, and leting you shoot your way out of it, which it does with twisted levels of joy and ease.

“Indigo Lake” is a horror game of a different tune. While “Dead Trigger 2” used it’s horror as a backdrop for some classic shoot em’ up gameplay, “Indigo Lake” is a more pure horror game that ventures into the rarely successfully explored area of psychological horror. In it you play a paranormal investigator sent to solve a string of suicides in a small town. Fairly ambitiously, you do this in an open world setting which you’re able to explore on foot and in-vehicle. You’re objectives in this environment are pre-defined, but the manner and order in which you approach them is yours to decide.

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Many horror games require intense structure to place their scares in, which “Indigo Lake” abandons in favor of a more open, yet carefully restrained experience. While you do have a gun in the game, it’s used sparingly as instead you’ll spend most of your time solving puzzles and trying not to jump out of your skin as you slowly unravel the specifics of what is going on. The way the game never reveals it’s full hand at once turns out to be one of its great attributes, as you spend more time waiting on the big scares to happen, as opposed to experiencing them. This lends the rest of the game an intense feeling of dread and unease which is absolutely perfect for a murder mystery, as you never really feel comfortable or confident while playing until you reach your next big break (even then the empowerment is usually momentary). “Indigo Lake” is a horror game for the patient user then, making it the polar opposite of “Dead Trigger 2,” and an interesting companion piece as well.

To go much further into the game would run the risk of spoiling it, so I’ll stop by saying that those who are both patient and brave enough to stick with it despite the well played series of scares implemented to ward you off will find a game that manages to serve as a rare example of physiological horror done well, and therefore a unique horror game not just on the mobile scene, but in all of gaming.

There you have it. Two horror games which may take wildly different paths within the genre, but find an equal level of success in their endeavors. For the people that want to feel like Rambo in the middle of the zombie apocalypse, there is “Dead Trigger 2.” For those who want something closer to an episode of the “X-Files,” there is the brilliant “Indigo Lake.” If you’re a true horror fan though, I highly recommend both as they not only serve as the perfect primers for Halloween, but exhibit enough quality to be worth a play any time of the year, and are therefore equally worthy of being recognized as app of the week.

  

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App of the Week: Pocket Trains

Developer: NimbleBit

Compatible with: iPhone, iPad, iPod Touch, Android Devices

Requires: iOS 6.0, Android 2.2

Price: Free

Available: here (For iOS) and here (for Android)

Did you know that video game technology has become so advance that we are able to use it to make the most mundane activities exciting? From punching trees in “Minecraft” to driving trucks across Europe in “Euro Truck Simulator,” it seems like there is nothing a capable developer can’t turn into compelling subject matter.

While managing a series of trains, railways, and cargo has been on that list for a while thanks to a surprisingly strong amount of train simulator games, developer Nimblebit presents maybe the most compelling example of the idea with “Pocket Trains,” the next in their line of incredibly addictive series of games that focus on micromanaging a specific set up (for example their airline manager “Pocket Planes”).

“Pocket Trains” doesn’t deviate from the formula set in the studio’s previous games much, but it does manage to almost perfect it. You start off with a couple of trains and a few railways available to you in Europe, which you use to deliver a variety of, often wacky, cargo from city to city. Completing a run awards you points and cash which are used on everything from purchasing new parts to build more trains, upgrading current trains to be more efficient, and buying new railways to connect your available cities and expand your cargo empire all over the world.

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There’s a variety of additional gameplay elements such as challenges which provide additional rewards upon completion, along with an RPG like level system that also rewards you as you advance, and while thy are very welcome, the real draw is the addictiveness of the core gameplay. It’s actually quite difficult to build a functional railway system, mostly due to the fact you that each individual train can only occupy certain lines (unless you buy a line out each time which gets costly) meaning that you have to strategize the use of railways and hub cities to maximize your best trains potential. Despite those complexities, the very basics of the game are so simple that learning the deeper ins and outs never feels like a chore, and rather extends the gameplay naturally.

Put it all together and you’ve got a game that manages to achieve that rare balance between being brain teasing and easy to pick up and play, that could only come from years of honing this style of game to perfection. You may initially pick this up as a curiosity or because you subscribe to the “what the hell it’s free” school of app downloads, but just know that doing so is the equivalent to signing hours of your free time away building a railroad empire that dominates the globe.

