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App of the Week: Curiosity

Developer:
22Cans

Compatible with:
iPhone 3GS or up (optimized for iPhone 5)

iPod touch 3rd gen or up

iPad

Android Devices

Requires:
iOS 4.3

Android 2.3.3

Price:

Free

Available here (for iOS) and here (for android)

Peter Molineaux has made his career off of hyping his titles to impossible degrees. From promising you the ability to play God with all that entails, to his infamous claim in “Fable” that you could plant a seed, and live to watch it grow into a tree, he’s defined by promising lemonade and delivering lemons.

Well, maybe that is a bit harsh as his titles are always interesting, even if they are never quite what you though they would be. He’s without a doubt one of gaming’s most unique minds, and he’s just released an app that might just be his most ambitious title yet. It’s called “Curiosity” and if you haven’t heard of it in your everyday life yet, you can expect that to change soon, as it is slowly taking the mobile gaming market by storm.

“Curiosity” is a game that starts with nothing more than a black cube. Zoom into the cube and you will see that it is comprised of millions of smaller cubes which can be removed with the touch of a finger. The goal couldn’t be more simple, as you are tasked with removing every single one of those cubes on one layer by taping them, in order to do the same on the next layer, earning coins for in game purchases that will let you dig faster.

That’s it. That’s the entire point to the game. Why would anyone want to do this? Well there are two reasons really, as it’s not just you chipping away at the seemingly infinite sized cube but rather thousands all working on a cube on each server, making this a pretty significant multiplayer title. The other is the vague promise that at the center of the cube is a life changing, mind blowing secret, which will only ever be revealed to one person, and that’s whoever removes the last cube first.

The whole “world changing” secret bit reeks of classic Molineaux, and will no doubt be a resounding dud. However, “Curiosity” is slightly different than the typical Molineaux hype job, as instead of promising the journey of a life time, he’s only promising the destination of a lifetime, and leaving the journey to those who wish to discover it.

It’s a key difference that is already paying dividends in the entertainment factor of the app, as the thousands that have played so far have already started creating sayings and photos of all kinds en route to the center of the cube. The sheer size of the structure makes it easy for a large number of hidden images and messages to be found, as every angle usually yields some new surprise, even if it is just a dirty word or two. Of course, they already go along with the hidden visuals the developers have put into each layer.

Much more than the contents of the cube then, it is the community aspect that drives what is better described as a global social experiment than a game. Since the only real gameplay consists of removing a seemingly infinite amount of blocks one at a time (even if there are coin and combo incentives), the real joy comes in gaining a new layer, and exploring what players have done with the layer you are on. Every would-be-monotonous step is now instead one step closer and filled with wonder, and of course pure curiosity.

“Curiousity” is also very controversial, as many are saying it is a joke to call it a game, and consider it to be more of an elaborate prank than a form of entertainment. There’s also the issue of how many people are trying to join at once causing massive server issues, and preventing many from joining at will.

Faults aside though, “Curiosity” may represent a small step toward the future of mobile gaming, as it brings the whole world together for one common goal and lets the define how they get there. Whether you are in it for the hunt for the center, or just want to see what creative works others before you have done, I recommend trying “Curiosity” out while it’s busy setting the world on fire as it is, if nothing else, a memorable experience that may turn into something much more.

We don’t know when “Curiosity” will end, what will come of it, are what stories will be crafted along the way. For whatever the answers to those questions eventually be, it’s important to get onboard with “Curiosity” sooner than later if you want to find out, which is all the more reason for it  to be my app of the week.

  

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App of the Week: Brian Cox’s Wonders of the Universe

Developer:
HarperCollins Publishers Ltd

Compatible with:
iPhone 3GS or up (optimized for iPhone 5)

iPod touch 3rd gen or up

iPad

Requires:
iOS 5.0

Price:
$5.99

Available here

 

With their endless capabilities, your iPhone and iPad were designed, and marketed, under one simple banner.

