Get ready for more “Call of Duty” with the all-new “Revolution,” which includes four new multiplayer maps, a new Zombies Co-Op map, a brand new Zombies game mode and a bonus multiplayer weapon.
According to Mayan prophecy, the world is set to expire on December 21, 2012. With only 4 1/2 weeks (and counting) to the end of the world, Old Spice has recruited arguably the best defender of all-time – NBA legend and global ambassador Dikembe Mutombo – to save the planet from its impending peril!
In a new digital campaign launched last week promoting its Champion scent, “Dikembe Mutombo’s 4 1/2 Weeks to Save the World” is a real-time, embeddable digital video game where Mutombo will embark on weekly globe-saving missions based on current news happening and events (featured in the narrative and gameplay) that could be considered signs that the Apocalypse is coming.
Bullz-Eye: Tell us about the game. According to the site you have 4 1/2 weeks to save the world before the end of the Mayan calendar, correct?
Dikembe Mutombo: I team up with Old Spice to promote the computer game and we have to save the world in 4 1/2 weeks. Also to promote Champion scent from Old Spice. It’s a wonderful game for everybody to play.
Bullz-Eye: The concept is you’re going to defeat your rivals and save the world. Is there any way you could save everyone on Earth except for my ex-wife?
DM: (Laughing) We have to save the entire world. We’re going to save the world because the Mayan calendar says it will end in four and a half weeks. And we’re going to do our best to stay alive.
BE: If you could just reject her head to like the 10th row, I’d really appreciate it. Just like you’re blocking Shaq.
DM: (Laughing) You’re funny man. It’s like blocking a shot and if I could, I’d send it all the way to the 10th row, no problem.
BE: Let’s talk about Georgetown. You played there with Alonzo Mourning and a lot of other great players. Why couldn’t you and Zo win a national title?
DM: Man, that is a major question that will haunt us for the rest of our lives. We had a chance and ultimately went to the NBA to become dominant centers and we had opportunities to win in college. The opportunity was there, and we just didn’t do it.
BE: This may not be a basketball question, but it’s become an internet meme, and we’ve got to ask you about “Who wants to sex Mutombo?” story.
DM: That story is not true. I don’t know who came up with that story. Nobody ever said who was there at the party with me, who was out with me. First of all, when I came to Georgetown, I didn’t know English. So why would my mind come across like that? Plus, playing for Coach Thompson, one of the most disciplined coaches in college, he was very strict and knew where we were every night. Somebody asked me about it once and I said it was a made-up story. When you’re awesome, beautiful, tall, whatever, people will try to make up stories about you.
BE: How did the finger wave come to be your signature move?
DM: It happened after my 3rd year, just before we beat the Seattle Supersonics in the 1994 NBA playoffs. I was having such a great year and blocking shots and I was moving up in the league. I used to block the shot and then I would shake my hand and no one said nothing. One day, I decided shaking the hand doesn’t really mean nothing, maybe the best way not to come into the House of Mutombo is to wave my finger, so it worked out very cool. But it ended up getting me a lot of technicals.
BE: How did the NBA come to ban that? Did Does David Stern call you personally?
DM: It came from the players. You would hear from someone like Phil Jackson or something, that maybe you better stop what you’re doing it’s costing a lot of money. It was good for me to do in the players face, but if I could face the fans and wave my finger away from the players face, it would be great. That’s why you see in the last 5 years you can see I started doing it away from the players face. So I don’t have to lose a couple of thousand dollars.
BE: Was there anybody you loved to do it to where it was worth losing a couple thousand bucks?
DM: There were a lot of players who did it to me. Yes, a few players who had a chance to dunk on me. Like Michael Jordan in the playoffs, he had a big dunk and waved his finger at me. But he got a technical foul.
BE: Who was your favorite NBA player to block?
DM: That’s a good question. To me, not just one particular player. But I think playing against Shawn Kemp… he was such a high jumping, athletic player.
BE: Skinny 200 pound Shawn Kemp? Or fat 300 pound Shawn Kemp?
DM: (Laughing) Come on man! I don’t know what new Shawn Kemp looks like now, because I haven’t seen him in a while, but old Shawn Kemp!
BE: How gratifying was it to be the first eight-seed to beat a one-seed when your Nuggets beat Kemp’s Sonics in 1994?
DM: One of my proudest successes of my career. But I’m happy to promote the Old Spice game now. I want everyone to go to the website and play the game to save the world. We only have four and a half weeks, so we better do it.
Old Spice’s fans and casual video gamers will also play a major role in helping save the universe. All points earned and submitted over the duration of the 4 1/2-week game will power a wood carver engineered to draw additional rings on the Mayan Calendar.
You know, I think “Madden 13″ might be the most depressing game ever made.
Seriously, when I first booted it up, I was greeted by the new (and very well done) menu score, loaded up a quick play Redskins vs. Cowboys game, and marveled at the new presentation that so perfectly recreated a CBS broadcast, it managed to subside my summer longing for the football season in earnest. From there, I’m welcomed to a beautifully rendered Cowboys Stadium by the new, and enjoyable, announce team of Jim Nance and Phil Simms who actually bring some enthusiasm to the booth again, as they give a fantastic and accurate introduction to the matchup. As you might expect, the set up and presentation to “Madden 13″ are phenomenal — I would even use the term unrivaled, in terms of sports games.