Most mobile games have to choose between being something perfect for short sessions and killing time, or going for something deeper that asks for hours and hours of your time to truly appreciate. That “Pocket Trains” manages to seamlessly combine both of those game types into an experience that is near impossible to put down is a feat that can’t be overlooked. You may not think “Pocket Trains” sounds like it has much potential, but it will crush your reservations and pull out of the station with your free time, along with the title of app of the week.

  

App of the Week: Infinity Blade 3

Developer: Chair Entertainment Group

Compatible with: iPhone, iPad, iPod Touch,

Requires: iOS 7.0

Price: $6.99

Available: here

You really can’t understate the influence the “Infinity Blade” series has had on mobile gaming. While the drop dead, drop jaw, just plain unbelievable graphics have long been the most obvious selling point, they only represent one of many things that “Infinity Blade” showed could be done on a mobile device that simply wasn’t believed possible before. That includes a style of touch screen play that managed to adapt itself to the simpler control scheme of mobile devices but didn’t sacrifice any fun or functionality in the process.

Essentially, then, “Infinity Blade” showed that modern gaming as we know it was not only feasible on a mobile device, but could lead to an experience every bit as enjoyable and rewarding as larger console and PC releases. It was an exhibition of excellence that was carried on by the superior sequel “Infinity Blade 2,” and continues to thrive with the (allegedly) last, and most recent, installment in the premier mobile franchise, “Infinity Blade 3.”

This is usually the part where I may explain a bit about the story of “Infinity Blade 3” as an intro, but continuing its trend of defying convention, that’s not really possible here. The “Infinity Blade” series has managed to build a quite deep mythology that this game looks to wrap up in a satisfying manner. Unlike say “Mass Effect 3’s” attempt at this same feat, “IB3” actually does manage to tell a story that not only feels like a worthy conclusion to the tale so far, but is an incredibly entertaining tale to play through as well. That means that while fans of the series will gain the most from knowing the full ins and outs of this world and its characters, even those just jumping in will have no trouble enjoying the ride. That also means that going into details regarding the plot will be ruining a tremendous amount of fun to be had for everyone involved.

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Yet even if the story were either a complete bomb, or simply non-existent, the gameplay on its own would be well worth the higher than usual admission price. For the most part, it doesn’t stray far from the previous games, as you engage in a series of trying battles using a clever dodge and combo fighting system that never wears out its welcome, which is fortunate as you’ll once again find yourself starting over again and again thanks to a death system that borrows from rouge games, and sees you trying again and again to make it just a bit further.

There are some new additions however, including an enhanced skill system that is well implemented and adds another level of addiction to the already unforgettable proceedings, and a blacksmith for leveling up and improving your weapons. Two of the bigger new features (potion brewing and gem crafting) are a bit more superfluous, and occasionally cumbersome, but do reward those that invest the time in them, and do nothing to tarnish the overall pristine experience.

“IB3” doesn’t do quite as much to reinvent and improve the series as “IB2”, but it’s no matter considering how well the original system functioned in the first place. It’s more of a follow up than true sequel then, but in that role it allows the series to hit its stride and become something that doesn’t overstretch the boundaries and limits of mobile gaming, and doesn’t water down and shrink a console game, but rather provides a harmonious balance of the best of both worlds.

There are plenty of mobile games that prove that simplistic experiences not reliant on big graphic and bigger budgets can end up being as much fun as any other game out there, but every now and then, you want something that feels like you’re taking your favorite PS3 or Xbox 360 game with you without sacrificing a single aspect, and for those times there is absolutely nothing that can provide the experience like “Infinity Blade 3,” my app of the week.

  

App of the Week: Joust Legend

Developer: Rebellion Games

Compatible with: iPad 2 and up,  iPod Touch 5th Gen, iPhone 4S and up

Requires: iOS 4.3

Price: $1.99

Available: here

I think I would have liked to have been a jouster. Sure I can’t ride a horse and am lacking in upper body strength, but my enthusiasm for wearing battle armor and charging at people full speed with vicious intent is second to none.