The world in your hands.

It was a lofty goal that has, of course, been achieved. With the mind boggling specs, features, and of course applications, there is little of the world that isn’t available to you at high speed and incredible clarity thanks to the iDevices. Now though, there is at least one app out there that says that’s not good enough and would like to give you not the world in your hands, but the entire universe.

Thanks to it, now, as James Bond tried to warn us, the world is not enough.

Brian Cox’s Wonders of the Universe (and no, not that Brian Cox) is based around the four part TV series of the same name where Professor Brian Cox takes viewers on a tour of the known universe with incredible thoroughness and mind boggling visuals. The app aims for the same goal as it allows users to explore the entirety of the known universe with full information and visuals for everything along the way. A lofty goal that it not only achieves but does so in a capacity that is almost impossible to fully understand.

For instance, you start off on a 3D map of the universe, using your fingers to zoom and interact with it. On the top of the screen is a scale option which will allow you to control your viewing capacity of the universe, and ranges from the end of it all, to a zoom in that will let you view the sub-atomic particles that make up everything that is known. On the bottom of the screen is a bar of information that will provide texts, videos, and more about anything you can find and will also let you quick jump to certain things. There is an almost impossible amount of media available on all subjects, with much of it being tied to the miniseries that boldly tried to explain the going ons of the entire universe in an entertaining manner, and nearly achieved it.

That’s one thing to consider about this app. You can call it an educational tool, and it most certainly is, but its greater achievement is the entertainment. Professor Cox travels the world to capture events like the aurora borealis and a total eclipse in their most perfect forms. His experiments are both incredible exhibitions of the known, and fascinating explorations of the unknown, and it’s his love of it all that frames the entire app, and makes it half of what it is.

The other, arguably larger, part of the app doesn’t involve any pre-loaded media, but rather the joy of exploration. When you consider how much information and visuals are available for just the Earth alone on top of that same level of depth being provided for essentially everything we know about the large part of entirety, you could argue that much like the universe itself, there is no real end to this app. There certainly is no end to the fun it provides.

Which does bring up one of the minor sticking points of this app. At $5.99 it is a little more expensive than the usual app, but as you may have already figured out, it is hard to argue that you don’t get what you pay for. Also, while the app is now available for the iPhone and iPod touch, to truly appreciate it you really do need an iPad, preferably with the retina display.

That aside, if you have the proper set up and the funds what you get is an app that fills you with this otherworldly feeling that is like someone injected pure wonder into your veins. It successfully covers the bold topic of everything, with a careful wisdom and infinite amount of fun. There is no moon, star, landmark, black hole, sun, or planet that isn’t included for detailed exploration, and all of it is beautiful and fascinating.

Much more than a time waster, and something far greater than a textbook, there is no classification for this app that would easily explain or define it. Not only is it nearly everything about nearly everything, it is also my app of the week.

  

App of the Week: Drive

Developer:
Create Digital Media

Compatible with:
iPhone 3GS or up (optimized for iPhone 5)

iPod touch 3rd gen or up

iPad

Requires:
iOS 5.1

Price:
$0.99

Available here

Don’t use your phone while driving.

From nationwide campaigns to motherly warnings, we’ve had that simple message drilled into our heads for as long as we’ve had cell phones. Most people know the dangers, and most agree with the idea in principle, but unlike other driving safe philosophies, like “don’t drink and drive” or “wear your seatbelt,” the idea of putting down your smartphone while driving is not catching on any time soon. You see it all of the time, and probably have been guilty of it yourself a few times, yet as much as it seems like common sense, it’s pretty obvious people are not in a hurry to stop doing it in mass.

Developers Create Digital Media seems to realize this and have created a compromise of sorts. If you are going to use your phone while driving, then at least limit yourself. They’ve removed your game apps, Facebook, keyboard, and Twitter, and have designed the app Drive, which trims your smartphone down to four main functions, all grouped together and handled by a beautifully minimalist design.