Then things actually get even more encouraging when I took the field. The new “Infinity Engine” that runs the game manages to avoid being a buzzword, and actually changes the gameplay in an initially significant way. Essentially the new engine attempts to prevent the canned animations and the predetermined outcomes they led to, by allowing for dynamic player reactions to on the field situations. It’s appropriate then that the cover boy this year is Detroit Lions great Calvin Johnson, as a play is never really over or decided until it is actually over and decided, much like the plays of Johnson himself. This new engine is bolstered by further innovations such as the ability to cancel a play action animation on the fly and regain control, or how defensive backs can hunt and track a ball with unprecedented levels of control. The goal of this year was obviously to make the on-field action feel more organic, and you may be surprised at how well this is achieved at first.
The Men Who Wear Many Hats LLC
iOS 3.1.3 or later
“You have Died of Dysentery”
Nothing was worse than seeing this message pop up on the Apple screen at the library we used to play “The Oregon Trail” at in grade school. Maybe the first couple of people to fall to it got away without too much ridicule, but as soon as one of us discovered what dysentery was, we became unstoppable forces of mocking nature. There were many ways to die on the “Oregon Trail”, but the only one you truly feared was the dreaded dysentery. It’s not like it was ever your fault either. If there was a “wash your hands after using the bathroom” button, we would have used it.
If you can’t relate to what I’m talking about then I truly pity you, because you missed out on one of the greatest gaming experiences of all time. What made “The Oregon Trail” so great was the many gameplay options and features, and how even playing the game right wasn’t a guarantee for survival. Even better, the vaguely historical setting meant that it was a game you could play at school, and at the aforementioned libraries. It’s one of those games where you can tell right away if someone grew up with it or not, because if they did, all it takes is a mere screenshot to bring a grin to their face, and set them off on a bombastic recollection of nostalgic memories.
Well if you did, in fact, never get to share that experience, then developer The Men Who Wear Many Hats has your back, thanks to some funding by Kickstarter. Because they are bringing back the old school gameplay of “The Oregon Trail” but infusing it with the harsh reality of the zombie apocalypse. Now truthfully, I’m getting a little tired of the zombie genre, but every now and then something will pop up that resurrects the style much in the same manner as the decaying dead that populate those titles.
“The Organ Trail” (huh…clever) is one of those instances. From the menus, to the basic gameplay, to the perfectly recreated graphics and sounds, “The Organ Trail” shamelessly apes “The Oregon Trail” with admirable accuracy. The basic goal is the same. You and yours traverse the country in search of a better home, while battling the dangers of the untamed world. But rather than just throw a couple of undead sprites your way and port “The Oregon Trail,” the developers have completely re-imagined the experience of that classic as it stands in this new world, and along the way have managed to perfectly recreate the experience of the original, while still making sure that anyone who grew up on the original game enjoys the near flawless ratio of nostalgia to the joy of a fresh game experience.
Tags: Android Games, App Blog, App of the Week, app reviews, app reviews for dudes, app reviews for guys, app reviews for men, apps, apps for dudes, apps for guys, apps for men, Best Android Apps, Best App Games, best apps, Best New Apps, Dawn of the Dead, dysentery, iPad Games, iPhone Games, iPod Touch games, Kickstarter, killer apps, Men Who Wear Many Hats, Must Have apps 2012, New iStore apps, Night of the Living Dead, Oregon Trail, Organ Trail, Zombie Apocolypse, zombie games, zombies
iPod touch (3rd Gen)
iPod touch (4th Gen)
*Requires iOS 4.0 or greater
Price: $0.99 (Buy it here)
There’s really nothing original to “Jar on a Bar.” Aesthetically, it immediately brings to mind “Angry Birds,” and the basic concept is so dated that they used to call it “Jenga.” But that doesn’t matter, because for a mere 99 cents, you get one of the most addictive puzzlers to come to the app market in some time, originality be damned.
Let me backtrack a bit and explain. “Jar on a Bar” stars a fish in a bowl trapped precariously atop a ready to fall stack of pallets, glass, and other increasingly nefarious obstacles. Your job is simple: Get that fish to the ground and back into the water without breaking the bowl, all while trying to spill as little of the water in it as possible for bonus points. Sounds simple, right? Well, as you can imagine, as the game progresses through its 60 plus levels, things keep getting more and more complicated, until the point that this game of “Jenga” becomes a real mind-twister.
I mentioned “Angry Birds” earlier, and that’s because at its core, the game’s main concept of removing various obstacles to reach your goal is highly reminiscent of that classic app. However, “Jar on a Bar” is more about manipulation than destruction. Its well implemented physics system accounts for everything from weight to momentum, and forces you to master it before you can make any progress in the later stages. You may have to push a block to a certain point to gain just the right leverage, or momentarily put the fish in danger in order to set up the right move correctly. You not only have to consider your next step at all times, but the next several after that as well. It creates just the right combination of on your feet decisions and long term strategy that makes the best puzzle games so memorable, and executes it very well. There is also an in-app store but, while it does feature some cool objects, overall it doesn’t add much to the core gameplay of “Jar on a Bar.” The good news is it doesn’t have to, and it far from hinders the experience.
I could be wrong on this, but I don’t expect “Jar on a Bar” to take over the world like some of the games that inspired it have. However, the 99 cent asking price is a steal, turning this into a must-buy for anyone that has half an interest in puzzle games. Quite simply, it is one of the best and most addictive new puzzlers, and overall app games, I’ve come across in a while, and it is a more than deserving app of the week.
Tags: Angry Birds, App of the Week, app reviews for dudes, app reviews for guys, app reviews for men, App Store, apps, apps for dudes, apps for guys, apps for men, best apps, Best New Apps, cool apps, fun apps, hot apps, Jar on a Bar, Jenja, killer apps, Puzzle Games