Sadly since jousting has gone out of fashion in the last several centuries or so, my passion for the sport is relegated to watching “A Knight’s Tale” far too often (it’s both the “Varsity Blues” and “Citizen Kane” of jousting movies), or trying to drunkenly recreate the activity at the pool to mixed (ok, just horrible and awkward) results.

Luckily a new app called “Joust Legend” has come along, and provides me the chance to test my skill on the field of joust, that up until now has been so cruelly withheld.

“Joust Legend” isn’t actually the first jousting game ever, but I can tell you it is the best playing, and by far best looking. The graphics on this app are some of the best the mobile world has ever seen, and are sure to turn heads wherever you take it, as well as constantly surprise you not just with the visual pop they provide, but with the well thought out and executed artistic design that enhances their appeal far beyond the initial wow factor.

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As for the gameplay, it’s as simple as can be. There’s really only three parts to the jousting mechanics (the take-off, lowering your lance, and hitting your target) and all of them are executed with very basic timed swipes and presses. As such you pretty much learn all there is to know about the core game on the first few goes, but really for such a concept, you don’t need anything more than that. The elements of timed control that are present fit perfectly within the basic set up of a joust, and though you may repeat the same movements over and over, the satisfaction of executing them perfectly never really goes away.

The system truly shows its value, however, once you take into account the multiple tournaments, challenges, modes, skills, and various unlockables there are in the game. Good mobile games usually provide you a simple, replayable, and addictive experience, but  the best ones always tack on another reason to keep coming back, and the torrent pace that you unlock new things to do in this game makes each already enjoyable session that much more rewarding.

This is one of those apps that may initially appear to appeal to a niche market, but deserves a download by anyone that appreciates well-made mobile action games that are easy to keep coming back to for short bursts of pure fun. Though the competition isn’t exactly fierce, “Joust Legend” stands alone at the end of the fight as the champion of jousting entertainment, and my app of the week.

  

App of the Week: 868-HACK

Developer: Michael Brough

Compatible with: iPhone,  iPod Touch, iPad

Requires: iOS 5.0

Price: $5.99

Available: here

“868-Hack” is not a game for everyone. Admittedly that’s an unusual way to start off this column, but in a game as bizarre and challenging as “868-Hack,” it also happens to be the one definitive truth.

A rouge-like game (meaning an RPG with permanent death and randomized levels) the basic concept of “868-Hack” is not immediately easy to understand, but essentially it sees you navigate a smiley face avatar of your hacker through a 6×6 computer grid. Along the way you hack grids for currency and data to gain new abilities and increase your score and move on to more and more challenging grids. Impeding your progress are computer virus enemies that are often triggered en mass by hacking the most valuable grids, and have to be dealt with by swiping attacks at them when they are lined up with you. Just be sure to stay on top of them, as three hits and the game is done.

In a way the design is reminiscent of free game staple “Minesweeper” in that you must constantly plan for and around the most dangerous areas, and think several moves ahead (as well as take leaps of faith) to even stand a chance of progressing.  This is made all the more challenging by a turn based system that forces you to not only account for your moves well in advance, but those of your enemies as well, as you must constantly juggle between attacking and evasion, along with snagging valuable resources.

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Inevitably there will be a point where you cannot make the right decision that keeps you alive and, since this is a rogue-like, that means you start all over and lose your progress. Games of this nature are supposed to be difficult, but considering how quickly things can go bad here even if you’re playing the game right, this has to be one of the more challenging experiences available in gaming. That, along with the fact that such a merciless experience is rarely available on the mobile platform, leads to the whole “not for everyone” catch.

But damn, is this a great game. It challenges you at every step to be better than you were before, and if you’re the type of person who welcomes an intellectual test, and laughs at the idea of inevitable death, you’ll find an experience that may constantly beat you down, but shows you successes sweeter than any other to keep you as hooked as you’ll ever be to a game of any type on any platform.

It’s that element that justifies the higher than usual asking price for “868-Hack” and turns it into a game that is not only atop the list of mobile games of the year, but actually puts it somewhere in the conversation of best games of the year on any system. No it isn’t for everyone, but sometimes you have to stand back and look at something as a whole and appreciate it just for its brilliant design. Do that, and you’ll be left looking at an unforgiving and intelligent app of the week.