The functions are call, music, text, and map. Coupled with the large font, brightly colored ways they are displayed, the actual methods to using these features are also pleasantly simple and often require only bold gestures and swipes.

For instance, the music app allows you to change songs by horizontal swipes, and change the volume with two finger vertical motions (you can also play the music randomly via a shuffle playlist). Texts and calls use simple scroll and tap methods for going through your contacts, and for texts you are able to program general important statements for quick sends. The map features is maybe the least developed of the bunch, but it does provide integration with Apple Maps as well as standard directional functions and a nice, easy to view on the fly general map in tune with your current location.

The developers of the app are promising to keep developing all of its functions, with the map feature seeming to be a main point of emphasis with these updates. Even in its early stage though, Drive provides one of the more complete driver friendly apps I’ve ever seen as it successfully allows you to use the most important abilities of your phone without severely impairing your ability to drive. It’s an incredibly intelligent app, that with enough improvements you could evolve into a standard mode for all out of the box smartphones as it presents a realistic idea for handling the using your phone while driving problem, and also provides and alternative, simpler phone use option for any other times when your ability to use your phone to its full extent is hindered.

If you’re guilty of using your iPhone or, even worse, iPad, while driving then you owe it to yourself, and honestly other drivers, to give Drive a shot. Not only is it sleek, intuitive, and incredibly user friendly, it’s also my app of the week.

  

App of the Week: Striiv

Developer:
Striiv Inc.

Compatible with:
iPhone 3GS or up

iPod 3rd gen or up

iPad

Requires:
iOS 5.0 or up

Price:
Free

Available here

 

As saloon old timer number 3 said in “Back to the Future Part 3”:

The sad truth is, running is simultaneously one of the most beneficial activities you can embark on, and one of the most unappealing. Whether it be the exhaustion factor, the sweaty clothes, the fact you probably have one of those “ridiculous” running styles you criticize strangers for having, or the dreaded chaffed thighs, just about everyone has a reason for not wanting to run, which is why starting the activity is often referred to as finding your motivation.

Now your motivation may come in the form of the app Striiv. Once a $99.95 smart pedometer, Striiv is now a free app that provides a lot of the usual pedometer functions like tracking calories burnt, miles ran, steps taken, etc. Where Striiv makes it’s name, though, is in how it enhances the running experience for its users.

The most basic element of this is the available social functions. It’s always more fun to run with someone else and, using Faceook, you can link up with your friends who also have the app in an ongoing stat comparison competition. Even better is the challenge feature which carries a number of pre-determined goals like walking a certain amount, time challenges, or specialty goals like ascending  the statue of liberty (or the equivalent number of steps). Completing these challenges give you trophies, making them similar to Xbox 360 achievements.

Even more similar to gaming is the actual game included with Striiv. Called MyLand, every step you take and every milestone you reach, earns you points to spend on stuff to fill your virtual world with ranging from foliage to buildings. While not as fun as say “SimCity” it’s a surprisingly deep and entertaining way to reward you for your progress.

Really the whole point of this app is to help make running fun, and it surprisingly succeeds at that. It may not help you to get started running by itself, but if you’ve already decided to start then this is one of the best apps available for helping you to keep going. The challenges are well placed and varied, the MyLand feature is addictive and implemented nicely, and best of all the basic pedometer features have all of the stats, graphs, and counters you could ask for to go along with these enhanced entertainment modes.

It’s not easy to make running enjoyable, but Striiv makes some incredible progress in achieving just that. Whether it be by providing you a constant group of running companions, or that little extra incentive to go that extra mile, Striiv’s abilities to enhance your running experience was almost worth it as a standalone $100 pedometer. As a free iPhone app, it runs away with my app of the week.

 

  

App of the Week: Devil’s Attorney

Developer:
Senri AB

Compatible with:
Android Devices

Requires:
Android 2.3 or up

Price:
$3.00

Available here

“If there were no bad people, there would be no good lawyers.” – Charles Dickens

You may find this quote close to fictional lawyer Max McMann’s heart, if not on a plaque somewhere in his seedy office or written for keepsake to tuck away in his cheap suit. He’s the start of the new app “Devil’s Attorney”, and he is not necessarily a bad man, just a damn good lawyer.

“Devil’s Attorney” is an app similar in concept to the successful DS lawyer series, “Phoenix Wright”. The twist here is that you don’t play a crusader of justice, so much as a chaser of ambulances, as it’s pretty clear that McMann became a lawyer for the specific purpose of making a lot of money, as his clients are almost exclusively of the guilty persuasion (though he would strongly advise they do not make a similar plea in court).

The game is made up of over 50 cases where the player, as Max, has to out maneuver the prosecution and their witnesses. The court scenes are broken down into rounds, and you are given a certain amount of action points to spend on maneuvers like Cross Examination, Epic Speech, Mesmerize, and of course the always useful Tamper With Evidence. You’re trying to use your actions to “defeat” witnesses, and the evidence itself, by draining their hit points (call it “character assassination”) and taking them out of the game, making this very much like a traditional RPG. Once you run out of action points, your round is over and you have to weather the prosecutions attacks.

Appropriately, it’s not so much about the case as it is about the tactics.  You have to manage your action points well as you often either focus your efforts on one witness or evidence piece at a time, or spread the damage throughout. Win a case, and you’re rewarded with cold hard cash, which can be used to purchase new suits or furniture for your apartment, which in turn grants new abilities or enhancements to your current ones. So you could, for instance, swagger into your next case wearing a feathered pimp hat, zebra suit and monocle, while wielding a hammer for extra evidence tampering abilities.

The key to the entire game is its humor, which is strangely (yet successfully) rooted pretty firmly in 80′s pop culture. The actual court room mechanics works okay, but if it wasn’t for the insane amount of fun this game is having with everything from the bizarre cases, to the gut busting humorous dialogue, and the gaudy swag that doubles as upgrades, this might be a completely forgettable game. Instead it is that aspect that drives you to keep playing (and enjoying this game) until the final case is closed. It is a rare feature in a video game where you get to play the bad guy, and it is truly a welcome change of pace to be able to speak on behalf of some of the worst criminals imaginable all in the pursuit of the mighty dollar.

The constant amount of artistic style and comedy on display in “Devil’s Attorney” is a true joy. It’s a morally objectionable game that isn’t trying to be offensive, and instead milks a demented concept for all the black humor and enjoyment it is worth. I do wish the game were a bit longer, but what’s here is solid gold.

As your attorney I advise you to buy this game right away as well as check out the incredible 80’s style intro below. Afterwards, I don’t think I’ll hear any objections to this being the app of the week.

  

App of the Week: Super Monsters Ate My Condo

Developer:
PikPok

Compatible with:
iPhone (3GS Minimum)

iPod Touch (3rd Gen. Minimum)

iPad

Requires:
iOS 4.3 or later

Price:
$0.99

Available here

Wild man, just wild.

It’s about the only way to describe the original “Monsters Ate My Condo” released by Adult Swim and PikPok. It was a fury of colors, crazy designs, and lightning quick reaction times that was impossible to not get swept up in, and more than worth its $1.00 asking price. Now it’s back in the form of an appropriately titled sequel, “Super Monsters Ate My Condo”.

The basic idea behind the game is that you have to build a towering condo made up of multi-colored pieces, and keep it from toppling. To do so, you have to match three of the same colored leveled pieces to create a stronger bronze level. Three combined bronzes make a silver, three silvers a gold, and three golds a diamond.

Of course, to match level colors, you’ll have to discard those in the way. This is where the monsters come in. The monsters are intent on destroying your already shaking condo, and the only way to appease them is to swipe levels that match the monsters color their way for their consumption, and to get them out of your way. If you swipe too many levels of the wrong color, or neglect to feed one of a levels two monsters for too long, they get to smashing. Also when you match three of a same color, the monster on the level that shares that color goes away and is replaced by another.

That’s the general idea of the gameplay, but it only gets nuts from there. Because there’s also things like special blocks that can aid a player if used correctly, or cause some real damage if they aren’t disposed of quickly. The monsters also carry different super powers which aid the player and are activated by feeding the monsters special combo floors (the stronger the floor, the more effective the power). The trade off is you lose a strong level, but the payoff yields attributes like more time on the clock or preventing harmful blocks from falling while in use, so it’s almost always worth it.

New to the sequel is the game’s increased (and addictive) focus on objectives. You’re given three goals on the outset of every level, and completing all three unlocks a new set of objectives and also new elements within the game (such as special level blocks). You also unlock booster abilities and coins as you go along. The boosters provide a wide range of in game aids, while draining coins upon each use. In a nice little nod to ‘Team Fortress 2,” the coins can also be used to purchase a variety of hats for the monsters, which create permanent ability boosters, but cost way more. Also worth noting is the absence of the original game’s endless play mode, and instead the only game option is a timed two minute run.

To play “Super Monsters Ate My Condo” is to love it. You’ve played this basic type of game a million times before, and “Super Monsters” knows it. That’s why it goes out of its way to make sure that every intangible element of the game that isn’t just matching similar colored blocks is exceedingly well done. Level and character drawings, sound design, and the enticing mission based system all make “Super Monsters” already addictive gameplay become irresistible.

It’s not easy to play this game for just two minutes at a time, as you constantly challenge yourself to meet your own personal objectives, or those of the game. The core concept would be addictive enough on its own, but the way you are constantly rewarded for  diving into it deeper makes it impossible to put down. You’ll start to measure your life in two minute intervals, and catch yourself with the game’s images of dancing monsters in lederhosen and endless streams of blocks clouding your thoughts when you try to step away from it.

I not only don’t mind that “Super Monsters” continue to eat my condos, but gladly let them eat my dollar as well. This is the “One More Game” effect at its best, and makes for a clear app of the week.

  

App of the Week: UHF Horror Movie Collection

Developer:
3DCGFX COMICS COMPANY

Compatible with:
Android Devices

Requires:
Android 1.6 or up

Price:
$0.99

Available here

So I’m jumping the gun with this one, but with October approaching rapidly, I can’t help but get excited for Halloween a little early.

I’ve always been a huge fan of the horror genre, no matter what the medium, even though I’m not entirely sure why. There’s something about a good (or even not that good) scary story that appeals to me more than just about any other kind. It doesn’t hurt that it’s a genre that has been graced with some diabolically creative minds over the years, whose visions of scares and atrocities that most would rather never hope to have cross their minds, manifest themselves into tales of terror that all celebrate, and contribute to,  the undeniable human quality that we just like to be scared.

If you have an Android device, you can help re-live some of film’s greatest horror stories with the UHF Horror Film app. A collection of public domain works, this app yields no less than a 130 movies of macabe that are available to watch in their full feature release versions. That does mean you can find a lot of these titles for free, but its very nice to find them all in one convenient location that’s always available. Also, while some of the titles available are understandably less than classic, even a lot of the bad ones are bad in the enjoyable way (which is a unique trait that horror movies, and maybe comedies, enjoy).

What really shocked me when reviewing the list of movies available on this app, though, is how many of these titles are worth full retail price. Movies like “Night of the Living Dead,” “Nosferatu,” “Carnival of Souls,” “Phantom of the Opera,” “Haxan” and “Dementia 13” are included in the bundle, and are all essential horror viewing for one reason or another. But still, the real joy comes in taking a shot on random movies like “I Eat Your Skin,” “Driller Killer,” or “Werewolf in a Girl’s Dormitory” and seeing if you can’t accidentally unearth a new cult classic (Hint: In the cases of those movies mentioned, it’s not likely).

With additions like plot summaries, cast and crew information, reviews, and 65 episodes of the TV series “One Step Beyond” and “Tales of Tomorrow” thrown in for good measure, there’s an absurd amount of content available. You may never get around to seeing everything on this app, but since we’re talking about a cost per movie of $0.0076 , then there’s little reason to not give it a go, even if it is just to quell your Halloween jonesing on the go.

While Apple Maps may be the scariest app currently available, it doesn’t come close to having the sheer entertainment value of the UHF horror film collection, my app of the week.

  

App of the Week: Apple Maps Replacement Edition

Developers:
Lumatic – Lumatic Inc.

Waze – Waze Inc

Compatible with:
iPhone
iPad
iPod Touch

Requires:
Lumatic – iOs 5.0 or later

Waze – iOs 4.0 or later

Price:
Free

Available here for Waze and here for Lumatic

I don’t like to use the words resounding, embarrassing failure to describe something unless I have to. For one thing, it’s just not that nice and, for another, I like to maintain the integrity of such a phrase, so when it is used you can really appreciate the effect. With that in mind I won’t use it for the new Apple Maps app, but I just wanted you to know that the thought did cross my mind, so you have an idea what we’re dealing with.

Instead I’ll describe the new “Google Map Killer” as a crushing disappointment. Mostly because some features show such promise (the Yelp integration and some of the layout is nice), while other aspects of the app are shamefully bad (just look at some of these screenshots, or this head to head with Google Maps). What’s worse is, Apple has effectively blackballed Google Maps from iO6, and therefore the new iPhone 5. While there are ways of getting around this problem, it is a joke that the superior Google Maps isn’t an easy option as it should be.

Until Apple Maps gets its act together then, you are going to need some replacement apps for map and navigation needs. In fact, to replace the functions and features of Google Maps, without paying a service fee for some of the full fledged navigation apps, you’ll actually need a couple of apps to make up the difference.

The first App I recommend then would be the free Lumatic City Maps. While somewhat limited in scope (it only covers 24 major cities and is mainly for public transportation, not driving) if you do live in an area that support it, it’s a must have. Lumatic handily keeps track of all public transportation options with nice, real world photos, and both transport time estimates and schedules of bus and subway arrival times. The best feature of this app is actually a tie. I can’t decide between the way that selecting a business will automatically provide Yelp, Foursquare, Facebook, and Wikipedia information, or how when providing directions, the app will actually reference locations in the area. For instance, it may say make a left turn passing the Starbucks on your right. It feels like a very organic way of providing directions and nicely highlights why this is such a fun and practical app if you live in an area that supports it.

If you don’t, or if you need driving directions, you are going to have to look elsewhere. Luckily there is another free app called Waze that admirably handles those duties. A popular app for a while now, Waze has honed itself into a fine tuned navigation assistant that also features some fantastic layouts and graphics. It’s turn by turn directions are competitive with any app out there, and its location search feature is not only comprehensive, but actually outshines some of the other major apps, especially Apple Maps, in terms of results and information. The integrated social features also allow drivers to communicate updates with each other, and the latest version even shows the price of the gas stations around you so you can choose the cheapest option. Even better, Waze provides gas discounts to certain stations along the way.

I was really hoping that Apple Maps would be as great as Apple was hyping it up to be, so I would have an easy selection this week. While I haven’t given up hope it may one day be worthy, in the meantime I wouldn’t recommend relying on it for any practical purposes. Luckily, you won’t have to navigate your world, or the app market, blindly, thanks to the combined efforts of Waze and Lumatic Maps, my apps of the week.

  

App of the Week: Sing It, Say It

Developer:
Wobbyl LLC

Compatible with:
iPhone
iPad
iPod Touch (4th Generation)

Android Compatible Systems

Requires:
iOS 5.0 or later

Android 2.0.1 or up

Price:
$0.99

Available here for iOS and here for Android

Considering that the app “Draw Something” has been downloaded over 50 million times since its release, it was, of course, inevitable that other developers would try to take their own stab at the concept, and reap the considerable rewards of the apparently huge market that exists for that style of game.

Yet unlike the many “Angry Birds”knock offs out there, there really isn’t much creative freedom in trying to duplicate “Draw Something.” As indicated by the title, it’s a game where you draw something, people take a guess at what subject it is you are trying to draw, and the world rejoices at the fun had by all in the process. It’s not exactly a concept that is easy to capitalize off of without directly copying the original idea. While this would usually be a breath of fresh air, creatively speaking, it’s truthfully kind of sad that no one has found a way to take the basic idea present in that game (user created trivia with your friends) and find a fun new direction to take it in.

That’s why I like the new app “Sing It, Say It.” Instead of relying on a visual for the trivia question, “Sing It, Say It” instead uses audio clues. Specifically, you are asked to record a movie quote or song lyrics, provide the answer in a limited character space, and share it with up tofour other players (random, or grouped through you) to see who can match the sound to its source. The gameplay is enhanced by the ability to acquire tickets by winning and achieving other goals like winning streaks, or being the fastest guesser in your group. These tickets work as in game currency to unlock bonuses that range from more recording time, to voice modifiers (and also serve as a nice change of pace from a game requiring actual currency to unlock things).

If it sounds simple that’s because it is, and that’s thankfully why the whole things works. As so many of us are children of the multimedia age, our minds are backed up with movie quotes and song lyrics that were previously only useful for the occasional misguided karaoke adventure, or casual slip in to everyday conversation. “Sing It, Say It” provides a competitive forum for that knowledge, and does it with a simple system that never hinders your experience. While that is an experience that I find is best enjoyed with a group of personal friends as opposed to a random online gathering (much like a “Rock Band” session), if you have that group of equally pop culture obsessed buddies available, it’s incredibly fun to find yourself in a forever-ongoing back and forth of “spot that reference” with a well implemented reward system furthering your efforts.

While it would have been easy for “Sing it, Say it” to be a soulless “Draw Something” knock off, instead it feels like an idea that was spawned by a simple gathering of friends wanting to share a game of trivia we’ve all played before with others as well. It’s not quite as dynamic and addictive as the mega hit “Draw Something,” but that casual fun feeling that frames the entire experience is more than enough to have me singing this apps praises, and saying that it’s my app of the week.

  

App of the Week: Manalyzer

Developer:
Xynyn

Compatible with:
iPhone
iPad
iPod Touch

Requires:
iOS 4.2 or later

Price:
Free

Available here

On the subject of being a man, in the song “Mannish Boy” Muddy Waters had this to say:

“I can make love to you woman,
in five minutes time
Ain’t that a man

I’m a full grown man
Man
I’m a natural born lovers man
Man
I’m a rollin’ stone
I’m a man-child”

While that was Muddy Waters estimation of a man, it would be unrealistic to compare your only manliness based on the Muddy Waters scale. Still, though, I’m betting in a moment of channel surfing weakness where you ended up on a chick flick too long, or maybe settled for a light beer and a salad at dinner, the question has briefly crossed your mind.

Are you properly manly enough?

Luckily you need not wonder anymore, as one app now has the balls to tell you. From Xynyn comes the Manalyzer, or Manliness analyzer. Using photo analysis of your hands, and face, the Manalyzer uses figures and ratios determined by research done in over 25 scientific papers to take the analysis of these photos and assign a man score to you. The man score then correlates to five different categories (financial success, aggression, leadership, athletics, and innovation) to determine how much man you are, and what kind of man you will be. In the interest of fairness, there is also a mode that manalyzes women (though please note it is not advised that even a level 10 man try this on their girlfriend).

Now I know what you might say. That there is no way this app can accurately calculate how much of a man you are based on a couple of pictures. To these people I say, I scanned a picture of man great Charles Bronson, and came up with a 10.

That’s scientifically proven enough for me to man up, and name this the app of the week.

  

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